Does anyone else think that the standard D&D spell names kind of
suck for weird horror fantasy games like Lamentations of the Flame
Princess? Sure, we all are familiar with those spell names, but I think
I want them to have horrible names, and I'd also like to revise them with more disgusting spell
descriptions... For now, here are the first four levels of magic-user spell names twisted to my own liking. I'm not happy with all of them, but this is what I came up with today.
First Level Magic-User Spells
1. Bookspeak --> Screaming Libris
2. Charm Person --> Devouring the Walls of Self
3. Comprehend Languages --> Guttural Ear Worms
4. Detect Magic --> Caress of Chaos' Tendrils
5. Enlarge --> Torn Flesh / Expanded Bone
6. Faerie Fire --> Undulating Corpusant Skin
7. Feather Fall --> Coagulated Wings
8. Floating Disk --> Emaciated Floating Corpse
9. Hold Portal --> Stubborn Hands from Below
10. Identify --> Drink Knowledge from the Damned
11. Light --> Breath of a Slain God
12. Magic Aura --> Directed Hallucination
13. Magic Missile --> Arcane Vivisection
14. Mending --> Bind with Flesh/Hair
15. Message --> Voices of the Mind
*Read Magic --> Promulgate the Orderly Mind
16. Shield --> Spirit Scapegoat
17. Sleep --> Shatter Conscious Thought
18. Spider Climb --> Arachnid Sacrifice
19. Summon --> Break the Seals of Order
20. Unseen Servant --> Restless Spirit Slave
Second Level Spells
1. Audible Glamour --> Chorus of Muttering Winds
2. Change Self --> Defile Thy Mortal Prison
3. Detect Invisible --> Eyes on Two Planes
4. ESP --> Pierce the Boundaries of Perception
5. Force of Forbidment --> (I actually like this name a lot, No Change)
6. Forget --> Rend the Wet Skull
7. Invisibility --> Hidden by the Slain Face (or maybe Blood Shall Hide Thee)
8. Knock --> Throw Wide the Constraints of Passage (yeah...)
9. Levitate --> Risen by Burning Souls
10. Light, Continued --> Last Breath of a Forgotten Diety
11. Locate Object --> Reveal the Obscured or Die Eternally
12. Magic Mouth --> Cacophonous Exposed Intestines
13. Mirror Image --> Siblings of the Shallow Well
14. Phantasmal Force --> (This is another great one...) Abyssal Shade
15. Ray of Enfeeblement --> Caress of the Sludge Daemon
16. Speak with Animals --> Bite the Beast's Tongue
17. Stinking Cloud --> Breath of the Putrid Muse
18. Wall of Fog --> Call the Suicidal Souls
19. Web --> Viscous Projectile Slime
20. Wizard Lock --> Bindings of the Black Hand
Third Level Spells
1. Army of One --> Light Thy Hatred with Rage
2. Clairvoyance --> By this Severed Heart...
3. Detect Illusion --> Slaughter the Lies of Sight
4. Dispel Magic --> Ingest the Traces of Chaos
5. Explosive Runes --> Combustion of the Written Name
6. False Alignment --> Destroy the Scales of Order
7. Fly --> Dying Insectoid Swarm
8. Gaseous Form --> Putrescent Effluvium
9. Gust of Wind --> Enslave the Fallen Drifting Ones
10. Haste --> Burn Thy Life at Both Ends
11. Hold Person --> Break Those Bones Whose Sinews Gave It Motion (Meshuggah tune)
12. Howl of the Moon --> (Also a great spell title) Savage Blood-thirsty Lunacy
13. Invisibility 10' Radius --> Lurking Beneath Innocent Blood
14. Phantasmal Psychedelia --> (Yeah, I'm not going to do better than that one, No Change).
15. Protection from Normal Missiles --> Defense of Discarded Memories
16. Secret Page --> Bloody Veiled Thoughts
17. Speak with the Dead --> I Speak with Thy Swallowed Tongue
18. Strange Waters II --> Pool of Writhing Chum
19. Suggestion --> Furrow in the Mind
20. Water Breathing --> Gills of the Slumbering Daemon
Fourth Level Spells
1. Charm Monster --> Slip Inside Its Moist Skin
2. Confusion --> Slithering Perturbation
3. Creation, Minor --> Steal Matter from the Void
4. Dig --> Restless Spirit Labor
5. Dimension Door --> Step Between Worlds
6. Extension --> Break Time's Filaments
7. Globe of Invulnerability, Minor --> Encasing Womb of the Maternal Heritage
8. Hallucinatory Terrain --> Implant the Turgid Eyes
9. Invisibility, Improved --> Bathe in the Cold Hateful Blood
10. Mnemonic Enhancer --> (Another one I can't improve upon)
11. Plant Growth --> Feed Their Roots with Rancid Flesh
12. Polymorph Others --> Control the Boundaries of Skin
13. Polymorph Self --> Ascend to the True Form of Self
14. Protection from Normal Weapons --> Steel Becomes as Water
15. Seven Gates --> Trail of Bursting Emerging Eyes
16. Shadow Monsters --> From the Eternal Shadows of Death
17. Speak with Plants --> Breath Like Pollen
18. Wall of Fire --> Unearth the Fiery Death of Reason
19. Wall of Ice --> Emit the Frigid Sigh of the Dead
20. Wizard's Eye --> Pluck and Cast Thy Eye Forth
The renamed higher level spells can be found here (note to self don't forget to put a title on your next Blogger post, hehe):
http://samwise7rpg.blogspot.com/2017/06/in-recent-post-i-renamed-first-four.html
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Monday, June 12, 2017
Wednesday, June 7, 2017
Modern Era D&D Saving Throws
This is a not-so-serious list of saving throws for a modern era game of D&D.
Save vs. Addictions
Save vs. Alcohol
Save vs. All-You-Can-Eat Buffet
Save vs. Amazon Purchases
Save vs. Anti-theists
Save vs. Anxiety
Save vs. Artificial Intelligence
Save vs. Bacon/Sausage
Save vs. Binge Watching
Save vs. Blue Screen of Death
Save vs. Browser Games
Save vs. Bureaucracy
Save vs. Buy Another Gaming Book You'll Probably Never Run/Play
Save vs. Caffeine Withdrawal
Save vs. Car Salesman
Save vs. Case Workers
Save vs. Collecting Worthless Stuff
Save vs. College/School
Save vs. Conscience
Save vs. Conspiracy Theory
Save vs. Cops/Police
Save vs. Consumerism
Save vs. Correcting Something Wrong on the Internet
Save vs. Creepy Dude/Gal That Won't Take a Hint
Save vs. Door-to-Door Salesmen
Save vs. DMV
Save vs. Depression
Save vs. DriveThruRPG
Save vs. Drunk Texting
Save vs. Drugs
Save vs. Exes
Save vs. Existential Dread
Save vs. Fake News
Save vs. Fast-food
Save vs. Favorite Movie Remake
Save vs. Finances
Save vs. Flaky Friends
Save vs. Food Poisoning
Save vs. Foreign Operator
Save vs. Gambling Addiction
Save vs. Guilt Trips/Shaming
Save vs. Health Insurance Companies
Save vs. Holidays with the Family
Save vs. Identity Theft
Save vs. Information Dump/Overload
Save vs. IRS
Save vs. In-laws
Save vs. Incorrect GPS Directions
Save vs. Insomnia
Save vs. Insurance Salesman
Save vs. Internet Drama
Save vs. Internet Trolls
Save vs. The Joneses
Save vs. Kickstarter
Save vs. Kids
Save vs. Labeling
Save vs. Landlord
Save vs. Late Night Phone Call from Dodgy Relative
Save vs. "The Look"
Save vs. MMORPGs
Save vs. Meme
Save vs. Mental Illness
Save vs. Micromanagement
Save vs. Middle Management
Save vs. Migraine
Save vs. Mob Mentality
Save vs. Mortgage(s)
Save vs. Neighbors/Roommates/Tenants
Save vs. Nervous Breakdown/Snapping
Save vs. Noise/Music/Neighbors with Chainsaws
Save vs. Nostalgia
Save vs. Note Going to Bed 'Cause Internet
Save vs. Online Dating
Save vs. PTA Meetings
Save vs. Panic Attacks
Save vs. Paper Jam
Save vs. Parents
Save vs. Parole Officer
Save vs. Partying Hard
Save vs. Peer Pressure
Save vs. Pigeon-holing
Save vs. Politics
Save vs. Porn
Save vs. Propaganda
Save vs. Reboot of Favorite Movie/TV Show
Save vs. Relationships/Spouse
Save vs. Religion
Save vs. Road Rage
Save vs. Scammers
Save vs. Sex
Save vs. Social Anxiety
Save vs. Social Media Faux Pas
Save vs. Spicy Food
Save vs. Starbucks
Save vs. Stress
Save vs. Stupid Bravery
Save vs. Stupidity
Save vs. TSA
Save vs. Technology/Remote Controls
Save vs. Telemarketing
Save vs. Telephone Menu System
Save vs. Traffic
Save vs. Trigger
Save vs. Trigger Warning
Save vs. Unmet Expectations
Save vs. Vices
Save vs. Work
Save vs. Addictions
Save vs. Alcohol
Save vs. All-You-Can-Eat Buffet
Save vs. Amazon Purchases
Save vs. Anti-theists
Save vs. Anxiety
Save vs. Artificial Intelligence
Save vs. Bacon/Sausage
Save vs. Binge Watching
Save vs. Blue Screen of Death
Save vs. Browser Games
Save vs. Bureaucracy
Save vs. Buy Another Gaming Book You'll Probably Never Run/Play
Save vs. Caffeine Withdrawal
Save vs. Car Salesman
Save vs. Case Workers
Save vs. Collecting Worthless Stuff
Save vs. College/School
Save vs. Conscience
Save vs. Conspiracy Theory
Save vs. Cops/Police
Save vs. Consumerism
