I started running that campaign loosely based on the Blame! anime / manga that I mentioned awhile back. I remixed some ideas from Augmented Reality for the following tables.
https://www.drivethrurpg.com/m/product/202175
Zone 1 (D100)
1. Extreme security protocols
2. Newly renovated
3. Decrepit and rundown
4. Unusually busy
5. Empty/quiet
6. High tech equipment
7. Abandoned edifice
8. Hidden squatters
9. Human taxidermy
10. Grown by nanites
11. Incomplete
12. War zone (tribe vs. tribe)
13. Fire damage
14. Years of clumsy modification
15. Bright glowing neon signs
16. Temporarily reinforced for repair work
17. Extremely leaky
18. Encased in plastic
19. Labyrinth entrance
20. Skywalks to other structures
21. Anti-drone system
22. Well guarded
23. A.I. guardian
24. Taken over by junkies
25. Utilized solely for storage
26. Windows broken with expansive view
27. Moisture collectors
28. Unpleasant micro-climate
29. Infested with dysfunctional bots
30. Accumulated trash heaps
31. Unusual smell
32. Too hot for living creatures.
33. Very few working lights
34. Very noisy pipes
35. Catastrophically polluted
36. Bad wiring; high EMF
37. Wind tunnel
38. Tinted glass and carbon nano-tubes
39. Powerful electro-magnet
40. Automated human dissection room
41. Malfunctioning incessant alarm
42. Slowly collapsing or subsiding
43. Under Surveillance
44. Human experiments
45. Prone to flooding
46. Causes sickness
47. Data storage library
48. Crumbling structure; unsafe
49. Biohazard
50. Cluttered with debris
51. Hydroponics & plants
52. Artificial synthetic plants
53. Hidden room
54. Net sphere log in center
55. Area is locked down after alarm
56. Power plant
57. Robot taser arms
58. Hydroponics vat with algea
59. Security drone (damaged)
60. Security checkpoint
61. Air is difficult to breathe
62. Hair loss with extended exposure
63. Chemical vats; eyes water
64. High U.V. lights
65. Toxins on all surfaces
66. Acid burns; floor unstable
67. Malnurished settlers
68. Overfed settlers with sludge pipes
69. Vertical tunnel; leads to other levels
70. Sealed room with stale air; 1D100 corpses
71. Subway system
72. Air purifier system with 20 air tunnels.
73. Storage area with crates of preserved food
74. Data vault
75. Insane A. I. Trapped in local area
76. Human prisoners being tortured by bots
77. A human vs. human atrocity happened here; fight over food
78. Cloning facility: 80% effective
79. Weapon scanners; weapons trigger lasers
80. Cyborgs harvesting parts
81. Exhaust fumes fill area
82. Smell of burning plastic
83. Piles of salt fill room
84. Piles of sand and vats of oil
85. Acid sprays non-bots
86. Artificial limb assembly line
87. Drains let water leak out of floor
88. Opiates being grown under lights
89. Hum of a cleaning bot
90. Insect hive; honey-like combs
91. Massive gears spinning
92. Water purification system
93. Human (bug) zapper
94. Scrap metal storage
95. Ancient weapons cache; training area
96. Poison vapors vent into room
97. 1D20 cybernetic limbs connected and moving
98. Large area submerged in chemicals
99. Hovering bot with no head
100. Vat of oil with 3 submerged armored corpses
Zone 2 (D100)
