I
intentionally went for very hard to pronounce “tongue-twister”
names for each of these herbs or poisons, but they also have a nick-name that
the common folk use.
For a bit of ornery GM fun you could make the players try to pronounce the herb that they are using to gain their beneficial effects... There is no correct way to pronounce them though.
For a bit of ornery GM fun you could make the players try to pronounce the herb that they are using to gain their beneficial effects... There is no correct way to pronounce them though.
1D20
Roll
|
Herbs
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1
|
Verusktorild/She
of the Crimson Eye – When you grind the stem into a powder it
can be blown into the eyes of your target to daze and partially
blind them for 1D2 rounds.
|
2
|
Lorenbannysy/Bloodroot
Broth – If you mix a few drops of blood into the crushed roots
of this plant it will produce heat for 1D6 hours equal to that of
smoldering coals.
|
3
|
Enisghatora/Purple
Limb – The leaves of this plant when chewed to a pulp are toxic.
If this substance is smeared onto a blade and enters through a
wound the area near the wound will swell drastically causing
intense pain and then the affected flesh will turn a dark purple.
|
4
|
Serechtonalde/Garland's
Berry – A creature that eats the fruit of this plant will not
take any violent action unless they are attacked.
|
5
|
Ormagetasechight/Vurnon's
Cauldron – If you mix the buds of this plant with sand it will
produce a noxious substance that reeks horribly.
|
6
|
Agetontiaundler/Spit
of the Widow – Chewing and spitting the leaves of this plant in
to the face of a dying thing will keep them from crossing over to
the other side until natural or magical healing can be used on
them.
|
7
|
Deltherdentonem/Pangs
of the Dog – If you dehydrate the flower petals of this plant
they can be ingested to get rid of hunger for 1D12 hours. If used
for a week however the creature or person will no longer be able
to digest food correctly and will start to death no matter how much
food is ingested.
|
8
|
Rynhonbanunty/Milk
of the Infant – Sucking out the milk from the stem and drinking
it provides energy for staying awake for 1D4 days. After its
effects wear off the person that drank it will fall into a deep
coma that lasts 1D2 days.
|
9
|
Yerestenthkinon/Girnin's
Giggling Root – Eating the roots of this plant will heal
injuries (1D4 hit points plus 1 point of any stat damage). A
side-effect of this herb is that the creature or person that ate
it will giggle uncontrollably for 1D6 minutes after eating it.
|
10
|
Dynuskuntinga/He
of the Still Form – If you grind the flower petals of this plant
and mix it in a drink it will paralyze the person that drinks it
for 1D6 minutes.
|
11
|
Undildgarserage/Eyes
of the Sleeper – Someone that is in a deep slumber (natural or
magical) that smells this pungent fruit will awaken.
|
12
|
Ansayarhat/Cold's
Demise – When the entire plant is sprinkled with the ground up
leaves of the Yerestenthkinon plant (see above) it will produce a
short-lived fire. The fumes are said to be beneficial for getting
over minor sicknesses too.
|
13
|
Serackuskhon/Marlae's
Bruise – A wrap made out of the entire plant will heal 1D10 hit
points worth of damage that were caused by blunt weapons.
|
14
|
Achesselmaro
- If you lie these plants end to end around a campsite or around a dwelling all insects will not cross it. It can also be used as a way to scare of larger more violent insects from attacking you.
|
15
|
Tonelminaorusk/Bindings
of the Martyr – Bleeding can be stopped by cutting a section of
this plants' leaf and placing it over a wound caused by a slashing
weapon (treat as a binded wound). If the patient engages in any
fighting or athletic maneuvers before the injury is healed the
wound will tear open again.
|
16
|
Bangharakiaril/Death
of the Leech – If the juice of this plants' berries is slightly
heated and imbibed it will reduce fevers and kill any parasites in
or on the patient.
|
17
|
Nalechingnygar/Savage
Mask – By tying all of the long tubers from one of these plants
into your hair you can gain the trust of one animal. It is up to
the GM's discretion as to what that animal does for you, or if
they become a temporary ally.
|
18
|
Seringildageia/Orange
Dream – If you place and hold the buds of this plant in your
mouth you can spit out an orange substance. This substance
produces hallucinogenic dreams if it is drizzled into someone's
eyes.
|
19
|
Emechpolon/Hollistor's
Pollen – If the pollen is painstakingly collected it can be
sniffed to give the inhaler a burst of speed and an increase in
movement.
|
20
|
Issangeldir/Amalthea's
Lizard Skin – If the entire large plant is ingested (roughly the
same as a large meal) the creature or person that ate it will have
their skin toughen much like scales or natural armor.
|
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