Save vs. Correcting Something Wrong on the Internet
Save vs. Creepy Dude/Gal That Won't Take a Hint
Save vs. Door-to-Door Salesmen
Save vs. DMV
Save vs. Depression
Save vs. DriveThruRPG
Save vs. Drunk Texting
Save vs. Drugs
Save vs. Exes
Save vs. Existential Dread
Save vs. Fake News
Save vs. Fast-food
Save vs. Favorite Movie Remake
Save vs. Finances
Save vs. Flaky Friends
Save vs. Food Poisoning
Save vs. Foreign Operator
Save vs. Gambling Addiction
Save vs. Guilt Trips/Shaming
Save vs. Health Insurance Companies
Save vs. Holidays with the Family
Save vs. Identity Theft
Save vs. Information Dump/Overload
Save vs. IRS
Save vs. In-laws
Save vs. Incorrect GPS Directions
Save vs. Insomnia
Save vs. Insurance Salesman
Save vs. Internet Drama
Save vs. Internet Trolls
Save vs. The Joneses
Save vs. Kickstarter
Save vs. Kids
Save vs. Labeling
Save vs. Landlord
Save vs. Late Night Phone Call from Dodgy Relative
Save vs. "The Look"
Save vs. MMORPGs
Save vs. Meme
Save vs. Mental Illness
Save vs. Micromanagement
Save vs. Middle Management
Save vs. Migraine
Save vs. Mob Mentality
Save vs. Mortgage(s)
Save vs. Neighbors/Roommates/Tenants
Save vs. Nervous Breakdown/Snapping
Save vs. Noise/Music/Neighbors with Chainsaws
Save vs. Nostalgia
Save vs. Note Going to Bed 'Cause Internet
Save vs. Online Dating
Save vs. PTA Meetings
Save vs. Panic Attacks
Save vs. Paper Jam
Save vs. Parents
Save vs. Parole Officer
Save vs. Partying Hard
Save vs. Peer Pressure
Save vs. Pigeon-holing
Save vs. Politics
Save vs. Porn
Save vs. Propaganda
Save vs. Reboot of Favorite Movie/TV Show
Save vs. Relationships/Spouse
Save vs. Religion
Save vs. Road Rage
Save vs. Scammers
Save vs. Sex
Save vs. Social Anxiety
Save vs. Social Media Faux Pas
Save vs. Spicy Food
Save vs. Starbucks
Save vs. Stress
Save vs. Stupid Bravery
Save vs. Stupidity
Save vs. TSA
Save vs. Technology/Remote Controls
Save vs. Telemarketing
Save vs. Telephone Menu System
Save vs. Traffic
Save vs. Trigger
Save vs. Trigger Warning
Save vs. Unmet Expectations
Save vs. Vices
Save vs. Work
Tuesday, May 23, 2017
RPG Idea: Demolition Derby with People Duct Taped to the Cars...
Weird Post-apocalyptic RPG Idea: Demolition Derby with living people strapped/duct taped to the cars. >:)
There can be only one... That would be a bit messy.
I bet meat hooks would work just as well. lol.
Ouch.
All the cars have explosives that randomly detonate after 10 mins too. Sure, why not.
Might be fun for an Atomic Highway session, or Car Wars.
There can be only one... That would be a bit messy.
I bet meat hooks would work just as well. lol.
Ouch.
All the cars have explosives that randomly detonate after 10 mins too. Sure, why not.
Might be fun for an Atomic Highway session, or Car Wars.
Wednesday, April 5, 2017
Dreams of the Dead: A Weird RPG Campaign Idea
Weird Campaign Idea: Dreams of the Dead.
A new experimental technology has been developed by a top secret government agency where a team of people are hooked up to someone's brain that has recently died (within the last 30 days). This team can sift through all of the dreams, nightmares, memories, thoughts, feelings, secrets, etc. of that person.
Their first trials had a nigh number of fatalities however, so now the government has "recruited" prisoners on death throw to do the dirty work. If after several of these extractions the death row inmates survive, they will be let free (or so the bureaucrats say).
I think this would be a lot of fun, and there could be a good amount of wiggle room for the players to add in narrative bits here and there too.
A new experimental technology has been developed by a top secret government agency where a team of people are hooked up to someone's brain that has recently died (within the last 30 days). This team can sift through all of the dreams, nightmares, memories, thoughts, feelings, secrets, etc. of that person.
Their first trials had a nigh number of fatalities however, so now the government has "recruited" prisoners on death throw to do the dirty work. If after several of these extractions the death row inmates survive, they will be let free (or so the bureaucrats say).
I think this would be a lot of fun, and there could be a good amount of wiggle room for the players to add in narrative bits here and there too.
Tuesday, March 28, 2017
Cyberpunk RPG Idea: Pole-Jacking, a Cybernetic Gang Initiation
I had this dystopian dream of a cyberetic gang initiation. The rite
of passage was called "Pole-Jacking" and it involved:
1) special drugs that made the person lose all control of their bodily functions a few seconds after injection, but the user would remain entirely conscious,
2) an implant that when triggered via a small lever on the pole that destroyed the part of the brain that governs restraint,
3) jumping off a tall building before doing the stuff in #1, and #2, and then
4) actually surviving the fall that felt like eternity due to the drugs and brain damage.
It was a weird stressful dream, and I remember it ending as I jumped on the pogo-stick like pole off a building, hit the trigger which fried a part of my brain, and then injected myself with this booster-shooter thing (think Star Trek). It felt like it lasted FOREVER, a strange mix of the fear of death, a high, and then blending into a fear of nothing and wishing for the ground to finally meet me.
Yeah, it was intense dream, hehe.
Maybe you can use that out there.
Edit: I was thinking that to start some cyberpunk session one of these guys strapped to a strange pole could crash land into a car right in front of the players. hehe.
1) special drugs that made the person lose all control of their bodily functions a few seconds after injection, but the user would remain entirely conscious,
2) an implant that when triggered via a small lever on the pole that destroyed the part of the brain that governs restraint,
3) jumping off a tall building before doing the stuff in #1, and #2, and then
4) actually surviving the fall that felt like eternity due to the drugs and brain damage.
It was a weird stressful dream, and I remember it ending as I jumped on the pogo-stick like pole off a building, hit the trigger which fried a part of my brain, and then injected myself with this booster-shooter thing (think Star Trek). It felt like it lasted FOREVER, a strange mix of the fear of death, a high, and then blending into a fear of nothing and wishing for the ground to finally meet me.
Yeah, it was intense dream, hehe.
Maybe you can use that out there.
Edit: I was thinking that to start some cyberpunk session one of these guys strapped to a strange pole could crash land into a car right in front of the players. hehe.
Saturday, January 21, 2017
2D6 Death & Dismemberment Table of DOOM
Video with the same information can be found here:
https://www.youtube.com/watch?v=QmT31832H1o
Roll 2D6 when a character "dies" and check the chart below.
2. Horrific Demise! You are decapitated, torn into pieces, disemboweled, or find some other horrible way to die a painful death. The rest of the party members need to make a Saving Throw vs. Paralyze or be frozen in place for 1D4 rounds.
3. Lifeless "Corpse." You are actually alive but your friends don't know this. Your body is functioning at such a slow rate that they think you are dead. You will recover 1 Hit Point per day until you reach 1 Hit Point and then you will wake up. You may have been left for dead, buried, burned, or left for the crows by then though.
4. He Will Be Missed. You feel hands clutching you, but then you see your soul being dragged downwards and your body is resting above you. Somehow you are able to see through the layers of dirt and rocks as you descend to your eternal fate.
5. Someone Is Watching Over You. Something doesn't want you to die yet for some cosmological reason. Roll a D2. If you roll a 1 it is a benign or benevolent being, if it is a 2 it is one of The Outer Powers... You wake up at 1 Hit Point... but you can't shake the feeling that "you aren't alone anymore."
6. He Was a Bastard Anyway. In your last moments you are confronted by the thoughts and feelings of everyone that ever hated or disliked you. This flashing cacophony of horrible images and emotions assaults you until everything fades to black.