1. Hologram entertainment system
2. Garbage scrap bots
3. 1D20 destroyed bots; missing parts
4. Diseased humans with bleeding gums and flaking skin
5. Bot with human skin bolted all over it
6. 1D6 driverless vehicles
7. High-tech weaponry in sealed cases
8. Pipes filled with liquid food/stimulants
9. Skull collection of silicon-based creature
10. Den of mutated mammal predator
11. Forsaken tribal site; abandoned 100 years ago
12. Bot collecting DNA samples of victims
13. Hacked human with A. I. Implant
14. Breeding vats of silicone-based lifeforms
15. Enhanced psycho brainwashed killer
16. Cult devoted to an immortal cyborg comprised of 1D20 people.
17. New bots testing new weapons
18. Robot civil war; A. I. Generals
19. Human organ poachers
20. Abandoned chemistry lab
21. Brainwashing station
22. Bots being tortured by bots
23. Silicone-based bloodhound trackers
24. Tracker Implanters
25. Food factory
26. New synthetic life experiments
27. "Human" cannibals
28. Pilgrim wanderers from 30 levels below
29. Human looking for a cure to disease
30. Forgotten bio-weapon
31. Chemical weapons
32. Sealed off hospital facilities
33. Mercenary contractors
34. Surveillance drones
35. Spiderbots & electric synth webs
36. 1D20 identical clones in stasis
37. Humans with implanted bombs
38. Slavers / flesh harvesters
39. Autonomous factory making infinite shoes
40. Medbots that "heal"
41. Nanite swarm
42. Child-like bot sleeper agent
43. Hunter-seeker drones
44. Polymer skin graft facility
45. Subsonic frequency emitter
46. Faceless clones
47. Napalm spray emitters
48. Armor and weapons cache
49. Machine prophets
50. Blade wielding bot weapon master
51. Escaped body modified human
52. Human protecting bots; original programming
53. Wirehead
54. Tribe of warrior death cultists
55. Tribe of artists and fungi brewers
56. Corpse collectors/sellers
57. Human breeding cages; A. I. Captors
58. Turf war between 2 tribes over a watersource
59. Caravan of traders
60. Human with too many metal implants
61. Damaged bot dumping ground
62. Human infiltrator working for bots
63. Human cleric with bots in the pews
64. Security passcards for entire level
65. Exo-womb facility with 1D10 growing fetuses
66. Cybernetic implant station
67. Self-attaching cybernetic hand
68. Anti-pollution rebreather
69. Bot who randomly goes into standby mode
70. Swarms of spiderrats
71. Horde of razorhounds
73. Hard to spot dropping wallbots
74. Spinebots bore into nervous system
75. Skinless canine-human hybrids
76. Painkiller injection station; addictive
77. Repurposed killer bot; spray paints murals
78. Bot recharging station
79. The hanged human gallery
80. Helpful information bot
81. Pipes full of food sludge
82. Rotten food
83. Fresh water pipes
84. Tainted water pipes
85. Massive grinding gears in huge room
86. Holographic forest
87. Decontamination chamber
88. Biological scrambler trap
89. EMP grenades
90. Bio-detector (100')
91. Bot-detector (100')
92. Insects attack to protect hive
93. Safeguard bots attack
94. Garbage chute
95. Food generator
96. Water purification system
97. Silicone-life birth center and nursery
98. Builder bot assembly
99. Tool factory
100. Starvation chambers; all full of corpses
Zone 3 (D100)
1. Storage
2. Habitation
3. Garbage Chute/Compactor
4. Reclamation Chamber
5. Boiling Vats
6. Information Hub
7. Research and Development
8. Genetic Mapping and Splicing
9. Dissection Tables
10. Abandoned Settlement
11 - 12. Transportation (Horizontal)
13. Prison
14. Cemetary
15. Death/Extermination Camp
16. Power Plant (Nuclear)
17. Power Plant (Hydroelectric)
18. Power Plant (Coal)
19. Power Plant (Wind Turbines)
20. Power Plant (Life-forms, Matrix-style)
21 - 22. Crematorium
23. Cafeteria
24. Harvest/Sorting Chamber
25. Cloning Chamber
26 - 27. Control Room
28. Transport Terminal
29 - 30. Cult Temple
31. Market
32. Recreation Centers
33. Waste Disposal
34. Food Generators
35 - 36. Water Fountains
37 - 38. Cleaning Centers
39. Oracle's Domain
40. Administration Hideout
41. Silicon-life Birth Center
42 - 43. Silicon-life Base of Operations
44. Painting Hall (replicas of famous paintings made with 3D models, made of wire, steel, cables... perhaps they attack).
