Total Pageviews

Saturday, March 13, 2021

#BlameCrawl D100 Adaptations & Mutations OSR D&D


1 - 2. You can no longer rest or sleep. After 2 days you suffer penalties to all activities. Every day after that you may make a Saving Throw to sleep. Death may result from this effect, or they simply in a constant state of exhaustion.

3. Rapid weight loss (1D6 pounds a day). If not medically treated you will most likely die.

4. Enhanced pain pathways (take 1D4 extra damage from all sources).

5 - 7. One random Stat decreases by -1D4.

8 - 9. Two Stats decrease by a point.

10. Damage vulnerability: take 150% damage from one energy source/type.

11 - 12. Your nose deteriorates and falls off; -1D6 Charisma.

13. You break out head-to-toe in unsightly, painful, and leaking pustules; -2 Charisma.

14 - 15. Useless new small limb (grows until it us surgically removed).

16. Useless disgusting growth (grows until it is surgically removed).

17. Your posture degenerates over the course of a week making it imposible to stand up vertically. Eventually you have to walk on all fours.

18 - 19. Achille's Heal (Movement Penalty). 

20. One of your physical features slowly begins to change in an unpleasant way; -1 Cha.

21 - 24. Diminished Sense (1D6: 1 hearing, 2 sight, 3 - 4 smell, 5 taste, 6 touch).

25. You get 2D6 inches shorter over the next 1D4 weeks.

26 - 27. You exude a semi-steady flow of black ichor from your ears, and hearing is 50% less effective.

28. Skin on one random limb forms painful blisters that makes movement with it difficult (-2 penalty with it).

29 - 30. Hyperactive metabolism: you need 150% more food than normal.

31 - 32. Photosensitive (-1 penalty to all actions if you are in a bright area).

33. Emit Bodily Stench.

34 - 35. Your ears begin to deteriorate and fall off in 1D4 hours (hearing penalty).

36. Your teeth begin to all fall out.

37. 1D20 lumps form all over your body.

38. An irritated legion forms on your arm that continues to grow for the next 1D8 weeks (your Hit Point Maximum goes down -1 per week).

39. Your finger and toe nails fall off.

40. Your breath reeks and gets continuously worse for the rest of your life (-1 Cha).

41 - 43. Boils form all over your face.

44. One of your eyes shakes constantly causing severe headaches (-2 to hit targets).

45. Your hair falls out.

46. Your voice changes noticeably.

47 Devolution: remove one mutation per day.

48 -50. Color Change (1D6: 1 eyes, 2 fingernails, 3 hair, 4 skin, 5 tongue, 6 teeth).

51. Your fingers increase their range of motion by 150%.

52. If you have a missing body part it regrows itself over the course of the next 1D6 days.

53. Your arms grow +1D8 inches in 1D4 weeks.

54. Your legs grow 1D6 inches longer in 1D4 weeks.

55 - 56. You grow +1D6 inches taller over the next week.

57. Your blood glows a slight green color in complete darkness.

58. Resist 1D6 damage from one type of energy.

59. 1D4 Damage Resistance.

60. Enhanced sense (1D6: Sight, Hearing, Touch, Taste, Smell, ESP).

61. You need to eat half as many calories per day.

62. Your natural healing rate doubles.

63. Faster (+10 feet of movement per round).

64. Life Leech (absorb "Energy" or "Life" from Biological Beings) 

65. Drain 2D10 hit points of battery life from machines with just a touch.

66. Your skin looks visibly older (your cells have aged 1D4 years).

67. Your pheremones make insects stay at least 20' away from you.

68. One Saving Throw decreases and another one increases.

69. Your blood becomes thicker and bleeding wounds heal almost instantly (take 1/2 normal damage).

70. Resistance to Disease (+4 to Saving Throws).

71. Secrete skin poison that you are immune to.

72. Resistance to poisons (+4 to Saving Throws).

73. Your skin can change color and texture to better blend into your environment.

74. Enhanced physical attack (1D4 damage with bite and claw attacks).

75. Hypoactive metabolism (you need half as much food).

76. You need to eat 1/4th as many calories per day.

77. You become very twitchy but you tend to notice things others miss (+4 bonus to perception type checks).

78. Immunity to all poisons.

79. Melee attacks also deal 2D4 poison damage.

80. Mule's Endurance (you are never fatigued).

81. Sonic echolocation (Sonar).

82. Photosynthesis / greenskin (you can go without eating if there is sunlight or U.V. light.

83. Excrete edible nutrients from skin.

84. Your skin thickens and provides 1D4 damage reduction.

85. Flexible Bodily Control (Agility/Dexterity Stat Increase +2).

86. Your class/race/species abilities are twice as beneficial.

87. One random Stat increases +1D6.

88. Immunity to all diseases.

89. You need to eat 1/10th as many calories per day.

90. Add a +2 bonus to all Saving Throws.

91. Two Stats increase by a point.
92. Hit points increase by 1D6.
93. Hit points increase by 1D10.
94. Hit points increase by 2D6.
95. Hit points increase by 1D20.
96. You only need to sleep for 1D4 hours a night.
97 - 98. One random Stat inceases.

99 - 100. Two random Stats increase.

No comments:

Post a Comment