7. SNAP! Broken Bone(s). You break 1D4 bones of the GM's choosing.
8. Broken Useless Thing. You are horribly disfigured and broken. You die after 1D4 horribly painful rounds of agony. You can barely get out 1 sentence each round that will be your last words.
9. Half the Man You Used To Be. You have been torn, or sliced, or ripped in half. Your guts spill out all over the ground around you and your top half falls into this serpentine-like mess. You gag on your own blood and pass to the hereafter.
10. That's Gotta Hurt! One of your limbs or appendages is cut off, ripped off, or smashed to the point of it no longer functioning at all. Roll 1D10. 1 = Left foot, 2 = Right foot, 3 = Left leg, 4 = Right Leg, 5 = Left hand, 6 = Right hand, 7 = Left arm, 8 = Right arm, 9 & 10 = Decapitation & Death.
11. At the Gates of Death. You somehow manage to cling to life by the skin of your teeth. You lie here unconscious at the mercy of the friends or foes that are around you. Somehow you are able to see this scene from above you as if you were floating, even though your eyes are closed.
12. Now I'm Fucking Mad! You have a near death experience, and get a burst of adrenaline. You heal up XD6 Hit Points were X is the level of your character. For example if you are a 4th level character you would heal up 4D6 Hit Points. At the end of the combat you return to zero Hit Points and fall into unconsciousness.
Monday, December 19, 2016
RPG Research Paper - Tabletop Role-playing Games: What Are They, Why Are They Fun, and Why Are They Beneficial to Play?
Yeah, it has a long title, but I was the only one in my entire Advanced Composition class that knew anything about RPGs. The teacher was the only one that had a slight idea of what kind of games they were. :)
You can download this paper from the following link:
https://drive.google.com/file/d/0B5q-SrbFhJetXzd0SWxDemJQOXc/view?usp=sharing
I enjoyed taking the questinnaire answers and incorporating them into the final paper.
Enjoy.
-Tim
Monday, June 13, 2016
RPG Questionnairre (For a RPG Research Paper)
If you have some time, please reply to these questions in the comments, or film a video response on YouTube, or post the answers in a blog, etc. Thanks ahead of time for anyone that answers them. I can't believe that my Advanced Composition class is letting me write a research paper on RPGs. :)
Here are the questions in video form:
https://www.youtube.com/watch?v=TKC9LqxfzV0
~
1. Can you please describe in detail any negative situations that came about in your life because you played RPGs? For example, were you ever bullied, belittled, made fun of, told you were going to Hell because you play THOSE games, etc.?
2. What skills do you think you have personally improved upon by playing RPGs?
3. Who introduced you to RPGs, and what was your first experience like playing them?
4. What was your first experience like running a game?
5. What was it like designing your own system?
6. What was it like making your own setting?
7. Why do you think tabletop RPGs are not known about by a good many people in the public?
8. What is an RPG and why are these types of games fun?
9. If you were going to teach a new player how to play RPGs how would you go about doing that?
10. What age group do you think plays these games more than other age groups?
11. What overall benefits do you think a person that plays RPGs has that perhaps a non-gamer wouldn't have, or would have less of?
12. Have you ever seen a RPG session break out in any violence, or have you ever seen with your own eyes people becoming more violent after playing RPGs?
13. Do you think RPGs are still seen as much of a negative thing as they once were?
Here are the questions in video form:
https://www.youtube.com/watch?v=TKC9LqxfzV0
~
1. Can you please describe in detail any negative situations that came about in your life because you played RPGs? For example, were you ever bullied, belittled, made fun of, told you were going to Hell because you play THOSE games, etc.?
2. What skills do you think you have personally improved upon by playing RPGs?
3. Who introduced you to RPGs, and what was your first experience like playing them?
4. What was your first experience like running a game?
5. What was it like designing your own system?
6. What was it like making your own setting?
7. Why do you think tabletop RPGs are not known about by a good many people in the public?
8. What is an RPG and why are these types of games fun?
9. If you were going to teach a new player how to play RPGs how would you go about doing that?
10. What age group do you think plays these games more than other age groups?
11. What overall benefits do you think a person that plays RPGs has that perhaps a non-gamer wouldn't have, or would have less of?
12. Have you ever seen a RPG session break out in any violence, or have you ever seen with your own eyes people becoming more violent after playing RPGs?
13. Do you think RPGs are still seen as much of a negative thing as they once were?
Slimy Curse: Blessing of the Head Portal to the Plane of Slime
My allergies have been rough lately. It feels like I have a gallon of slime in my head. This of course got me thinking of how I could twist this and put it into a campaign.
As a curse, to any that fail a saving throw, the unfortunate victim has a portal to The Plane of Slime created inside of their skull. It continuously gushes forth wave after wave of putrid reeking slime and sludge. This person will be considered an Avatar of the God of Slime and Oozes by Clerics and common worshipers of that deity.
Clerics of Slime would probably consider this a blessing and not a curse to whomever they target with it. Only unbelievers complain about this gift... ;)
This could be an alternative 5th Edition Dungeons & Dragons Domain ability to the ones I provided. http://samwise7rpg.blogspot.com/2014/10/cleric-domains-for-dungeons-dragons-5e.html
Saturday, September 19, 2015
D100 Science Fantasy Places to Dungeoncrawl in Space!
This table was put together with the help of a bunch of people on Google+ and in the RPG Brigade. Thanks for all the help. I hope to use this list in my next sci-fantasy RPG campaign. Enjoy.
1) Terraforming Base.
1) Terraforming Base.
2) Rotting carcass of a huge space monster.
3) Hollowed out moon.
4) Hollowed out asteroid.
5) Spacehulk.
6) Bunch of old spaceships jammed together.
7) Shattered world & moon with ruins from extinct culture.
8) Weird remote religious site.
9) Catacomb world (chuck yer dead here!)
10) Garbage world (megadungeons carved from garbage piles).
11) Government research space station.
12) Head of a god floating in the void (might still be living).
13) Migratory spore pods on their way to far off planets (Pantera Planet Caravan video) being eating from inside by big slug-like parasites.
14) Colony generational life ship that never made it to its destination.
15) Horticulture preserve kept living by solar powered robots and rotating around a dying sun.
16) Debris fields on the planets near a huge space battle (parts of ships and survivors).
17) Self-contained megacities that fled their dying world.
18) Giant wasp-like hive structure of extinct insectoid alien species floating through space.
19) Deathcube in orbit around a heavily populated world, designed to kill off the worst of the population for entertainment purposes. It is filled with thousands of deadly moving rooms (Cube movies).
20) Space temple built entirely out of the bones of the dead blended with high tech glass.
21) Residential Arcologies.
22) Cyclopean ruins of ancient alien civilizations.
23) Ring World.
24) Transdimensional intelligent machine mazes.
24) Hive city on a remote world.
25) Paradise world built beneath the surface of the planet. The lower you go the more posh it is.
26) The root structure of the illusive Space Lotus.
27) Dyson sphere/ habitation ring.
28) Physical expanse that defies physics and geometry (extraplanar habitat).
29) Parallel planetary development world (like Earth but different).
30) Penal colony/moon.
31) Space dry dock.
32) Space truck stop / import and export site.
33) Temple world / massive holy site.
34) A giant cube filled with passageways based on non-Euclidean geometry. It carbon dates to a time before the big bang and may have been a life-boat for creatures trying to escape the destruction of the universe that was there before ours.
35) Deceased Crystalline Entity (Star Trek The Next Generation). Parts of it still course with saved energy that can be exploited, but leaching off this energy is difficult because randomly throughout the entire angular tube tunnels spikes of this energy often kill those wandering around inside of its crystal exoskeleton. It devoured all of the life on whole worlds to gain this stored energy... so there might be some consequences to taking and using it.
36) Dilapidated subway system in a space station / or ancient city.
37) Undercity that has been excavated and used as a secret base beneath some thriving metropolis.
38) Excrement / compost space barge that did not make it to the terraform destination. It crash landed into a moon.
39) Penal Colony that will be sucked into a black hole in XD6 years. No one has visited it or supplied it with food in many years.
40) Housing blocks stacked up and connected to each other by living alien flesh tubing that excretes oxygen and water. The tubing survives off of the flesh of the dead and excrement of the inhabitants.
41) Military World Destroyer Battlestation (Death Star).
42) Space Monster that has a star revolving around it. The enormous creature has many orifices that could be entered.
43) Hundreds of small ships fused together holding the remains of a lost intelligent species.
44) Desert world with thousands of huge tunnels carved beneath the surface by sand worms.
45) A lonely ancient and advanced living ship trying to kill itself by flying into a sun.
46) A small moon split in two that has two separate alien races battling each other for control of the whole destroyed moon. I picture them as red and black ant-like races with steampunk type weaponry. Clone tech lets them continue fighting indefinitely.
47) An artificial environment generated by very advanced aliens for their own twisted purposes. The environment is very different than that found on Earth and is inimical (hostile) to other species.