45 - 46. Warehouse of Artificial Body Parts
47 - 48. Warehouse of Silicone-life Body Parts
49 - 54. Insectoid Hatchery
55 - 60. Assembly Yards
61. Staging Ground
62 - 66. Hydroponic garden
67. Command Center
68 - 70. Replicator station
71 - 74. Tool Factory
75 - 78. Incubation vats
79 - 84. Warehouse of frozen organic body parts
85 - 88. Water Purifiers
89 - 94. Mutators
95 - 96. Cult Shrine
97 - 98. Ancient Machinery
99 - 100. Transportation (Vertical)
Found Items / Artifacts / Wealth / Equipment (D100)
1. Some Form of Wealth
2. Replacement Limbs (Organic)
3. Replacement Limbs (Artificial)
4. Ammo
5. Cybernetic Armor
6. Biological Scrambler (Nondetection as a Life-form)
7. Bolt Thrower & Ammo
8. Computer Interlink Implant
9. 1D6 Humans and Gear
10. Cloning Device (Heavy)
11. Artificial Eye Implant
12. Batteries
13. Water Purification Tablets
14. Living Armor
15. Artificial Skin
16. Silicon-lifeform Skin
17. Organic Skin
18. Organic Organs
19. Artificial Organs
20. Mental Imprints of a Person
21. Laser-cuter
22. Jar of nanites
23. Salvage or Repair Parts
24. Map of a Nearby Area
24. Map of the Entire Level
25. Map of the Level Above or Below
26. Sensors: (1D3: IR, UV, thermal sensors)
27. Light Sources
28. EMP Grenade
29. Machine Override Switch
30. 1D6 Android Batteries.
31. 1D10 Batteries in a "Leather" Satchel.
32. A Bio-detector is Found (Range 100 Meters).
33. A Movement Detector (Range of 30 Meters)
34. 1D20 Doses of a Paralyzing Drug
35. Canister of Acid
36. A. I. Disabler (Range of 10 Meters)
37. Aquatic Breathing Equipment
38. Vat of Chemical Defoliant
39. Security Key Card (For This Level)
40. Security Key Card (For a Level Above or Below)
41. First Aid Kit
42. Spray Can of Artificial Skin
43. Holographic Floor Emulator (Trap).
44. 1D6 Gas Masks
45. Engineering Kit
46. 1D20 Doses of Amphetamines
47. Journal of Local Deceased Resident
48. Electronic Goggles
49. Holographic Face Emulator Necklace
50. Surge Lance (1D20 Shock Charges)
51. Welding Device
52. Medical Analyser
53. Android Diagnostic Tools
54. Android Nano-fix Gel
55. Personal Field Generator
56. Pain Blocker (1D20 Doses)
57. Ambient Portable Energy Lamp
58. Android Battery Charger
59. Radiation Decontamination Gel
60. Electronic Smartpad
61. Armor Cache
62. Weapons Cache
63. Energy Absorption Suit
64. Radiation Suit
65. Protein Disruptor Spray
66. Canister of _____ (Roll on Pipes Table)
67. Builder Blueprints
68. Holographic/Virtual Forest
69. Artificial Pets (Mostly Harmless)
70. Spray Paint (Mundane)
71. Spray Paint (Liquid Mirror, Invisibility Up to 30cm Depth)
72. Spray Paint is Infused with AR Tags (Can be Displaced with Magnetic Field).
73. Cannister of preserved synthetic blood.
74. 1D20 Doses of a paralyzing drug in syringes.
