I plan on running a Dolmenwood hexcrawl campaign eventually, so I've been looking over a variety of OSR systems to use as a chassis to bolt house rules onto. I've always liked Labyrinth Lord and my players tend to like AD&D, so here I am tinkering on classes.
I plan on having the players use the core human classes (cleric, fighter, magic-user, and thief) and a non-magical explorer/ranger class. I want to give them a few extra abilities, and tweak them a bit.
FIGHTER
Requirements: None
Prime Requisite: STR
Hit Dice: 1D10
Saving Throws: Same As LL Fighter
Fighters can use any armor or weapons. At various levels they get a variety of abilities. At first level they can sacrifice a shield to negate all damage from one attack. They get better at opening doors with force at levels 2 and 6. At 3rd level when a fighter kills an enemy they get a free attack on another target in melee range. They can specialize with a weapon at levels 4 and 8 which grants them a +1 bonus and +2 to damage with it. At levels 5 and 10 the fighter gets additional attacks per round. At levels 7 and 9 fighters deal a dice of extra damage each time they hit.
XP | Lvl | HD | Abilities |
---|---|---|---|
0 | 1 | 10 HP | Splintered Shields |
2,035 | 2 | 2D10 | Open Door +1 |
4,065 | 3 | 3D10 | Cleave |
8,125 | 4 | 4D10 | Weapon Specialty I |
16,251 | 5 | 5D10 | Two Attacks / Rnd. |
32,501 | 6 | 6D10 | Open Door +2 |
62,001 | 7 | 7D10 | Extra Dmg. +1D6 |
120,001 | 8 | 8D10 | Weapon Specialization II |
240,001 | 9 | 9D10 | Extra Dmg. +1D8 |
360,001 | 10 | 10D10 | Three Attacks / Rnd. |
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