48) Android dump site where still operating robots have begun to excavate and live beneath the piles of broken parts.
49) Spaceship that looks like a robotic dragon that is being attacked by lots of small ships or other living things.
50) Giant robot heavily damaged from some old battle that is buried halfway in a moon.
51) A former artificial environment which has long been broken up into small sections, each section containing 1 to 5 rooms. All of these sections are floating freely from each other, only loosely staying close via gravity. There are empty gaps of space between each one. Every section has a short-range teleportation portal which takes you to another one, but it can be like a maze, the portals don't connect in a linear fashion anymore.
52) Monastery filled with depraved criminals (Alien 3).
53) Hidden genetic laboratory where the experiments have taken over and done things to the technicians. Some of those unlucky scientists are still alive.
54) High security space prison filled with the galaxy's worst offenders.
55) Abandoned mining site with new tenants.
56) Abandoned cloning facility with hundreds of slumbering clones.
57) Royal opera house space station that draws humanoids from far and wide to see their performances.
58) Expensive high security space mansion.
59) Recently bombed out spaceport.
60) Power plant with an unknown power source, perhaps extraplanar in origin.
61) Sacrificial mound and underlying catacombs all beneath an air-tight dome
62) Space shopping center / mall.
63) Insane asylum on a comet. A government agency loads it with new patients every time it comes near.
64) Expansive anechoic chambers (built to absorb all sound and it drives you mad).
65) Complex structure that is seemingly composed from light.
66) Human harvesting center run by aliens that sell parts a-la-cart to the highest bidder. It orbits a world with a high population.
67) Repository of knowledge from a forgotten alien species.
68) A slowly tumbling maze of undulating tubes and something is trapped within it that can't break free.
69) Mechanized reclamation and recycling plant for organic and inorganic matter.
70) Factory of enslaved workers.
71) A massive automatic factory that is harvesting power from a nearby natural source, and occasionally beams pulses of intense energy back towards its home world. It is filled with robotic machines for many chores including some anti-invader ones.
72) Microscopic (shrunken) aliens that have set up a station in a humanoid being. They mine the humanoid's bones for minerals, but the human is starting to shut down. Antibodies attack them like monsters would in a dungeon. Picture a human skeleton with dungeon levels dug out of the bones.
73) Slaving ship destined for a world to be terraformed.
74) "Elephant Graveyard" of some nearly extinct alien species that lived/lives on many worlds.
75) Location exactly like the one you just left from but it is an alternative history place that is vastly different than the other location.
76) A holodeck-like generated structure composed from the memories of everyone in an extinct culture.
77) A cyberpunk or perhaps hyper-sci-fi themed dive into the depths of a person's mind. Could use psychology profiles to generate a random dungeon based on personality disorders.
78) Beneath a colony on an asteroid or moon (could be abandoned but maybe not). There is a very intricate but broken down system of plumbing/sewers.
79) Space dragon being hunted down by other creatures/ships.
80) A zoo, full of varied environmental conditions for creatures from many different worlds.
81) A terraforming / colony ship that contains time periods over a planet's history.
82) A comet that was a remote base in times past. Find the center of the comet so you can use the magic/nuclear/fusion bomb to melt it from the inside before it hits your planet.
83) A probability machine is fracturing time, investigating each timeline, and attempting to alter events for its own benefit. Once it finds the "best" timeline all life will be extinguished. It dwells in a complex labyrinth of computer consoles and screens. The guys that designed it called themselves wizards.
84) A hyper cube where all rooms lead to different but similar rooms in a collapsing multiverse.
85) A massive collector vessel. Containing one of every living creature in the universe in suspended animation, perhaps unique oddities as well. Ship is full of androids and robots but nothing in is in charge. An alien "ark" type vessel ancient that never reached it's destination and has been drifting through the void for a millennium. Unique bio forms have grown upon the vessel over time as well as aliens that boarded and became stuck there.
86) Space gambling city (Las Vegas of the void).
87) Space pirate lair, asteroid retrofitted as a spaceship.
88) A cluster of massive balloons, each about a half-mile apart, floating in the upper atmosphere of a gas giant. They drift gently on the winds, but are tethered together by thin strong cables. A secret research station is where the balloons are tethered to.
89) Luxury resort spaceport that has been cut off of their supply lines due to space junk destroying their engines and stabilizers.
90) A large geometrically shaped vessel comes out of a black hole. There are silicon based life forms demanding something but no one can figure out their language or what they want. They seem to be slightly out of phase with this universe.
91) Two massive warships of two different races crashed into each other and drifted into the middle space between galaxies. They finally drifted into the edge of our galaxy. What do the aliens look like after tens of thousands of years. Interbreeding? What social structure has evolved?
92) A massive workshop for titan-sized aliens. The PCs are like Jack in the Beanstalk moving among massive crafting tools.
93) A Restaurant at the End of the Universe. They all have strange rituals about towels...
94) Demonic / extraplanar prison of summoned dark entities from paraspace.
95) A circular ship looking like the typical "flying saucer" enters the galaxy and heads right for your planet. All communications with the ship get one response in every known language and a million unknown. "The Seed is Here." The ship is full of massive androids and living metal beings. In the center is the "Seed" which appears to be a human woman in suspended animation. It is nearly impossible to navigate the portals to arrive at The Seed.
96) To escape genocide, inhabitants of a planet were forced to relocate to the rings surrounding their world. Cities exist on the largest chunks of rocks and ice in the rings, while smaller ones have tiny villages or even space-native species.
97) Old folks home in the stars. The inhabitants were sent there from a society that is obsessed with youth and their own vanity.
98) A being the size of the moon rides on top of a ship of twice that size. It does not seem to know how to operate the ship. The ship itself looks very old and traveling wherever it wants despite its rider's wishes.
99) A huge polyhedral shape that is an a sports arens for aliens (and PCs) to engage in all sorts of competitions, including zero gravity ones.
100) A derelict ship floating adrift containing 1000's of "dead: creatures except one is alive and she is very hungry. (Lifeforce movie).
3) Hollowed out moon.
4) Hollowed out asteroid.
5) Spacehulk.
6) Bunch of old spaceships jammed together.
7) Shattered world & moon with ruins from extinct culture.
8) Weird remote religious site.
9) Catacomb world (chuck yer dead here!)
10) Garbage world (megadungeons carved from garbage piles).
11) Government research space station.
12) Head of a god floating in the void (might still be living).
13) Migratory spore pods on their way to far off planets (Pantera Planet Caravan video) being eating from inside by big slug-like parasites.
14) Colony generational life ship that never made it to its destination.
15) Horticulture preserve kept living by solar powered robots and rotating around a dying sun.
16) Debris fields on the planets near a huge space battle (parts of ships and survivors).
17) Self-contained megacities that fled their dying world.
18) Giant wasp-like hive structure of extinct insectoid alien species floating through space.
19) Deathcube in orbit around a heavily populated world, designed to kill off the worst of the population for entertainment purposes. It is filled with thousands of deadly moving rooms (Cube movies).
20) Space temple built entirely out of the bones of the dead blended with high tech glass.
21) Residential Arcologies.
22) Cyclopean ruins of ancient alien civilizations.
23) Ring World.
24) Transdimensional intelligent machine mazes.
24) Hive city on a remote world.
25) Paradise world built beneath the surface of the planet. The lower you go the more posh it is.
26) The root structure of the illusive Space Lotus.
27) Dyson sphere/ habitation ring.
28) Physical expanse that defies physics and geometry (extraplanar habitat).
29) Parallel planetary development world (like Earth but different).
30) Penal colony/moon.
31) Space dry dock.
32) Space truck stop / import and export site.
33) Temple world / massive holy site.
34) A giant cube filled with passageways based on non-Euclidean geometry. It carbon dates to a time before the big bang and may have been a life-boat for creatures trying to escape the destruction of the universe that was there before ours.
35) Deceased Crystalline Entity (Star Trek The Next Generation). Parts of it still course with saved energy that can be exploited, but leaching off this energy is difficult because randomly throughout the entire angular tube tunnels spikes of this energy often kill those wandering around inside of its crystal exoskeleton. It devoured all of the life on whole worlds to gain this stored energy... so there might be some consequences to taking and using it.
36) Dilapidated subway system in a space station / or ancient city.
37) Undercity that has been excavated and used as a secret base beneath some thriving metropolis.
38) Excrement / compost space barge that did not make it to the terraform destination. It crash landed into a moon.
39) Penal Colony that will be sucked into a black hole in XD6 years. No one has visited it or supplied it with food in many years.
40) Housing blocks stacked up and connected to each other by living alien flesh tubing that excretes oxygen and water. The tubing survives off of the flesh of the dead and excrement of the inhabitants.
41) Military World Destroyer Battlestation (Death Star).
42) Space Monster that has a star revolving around it. The enormous creature has many orifices that could be entered.
43) Hundreds of small ships fused together holding the remains of a lost intelligent species.