75. Water
76. Water purification tablets
77. Bacteria / virus killing tablets
78. Scrap metals
79. Ancient helpful artifacts
80. Living Armor
81. Artificial Skin, Silicon-lifeform Skin, Organic Skin
82. Organic Organs, Artificial Organs
83. Device containing someones mental imprints
84. Laser-cuter
85. Jar of nanites
86. A local map
87. Repair tools and replacement parts
88. IR, UV, thermal sensors
89. Machine override switch
90. A small cache of 1D6 android/bot batteries is found.
91. Backpack full of bandages, and adrenaline injections
92. Steel barrel full of liquid fuel
93. Preserved drinkable liquids
94. Poison darts and blowgun, suit of improvised armor
95. Bucket of nails, screws, bolts, etc.
96. 1D100 feet of chain with 1D10 padlocks
97. Metal cube of unknown use
98. Deck of plastic playing cards, 1D100 metal dice (D6s)
99. Jewelry, necklaces, earrings
100. Garrote, gloves, oily leather armor/2nd skin
What's in the Pipes? (D6 Simple Table)
*Thanks for making these Arturs Leitans*
1. Consumable - drinks, drugs, food, etc.
2. Resource - something that might be immediately usable.
3. Chemicals - something that might need to be processed to get out something else.
4. Toxic and hazard - toxic felt like poisonous gasses and hazards like other kind of threats, but there arent that many of them.
5. Organic - stuff that is alive.
6. Miscellaneous - stuff that did not fit elsewhere, like transportation, communications, wires, and some other gunk.
D100 What's in the Pipes?
1. Oil
2. Sludge "Food"
3. Water
4. Coolant
5. Gasoline/Fuel
6. Nutrient Rich Plant Oil
7. Synthetic Blood
8. Sewage
9. Empty
10. Bugs
11. Fungus
12. Wires
13. Corrupted/Rotten Liquid
14. Poison Gas/Fumes
15. Poison Liquid
16. Air Intake
17. Food for Silicon Life
18. Liquid for Silicon Life
19. Preserved Meat Slurry
20. Artificial Food
21. Mutagenic Chemicals
22. Cleaning Chemicals
23. Preserved Human Blood
24. Hydrogen/Helium Gas
25. Parasites in Water
26. Human/Insect Hybrids
27. Ball Bearings
28. Screws/Bolts
29. Broken Parts
30. Life-sustaining Vat Liquid
31. Healing Serum
32. Coolant
33. Fire retardant
34. Mundane Muck
35. Protein mix
36. Mood stabilizers
37. Liquid Intelligence
38. Hot Steam
39. Insecticide/Fungicide
40. Liquid Nitrogen
41. Metallic slurry
42. Acids
43. Recycled Materials
44. Tiny Repair Bots
45. Alcohol/Fermented Spirits
46. Gel
47. Saline
48. Saltwater
49. Hollow Travel Tunnel
50. Tube Ladder
51. Raw Dirt and Minerals
52. Muddy Water
53. Grease
54. Irradiated Food Sludge
55. Poisoned Food
56. Amphetamine Laced Food
57. Leaking pipe (Roll Again)
58. Steaming pipes
59. Very Rusty Pipe
60. Empty Fallen Pipes
61. Clear Glass Pipes (with Visible Life-forms Inside)
62. Ammonia
63. Trisodium Phosphate
64. Bleach
65. Amniotic Fluid (Organic)
66. Amniotic Fluid (Silicon-based Life)
67. Amniotic Fluid (Artificial)
68. Liquid Smoke
69. Food with Parasites
70. Food for Insectoids
71. Food for Silicon-based Life-forms
72. Harvested Liquid Memories
73. Artificial Liquid Memories
74. Opiods/Pain Killers
75. Liquid Pain Inducers/Amplifiers
76. Liquified and Preserved Human 77. Remains (Soylent Green)
78. Plaguewater
79. Purified Water
80. Ground Up Insectoid Flesh
81 - 82. Power Wires (Deadly High Voltage)
83. Power Wires (Medium Voltage)
84 - 85. Power Wires (Low Voltage)
86 - 88. Communication Lines
88 - 89. Boiling Hot Water (to Heat the Area)
90. to 100. Perfectly Healthy Nutritious Food
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