44) Desert world with thousands of huge tunnels carved beneath the surface by sand worms.
45) A lonely ancient and advanced living ship trying to kill itself by flying into a sun.
46) A small moon split in two that has two separate alien races battling each other for control of the whole destroyed moon. I picture them as red and black ant-like races with steampunk type weaponry. Clone tech lets them continue fighting indefinitely.
47) An artificial environment generated by very advanced aliens for their own twisted purposes. The environment is very different than that found on Earth and is inimical (hostile) to other species.
48) Android dump site where still operating robots have begun to excavate and live beneath the piles of broken parts.
49) Spaceship that looks like a robotic dragon that is being attacked by lots of small ships or other living things.
50) Giant robot heavily damaged from some old battle that is buried halfway in a moon.
51) A former artificial environment which has long been broken up into small sections, each section containing 1 to 5 rooms. All of these sections are floating freely from each other, only loosely staying close via gravity. There are empty gaps of space between each one. Every section has a short-range teleportation portal which takes you to another one, but it can be like a maze, the portals don't connect in a linear fashion anymore.
52) Monastery filled with depraved criminals (Alien 3).
53) Hidden genetic laboratory where the experiments have taken over and done things to the technicians. Some of those unlucky scientists are still alive.
54) High security space prison filled with the galaxy's worst offenders.
55) Abandoned mining site with new tenants.
56) Abandoned cloning facility with hundreds of slumbering clones.
57) Royal opera house space station that draws humanoids from far and wide to see their performances.
58) Expensive high security space mansion.
59) Recently bombed out spaceport.
60) Power plant with an unknown power source, perhaps extraplanar in origin.
61) Sacrificial mound and underlying catacombs all beneath an air-tight dome
62) Space shopping center / mall.
63) Insane asylum on a comet. A government agency loads it with new patients every time it comes near.
64) Expansive anechoic chambers (built to absorb all sound and it drives you mad).
65) Complex structure that is seemingly composed from light.
66) Human harvesting center run by aliens that sell parts a-la-cart to the highest bidder. It orbits a world with a high population.
67) Repository of knowledge from a forgotten alien species.
68) A slowly tumbling maze of undulating tubes and something is trapped within it that can't break free.
69) Mechanized reclamation and recycling plant for organic and inorganic matter.
70) Factory of enslaved workers.
71) A massive automatic factory that is harvesting power from a nearby natural source, and occasionally beams pulses of intense energy back towards its home world. It is filled with robotic machines for many chores including some anti-invader ones.
72) Microscopic (shrunken) aliens that have set up a station in a humanoid being. They mine the humanoid's bones for minerals, but the human is starting to shut down. Antibodies attack them like monsters would in a dungeon. Picture a human skeleton with dungeon levels dug out of the bones.
73) Slaving ship destined for a world to be terraformed.
74) "Elephant Graveyard" of some nearly extinct alien species that lived/lives on many worlds.
75) Location exactly like the one you just left from but it is an alternative history place that is vastly different than the other location.
76) A holodeck-like generated structure composed from the memories of everyone in an extinct culture.
77) A cyberpunk or perhaps hyper-sci-fi themed dive into the depths of a person's mind. Could use psychology profiles to generate a random dungeon based on personality disorders.
78) Beneath a colony on an asteroid or moon (could be abandoned but maybe not). There is a very intricate but broken down system of plumbing/sewers.
79) Space dragon being hunted down by other creatures/ships.
80) A zoo, full of varied environmental conditions for creatures from many different worlds.
81) A terraforming / colony ship that contains time periods over a planet's history.
82) A comet that was a remote base in times past. Find the center of the comet so you can use the magic/nuclear/fusion bomb to melt it from the inside before it hits your planet.
83) A probability machine is fracturing time, investigating each timeline, and attempting to alter events for its own benefit. Once it finds the "best" timeline all life will be extinguished. It dwells in a complex labyrinth of computer consoles and screens. The guys that designed it called themselves wizards.
84) A hyper cube where all rooms lead to different but similar rooms in a collapsing multiverse.
85) A massive collector vessel. Containing one of every living creature in the universe in suspended animation, perhaps unique oddities as well. Ship is full of androids and robots but nothing in is in charge. An alien "ark" type vessel ancient that never reached it's destination and has been drifting through the void for a millennium. Unique bio forms have grown upon the vessel over time as well as aliens that boarded and became stuck there.
86) Space gambling city (Las Vegas of the void).
87) Space pirate lair, asteroid retrofitted as a spaceship.
88) A cluster of massive balloons, each about a half-mile apart, floating in the upper atmosphere of a gas giant. They drift gently on the winds, but are tethered together by thin strong cables. A secret research station is where the balloons are tethered to.
89) Luxury resort spaceport that has been cut off of their supply lines due to space junk destroying their engines and stabilizers.
90) A large geometrically shaped vessel comes out of a black hole. There are silicon based life forms demanding something but no one can figure out their language or what they want. They seem to be slightly out of phase with this universe.
91) Two massive warships of two different races crashed into each other and drifted into the middle space between galaxies. They finally drifted into the edge of our galaxy. What do the aliens look like after tens of thousands of years. Interbreeding? What social structure has evolved?
92) A massive workshop for titan-sized aliens. The PCs are like Jack in the Beanstalk moving among massive crafting tools.
93) A Restaurant at the End of the Universe. They all have strange rituals about towels...
94) Demonic / extraplanar prison of summoned dark entities from paraspace.
95) A circular ship looking like the typical "flying saucer" enters the galaxy and heads right for your planet. All communications with the ship get one response in every known language and a million unknown. "The Seed is Here." The ship is full of massive androids and living metal beings. In the center is the "Seed" which appears to be a human woman in suspended animation. It is nearly impossible to navigate the portals to arrive at The Seed.
96) To escape genocide, inhabitants of a planet were forced to relocate to the rings surrounding their world. Cities exist on the largest chunks of rocks and ice in the rings, while smaller ones have tiny villages or even space-native species.
97) Old folks home in the stars. The inhabitants were sent there from a society that is obsessed with youth and their own vanity.
98) A being the size of the moon rides on top of a ship of twice that size. It does not seem to know how to operate the ship. The ship itself looks very old and traveling wherever it wants despite its rider's wishes.
99) A huge polyhedral shape that is an a sports arens for aliens (and PCs) to engage in all sorts of competitions, including zero gravity ones.
100) A derelict ship floating adrift containing 1000's of "dead: creatures except one is alive and she is very hungry. (Lifeforce movie).
Tuesday, July 7, 2015
The People of Pembrooktonshire - Resources (Lamentations of the Flame Princess)
I ran a campaign where the player characters started out in the messed up town of Pembrooktonshire. I believe that we spent about 17 sessions in that horrible place but I would have loved to have played more sessions there. A great time was had by all, but eventually reason took over and they wanted to get out of Dodge.
Here are some resources that I used while running the game that might be useful for a LotFP GM.
Keyed Map of Pembrooktonshire:
https://drive.google.com/file/d/0B5q-SrbFhJetVk11YjllUklnYnc/view?usp=sharing
D40 Random NPCs and Events Table:
https://drive.google.com/file/d/0B5q-SrbFhJetb2NDc2FMQ3dwYk0/view?usp=sharing
D40: To roll these dice, use the same structure as a d% roll, but replace one of the d10's with the appropriate tens die (D4). Thus a d40 is rolled with a d4 and d10. The highest number on the tens die is replaced with a 0 unless the ones die is a 0. That sounds more confusing than it is. A roll of 4 on the d4 and 0 on the d10 is 40, a roll of 4 on the d4 and 9 on the d10 is 09. When you think about it, this is lot like percentile dice, where 00 becomes 100.
Here is my actual play of my campaign where I used The People of Pembrooktonshire if you want to listen in.
https://www.youtube.com/playlist?list=PL5NHK6rtYgB3K-rjyXoPAPT9EUrr1kaH5
The People of Pembrooktonshire PDF:
http://www.drivethrurpg.com/product/64179/People-of-Pembrooktonshire
http://www.lotfp.com/store/
Reviews:
http://www.rpg.net/reviews/archive/14/14511.phtml
http://www.therpgsite.com/showthread.php?t=18968
The Keyed Map:
1. Jail (Constable Blackie Stark, Assistant Constable Peter
Orhan, Curran Ranahan*, Paddy Kilpatrick*, Shamus Dooley*) / Courthouse (Judge
Barnaby Smolenski, Ex-Mayor (Diseased) Impert Laverick, New Mayor Rupert
Irving, Steward Pip Moulds) / Official Town Scribe (Basil Quedgely) /
Performing Arts Building (Gemma Rouleau, Randolph Sabouin)
2. The Squicky Wicket Pub (Wendy Lillywhite) / Starving Artist (Vernon Vallancourt)
3. Pigeons, Pigeons, Pigeons (Clive Brodhurst) / Spotless Chimneys (Barnabas James)
4. Lock & Key Bank (Abraham Charrington)
5. Blubberer (Dennis Bergelin) / The Wonder of Glass - Glassblower (Justin Laroux)
6. Borcellino Farm (Lloyd Borcellino) / Kingsford Farm (Frances Kingsford) / Whispers Farm (Rachel Whispers)
7. The Good Shepherd Pub (Morris Simons, Millicent Wellesley) / The Finest Wines - Vinter (Arthur Wyndham)
8. Reuter's Printing & Binding (Reuter Family: Tobias, Kurt & Klementine, Jessica *DEAD*, Lilli, and Ursula Reuter. Others: Armand Leroux, and Franz Hoffman)
9. Honey & Beewax (Giles Denton) / Old Man Lakely (Addison Lakely)
10. Pembrooktonshire Post Office (Hector Degauchy) / Peacock Messenger Service (Bartholomew Peacock)
11. Diadora Jewelry (Warren Diadoro) / Roger's Gadgets (Roger Nelthorpe)
12. Light Your Wick Candles (Thurston Butcher) / The Potter (Sylvester Tither)
13. Offices of Alfred Cunningham - Barrister For Hire (Alfred Cunningham, Leonard Snow) / Magnificent Masks (Julianne Wilcox)
14. Shane Bunting's House / Laverick Family Residence (Sophie-Marie Laverick)
15. Elroy's Stationary (Elroy Aldersey)
16. The Wagging Tail - Dog Breeder (Randolph Harnsworth)
17. Elegant Prose & Poetry (Richard Frost) / Odd Jobs & More (Theodore Geurts & Raymond Lolley)
18. Up In Smoke - Tobacconist (Herbert Dooley)
19. Cleverdon Locks (Peregrin Cleverdon)
20. Le Strange Residence (Algernon Le Strange)
21. Eunuch Escort Service (Lancelot Dashwood) / Taxidermist (Nigel Bingsley)
22. Canes, Crutches, and Walking Sticks! (Abraham Christiannse) / Buttons For Show - Buttonmaker (Samuel Pfaff)
23. Da Vinci's House of Pleasures (Veronica da Vinci) / The Lucky Strike - Gambling House (Lucius Sprockling)
24. Joseph Dornford's Museum - War Hero / Englefield Barbershop & Dentistry (Charles Englefield)
25. Alford's Furs & Pelts (Anthony Alford) / Midwifery (Titricia Finn)
26. The Almeida Household (Martina de Almeida)
27. Diplomat Edmund Dusserre / Playwright Tobias Holmes
28. Sage Advice (Horace Fitzherbert) / Apartments (Percival St. John)
29. Sticky Adherent - Gluemaker (Gavin Old) / Chastity Belt Maker (Neville Savage)
30. Tick Tock Clocks (Edward Dilhorne) / The Tasty Bakery (Henry Waxman)
31. The Medicinal Leech (Bernard Eyre & Jasper Moulds (Both Dead))
32. Town Planner - Department of Destruction & Rebuilding (Thornton Cumberbund)
33. Extravagant Wagons (Louis Diggle) / The Alchemist's Art (Rupert Irving & Miranda Peaver)
34. The Last Stop Pub & Tavern (Eddie & Bertha Diggle, Drusilla Myklebust, Princess Octavia Teixeira, Dell* & Sarah Clover*) / Plague Inspector (Reuben Pontier)
35. Master of Languages - Interpreter (William Hoffman) / Enormous Dolls (Bianca Snoddy)
36. Temple of THE ALL (Ryryd Rhydderch, Benedict Onions, Pontificator Maurice Heathcote, Eurost Tither) / Schoolhouse (Alexandra Morgan)
37. Haddingfield Construction & Masonry (Royston Haddingfield & Oscar Mohl) / Tax Assessor & Collector (Clarence Ravensdale)
38. It Floats! - Shipbuilder (Thomas Grayson) / The Undertaker (Kenneth Patterson)
39. Proper Foot Attire (Myron Hunsley) / Cooper Pembrook (Jefferson Pembrook)
40. Clover Homestead (Dell & Sarah Clover, Sir Tiberius) / Stallone Pig Farm (Nathanial Stallone) / The Cemetery
41. Carpentry & Woodworking (Boyd Grützmüller & Roger Peter) / Weyhofen Garden (Matthew Weyhofen)
42. Sybil Orhan's Cottage / Wilberforce Residence (Katrina Wilberforce)
43. The Gypsy Wagon Camp - Plague Victims Site (Deserted) / Hunsley Farmhouse - Abandoned
44. Narquin Farm (Walter Narquin) / Umpleberry Orchard (Herbert Umpleberry)
45. Lady Matilda's Comfort House (Matilda Bainbridge, Benedict Wroxley) / Oxnard Sheep Farm (Imogen Oxnard)
46. Ironmonger (Sebastian Auvunet) / Quentin's Pipes & Fittings - Plumber (Quentin Lorenzetti)
47. Marcus Arbuthnot Sculptures / Just Nails (Cecil Ranahan)
48. Constant Farm (Gerald Constant & Homer Longacre) / Madget Farm (Eugene Madget, Roland Valmore)
49. The Tailor's Tailor (Gilbert Lumley) / H.O.M.E. Honorable Organization for Maidenly Emancipation (Penelope Rambottom & Georgine Revesby, Virginia Stark, Edwina Strokes, Henriette Woolcombe)
50. Baker's Butchery (Horton Baker) / Armor, Shield, & Sword (Julius Oliphaunt)
51. Chapelle's Goat Farm (Lucas Chapelle & Nicholas O’Shaunnessy) / Smith Farm (Jonathan Smith, Christopher Sparrow, Portia Tissit) / The ØdegÃ¥rd Residence (Beatrix ØdegÃ¥rd (Dead))
52. Finely Crafted Shoes - Cobbler (Helio DeCameron) / Manley Ropes (Oliver Manley)
53. Pembrookshiretonish Perfume (Cain Magellan) / The Maxwell Export Company (Toliver Maxwell, Sylvia Wayne)
54. The Gallows in a corn field (Frederick Amcotts, Alisa Somerbaker) / The Scarecrow Exterminator (Maximilian Pratt) / The Quaif Farm (Felix Quaif)
2. The Squicky Wicket Pub (Wendy Lillywhite) / Starving Artist (Vernon Vallancourt)
3. Pigeons, Pigeons, Pigeons (Clive Brodhurst) / Spotless Chimneys (Barnabas James)
4. Lock & Key Bank (Abraham Charrington)
5. Blubberer (Dennis Bergelin) / The Wonder of Glass - Glassblower (Justin Laroux)
6. Borcellino Farm (Lloyd Borcellino) / Kingsford Farm (Frances Kingsford) / Whispers Farm (Rachel Whispers)
7. The Good Shepherd Pub (Morris Simons, Millicent Wellesley) / The Finest Wines - Vinter (Arthur Wyndham)
8. Reuter's Printing & Binding (Reuter Family: Tobias, Kurt & Klementine, Jessica *DEAD*, Lilli, and Ursula Reuter. Others: Armand Leroux, and Franz Hoffman)
9. Honey & Beewax (Giles Denton) / Old Man Lakely (Addison Lakely)
10. Pembrooktonshire Post Office (Hector Degauchy) / Peacock Messenger Service (Bartholomew Peacock)
11. Diadora Jewelry (Warren Diadoro) / Roger's Gadgets (Roger Nelthorpe)
12. Light Your Wick Candles (Thurston Butcher) / The Potter (Sylvester Tither)
13. Offices of Alfred Cunningham - Barrister For Hire (Alfred Cunningham, Leonard Snow) / Magnificent Masks (Julianne Wilcox)
14. Shane Bunting's House / Laverick Family Residence (Sophie-Marie Laverick)
15. Elroy's Stationary (Elroy Aldersey)
16. The Wagging Tail - Dog Breeder (Randolph Harnsworth)
17. Elegant Prose & Poetry (Richard Frost) / Odd Jobs & More (Theodore Geurts & Raymond Lolley)
18. Up In Smoke - Tobacconist (Herbert Dooley)
19. Cleverdon Locks (Peregrin Cleverdon)
20. Le Strange Residence (Algernon Le Strange)
21. Eunuch Escort Service (Lancelot Dashwood) / Taxidermist (Nigel Bingsley)
22. Canes, Crutches, and Walking Sticks! (Abraham Christiannse) / Buttons For Show - Buttonmaker (Samuel Pfaff)
23. Da Vinci's House of Pleasures (Veronica da Vinci) / The Lucky Strike - Gambling House (Lucius Sprockling)
24. Joseph Dornford's Museum - War Hero / Englefield Barbershop & Dentistry (Charles Englefield)
25. Alford's Furs & Pelts (Anthony Alford) / Midwifery (Titricia Finn)
26. The Almeida Household (Martina de Almeida)
27. Diplomat Edmund Dusserre / Playwright Tobias Holmes
28. Sage Advice (Horace Fitzherbert) / Apartments (Percival St. John)
29. Sticky Adherent - Gluemaker (Gavin Old) / Chastity Belt Maker (Neville Savage)
30. Tick Tock Clocks (Edward Dilhorne) / The Tasty Bakery (Henry Waxman)
31. The Medicinal Leech (Bernard Eyre & Jasper Moulds (Both Dead))
32. Town Planner - Department of Destruction & Rebuilding (Thornton Cumberbund)
33. Extravagant Wagons (Louis Diggle) / The Alchemist's Art (Rupert Irving & Miranda Peaver)
34. The Last Stop Pub & Tavern (Eddie & Bertha Diggle, Drusilla Myklebust, Princess Octavia Teixeira, Dell* & Sarah Clover*) / Plague Inspector (Reuben Pontier)
35. Master of Languages - Interpreter (William Hoffman) / Enormous Dolls (Bianca Snoddy)
36. Temple of THE ALL (Ryryd Rhydderch, Benedict Onions, Pontificator Maurice Heathcote, Eurost Tither) / Schoolhouse (Alexandra Morgan)
37. Haddingfield Construction & Masonry (Royston Haddingfield & Oscar Mohl) / Tax Assessor & Collector (Clarence Ravensdale)
38. It Floats! - Shipbuilder (Thomas Grayson) / The Undertaker (Kenneth Patterson)
39. Proper Foot Attire (Myron Hunsley) / Cooper Pembrook (Jefferson Pembrook)
40. Clover Homestead (Dell & Sarah Clover, Sir Tiberius) / Stallone Pig Farm (Nathanial Stallone) / The Cemetery
41. Carpentry & Woodworking (Boyd Grützmüller & Roger Peter) / Weyhofen Garden (Matthew Weyhofen)
42. Sybil Orhan's Cottage / Wilberforce Residence (Katrina Wilberforce)
43. The Gypsy Wagon Camp - Plague Victims Site (Deserted) / Hunsley Farmhouse - Abandoned
44. Narquin Farm (Walter Narquin) / Umpleberry Orchard (Herbert Umpleberry)
45. Lady Matilda's Comfort House (Matilda Bainbridge, Benedict Wroxley) / Oxnard Sheep Farm (Imogen Oxnard)
46. Ironmonger (Sebastian Auvunet) / Quentin's Pipes & Fittings - Plumber (Quentin Lorenzetti)
47. Marcus Arbuthnot Sculptures / Just Nails (Cecil Ranahan)
48. Constant Farm (Gerald Constant & Homer Longacre) / Madget Farm (Eugene Madget, Roland Valmore)
49. The Tailor's Tailor (Gilbert Lumley) / H.O.M.E. Honorable Organization for Maidenly Emancipation (Penelope Rambottom & Georgine Revesby, Virginia Stark, Edwina Strokes, Henriette Woolcombe)
50. Baker's Butchery (Horton Baker) / Armor, Shield, & Sword (Julius Oliphaunt)
51. Chapelle's Goat Farm (Lucas Chapelle & Nicholas O’Shaunnessy) / Smith Farm (Jonathan Smith, Christopher Sparrow, Portia Tissit) / The ØdegÃ¥rd Residence (Beatrix ØdegÃ¥rd (Dead))
52. Finely Crafted Shoes - Cobbler (Helio DeCameron) / Manley Ropes (Oliver Manley)
53. Pembrookshiretonish Perfume (Cain Magellan) / The Maxwell Export Company (Toliver Maxwell, Sylvia Wayne)
54. The Gallows in a corn field (Frederick Amcotts, Alisa Somerbaker) / The Scarecrow Exterminator (Maximilian Pratt) / The Quaif Farm (Felix Quaif)
The Random Events and NPCs:
D40
Roll 1D4 and 1D10
|
Random NPC
Events /
Encounters
|
1
|
Matthew Weyhofen sleeps with a woman - she has plants grow
out of her...
|
2
|
Matilda Bainbridge - Two following ventriloquists - goes
crazy
|
3
|
Gordon Balladeer - lamplighter - sarcastic sage
|
4
|
Nigel Bingsley - taxidermist - undead stuffed animals run a
muck
|
5
|
Theodosa Birkbeck - doing things for ghosts around town
thinking they are her boss
|
6
|
Lloyd Borcellino - animal children
|
7
|
Lucas Chappelle's carnivore ghosts escape and rampage the
town
|
8
|
Abraham Christiannse - people unable to walk without their
canes
|
9
|
Edwin Clover - Cockfighter - strange contraptions on the
chickens
|
10
|
The 3 Cows - Dopplegangers turn back into angry
dopplegangers
|
11
|
Martina de Almeida's husband - Doppleganger trying to
locate the other 3
|
12
|
Giles Denton - Beekeeper wants to be Mayor - attacks with
his mind-controled bees
|
13
|
Warren Diadoro - cursed jewelry around town starts to affect
many citizens
|
14
|
Edward Dilhorne - no clocks in town match
|
15
|
Titricia Finn - Midwife of the Outer Powers, 75% of people
born in the town are changelings and not human.
|
16
|
Theodore Geurts - ducks in the pond have gold and jewels in
them.
|
17
|
Boyd Grutzmuller - buildings will collapse if magic is
removed
|
18
|
Royston Haddingfield - All buildings in town have a secret
room
|
19
|
Randolph Harnsworth - All dogs in town are small barking
dogs
|
20
|
Myron Hunsley - contacts the party because of what he has learned
from people's feet
|
21
|
Frances Kingsford's corn kills people
|
22
|
Addison Lakely - ex-magic user, hides magical auras in
town.
|
23
|
Justin Laroux - makes glass fruit for people to eat
|
24
|
Raymond Lolley - Disturbed Street Sweeper
|
25
|
Cain Magellan - Someone smells like death and skunk spray
|
26
|
Oliver Manley's ropes kill people
|
27
|
Minerva Meijer - model
|
28
|
Oscar Mohl - Laborer - will help the PCs
|
29
|
Drusilla Myklebust - life draining madame – attempts to
sleep with one of the party
|
30
|
Nicholas O'Shaunnessy - dunslinger finds The Black
One. The Obsidian Tower will
appear
soon...
|
31
|
Kenneth Patterson - dancing with a corpse by the lake
|
32
|
Gemma Rouleau - dances in public
|
33
|
Randolph Sabouin - Evil Puppets >:)
|
34
|
Bianca Snoddy Dollmaker - kids poisoned by snakes
|
35
|
Alisa Somberbaker - child with demon necklace - eats
children
|
36
|
Christopher Sparrow - kills townsfolk because he thinks
they are evil animals...
|
37
|
Percival St. John is thought to be a vampire. Angry mob
goes to kill him at noon.
|
38
|
Nathaniel Stallone - coins vanish
|
39
|
Octavia Teixeira - princess is walking around town
|
40
|
Roland Valmore child - kills other kids via the Great
Spirit
|
Monday, June 1, 2015
Fantasy Alphabet / Letter Symbols / Linguistic Doodling
If you were to start tearing up my gaming room you would find reams of paper that have this kind of doodling on it. I'm not sure why but from time to time I just feel an overwhelming urge to try to make a new series of symbols that could be some fantasy alphabet. There are way more symbols here than are needed to duplicate the English alphabet which I find intriguing. I want to add in strange letter combinations. Even if you just use 1/4th of the symbols above you can have plenty of extra symbols to represent CH, TH, ST, NG, etc. It is kind of amazing that I could come up with so many different symbols from just using lines, circles, triangles, and squares.
I think the simplest symbols would represent the vowels or the most common letters used in whatever language they come to represent on the written page. I left blanks if you want to go into an image editing program to type in your own letters. I'm not entirely happy with the letters I associated with each letter symbol yet or I would post that up too.
I messed up on one of the letters in the image. hehe.
What are some fantasy or sci-fi alphabets that you use or have come up with on your own?
Thursday, March 19, 2015
One Hundred Ways to Die in a Fantasy Setting
This table was heavily inspired by the Lost Souls RPG death tables. It is a game about ghosts. http://www.hauntedattic.org/lostsouls.html
I'm going to be running a play by post game about ghosts that mashes together various rules from several different games but I'm going to be using a fantasy setting as the backdrop instead of the standard modern ghost setting. I'll be throwing in setting elements from: the Mad City from Don't Rest Your Head, the world of Little Fears, and The Shadowlands of Wraith: the Oblivion. It should be fun.
No more blah, blah, blah, here is the table. Some of them are a little silly, but not overly so.
D100 Fantasy Deaths
Cause of Death
1. Died of a heart attack while vehemently defending your ideas.
2. Dropped dead of excitement.
3. Touched glowing, green ooze seeping from strange meteor.
4. Swallowed unknown elixir “to see what would happen.”
5. Suffocated while exploring mysterious cave.
6. Horse / Transportation accident.
7. Published rival's book under own name and then murdered by them.
8. Translated ancient parchment aloud while standing in front of a grave. Strangled by an unknown party.
9. Murdered by an old friend with a mental illness.
10. Accidentally summoned a “Creature from Beyond.”
11. Tripped while ascending stairs.
12. Jumped from a high place and failed to land where you wanted to. SPLAT!
13. Accidentally stabbed self while carving or butchering something.
14. Tripped (or were pushed) into a vat of some liquid, drowned.
15. Gargoyle (or some other statue) fell on head.
16. Died while attending a play or while listening to a story.
17. Metal or stone structure collapsed on you.
18. Murdered by a mad artist who used your body for his "art."
19. Drowned while swimming too far from shore.
20. Spouse wanted you dead, and had her brother do it.
21. Died in a dungeon for a crime you didn't commit.
22. Buried in sand, suffocated.
23. Stomach rupture after too much eating.
24. A dock collapsed and you were drapped under the pilings, drowned.
25. Skull crushed while not wearing a helmet.
26. Beaten to death in a fist-fight.
27. Died of heat exhaustion.
28. Crushed by fans at a jousting/sporting/melee championship event.
29. Hit in the head with a rock.
30. Ambushed from above, broken neck.
31. Choked to death on a bone.
32. Ran over by a horse and wagon.
33. Hit in the head with a rod of iron.
34. Overdosed on drugs/stimulants.
35. Allergic reaction to bee sting (or some other thing).
36. Died while repairing something heavy, crushed to death.
37. Horse was uncontrollable, landed on the ground and died after being dragged to death.
38. Lightning strike.
39. Poison in your wine or ale.
40. Fell down stairs, neck broken.
41. Stabbed to death by a beautiful stranger that you slept with the night before.
42. Gust of wind blew you off of a high place.
43. Died during construction of a new building.
44. Inhaled poison fumes.
45. Burned to death.
46. Ancient tower collapsed with you in it.
47. Drowned in a sewer.
48. Village was attacked, you were stabbed and died slowly surrounded by lots of corpses.
49. Boiled to death as some sort of punishment.
50. Burned to death as a result of a new form of alchemical weapon.
51. Friendly fire during a battle.
52. Starved to death in a forgotten room of a library, when a librarian locked you in.
53. Lord or politician killed you when you threatened to black mail them.
54. Died from eating rotten meat. Served by a loved one.
55. Accepted a bribe, and was later killed by the one that bribed you.
56. Criminal was offended at your remarks, killed you in your sleep.
57. Killed by a shop owner for stealing stomething.
58. Arrows during a battle.
59. Scavenged for food while hungry and accidently ate poison herbs.
60. Accidently stabbed yourself, wound festered and you died.
61. Drowned in quicksand.
62. Hired to kidnap someone, and when the job was finished they killed you.
63. Killed while trying to release some hostages.
64. Torn apart by wild dogs.
65. Killed a corrupt person of high importance, killed by guards.
66. Stalked and killed by some supernatural murderer.
67. Fell out of a tree while climbing it.
68. Punched by a drunk, cracked skull upon on hard stone floor.
69. Crushed by a rush of people in a crowded area.
70. Mauled by a bear.
71. Murdered by an assassin.
72. Weapon failed you at the last moment, killed by soldier.
73. Refused to take a bribe and killed by corrupt soldiers/guards/etc.
74. Hunted down by a psychopath.
75. Died while saving a great king, lord, vassal, etc.
76. You were bitten by someone or something, and gangrene killed you.
77. Killed by a horrible virus/plaugue.
78. Buried alive while knocked unconcious.
79. Froze to death.
80. Starved to death, locked in room by someone you trusted.
81. You accidentally scarred someones face, and they killed you 10 years later.
82. A tree fell and crushed you during a storm.
83. Exotic pets turned on you.
84. Died of exposure when your clothes were forcibly removed from you.
85. Killed by a collector that wanted something valuable that you possessed.
86. Killed by the followers of a strange cult.
87. Sudden blizzard and ice storm left you stranded in the woods, died of exposure.
88. Left to die by trecherous companions.
89. Bit by a poisonous snake.
90. Angered a powerful host, who had you killed with an axe.
91. Someone thought you were someone else, and beat you to death.
92. Smothered while escaping from prison in a tunnel.
93. Hunting "accident."
94. Never returned after going down the river in a small boat with some "friends."
95. Lost in the woods, ate poisoned berries.
96. Killed by poor peasants, who wanted your shoes/boots.
97. Devoured alive by rats and mice in a torture room.
98. Suicide.
99. Stroke.
100. Killed by a jilted lover.
I'm going to be running a play by post game about ghosts that mashes together various rules from several different games but I'm going to be using a fantasy setting as the backdrop instead of the standard modern ghost setting. I'll be throwing in setting elements from: the Mad City from Don't Rest Your Head, the world of Little Fears, and The Shadowlands of Wraith: the Oblivion. It should be fun.
No more blah, blah, blah, here is the table. Some of them are a little silly, but not overly so.
D100 Fantasy Deaths
Cause of Death
1. Died of a heart attack while vehemently defending your ideas.
2. Dropped dead of excitement.
3. Touched glowing, green ooze seeping from strange meteor.
4. Swallowed unknown elixir “to see what would happen.”
5. Suffocated while exploring mysterious cave.
6. Horse / Transportation accident.
7. Published rival's book under own name and then murdered by them.
8. Translated ancient parchment aloud while standing in front of a grave. Strangled by an unknown party.
9. Murdered by an old friend with a mental illness.
10. Accidentally summoned a “Creature from Beyond.”
11. Tripped while ascending stairs.
12. Jumped from a high place and failed to land where you wanted to. SPLAT!
13. Accidentally stabbed self while carving or butchering something.
14. Tripped (or were pushed) into a vat of some liquid, drowned.
15. Gargoyle (or some other statue) fell on head.
16. Died while attending a play or while listening to a story.
17. Metal or stone structure collapsed on you.
18. Murdered by a mad artist who used your body for his "art."
19. Drowned while swimming too far from shore.
20. Spouse wanted you dead, and had her brother do it.
21. Died in a dungeon for a crime you didn't commit.
22. Buried in sand, suffocated.
23. Stomach rupture after too much eating.
24. A dock collapsed and you were drapped under the pilings, drowned.
25. Skull crushed while not wearing a helmet.
26. Beaten to death in a fist-fight.
27. Died of heat exhaustion.
28. Crushed by fans at a jousting/sporting/melee championship event.
29. Hit in the head with a rock.
30. Ambushed from above, broken neck.
31. Choked to death on a bone.
32. Ran over by a horse and wagon.
33. Hit in the head with a rod of iron.
34. Overdosed on drugs/stimulants.
35. Allergic reaction to bee sting (or some other thing).
36. Died while repairing something heavy, crushed to death.
37. Horse was uncontrollable, landed on the ground and died after being dragged to death.
38. Lightning strike.
39. Poison in your wine or ale.
40. Fell down stairs, neck broken.
41. Stabbed to death by a beautiful stranger that you slept with the night before.
42. Gust of wind blew you off of a high place.
43. Died during construction of a new building.
44. Inhaled poison fumes.
45. Burned to death.
46. Ancient tower collapsed with you in it.
47. Drowned in a sewer.
48. Village was attacked, you were stabbed and died slowly surrounded by lots of corpses.
49. Boiled to death as some sort of punishment.
50. Burned to death as a result of a new form of alchemical weapon.
51. Friendly fire during a battle.
52. Starved to death in a forgotten room of a library, when a librarian locked you in.
53. Lord or politician killed you when you threatened to black mail them.
54. Died from eating rotten meat. Served by a loved one.
55. Accepted a bribe, and was later killed by the one that bribed you.
56. Criminal was offended at your remarks, killed you in your sleep.
57. Killed by a shop owner for stealing stomething.
58. Arrows during a battle.
59. Scavenged for food while hungry and accidently ate poison herbs.
60. Accidently stabbed yourself, wound festered and you died.
61. Drowned in quicksand.
62. Hired to kidnap someone, and when the job was finished they killed you.
63. Killed while trying to release some hostages.
64. Torn apart by wild dogs.
65. Killed a corrupt person of high importance, killed by guards.
66. Stalked and killed by some supernatural murderer.
67. Fell out of a tree while climbing it.
68. Punched by a drunk, cracked skull upon on hard stone floor.
69. Crushed by a rush of people in a crowded area.
70. Mauled by a bear.
71. Murdered by an assassin.
72. Weapon failed you at the last moment, killed by soldier.
73. Refused to take a bribe and killed by corrupt soldiers/guards/etc.
74. Hunted down by a psychopath.
75. Died while saving a great king, lord, vassal, etc.
76. You were bitten by someone or something, and gangrene killed you.
77. Killed by a horrible virus/plaugue.
78. Buried alive while knocked unconcious.
79. Froze to death.
80. Starved to death, locked in room by someone you trusted.
81. You accidentally scarred someones face, and they killed you 10 years later.
82. A tree fell and crushed you during a storm.
83. Exotic pets turned on you.
84. Died of exposure when your clothes were forcibly removed from you.
85. Killed by a collector that wanted something valuable that you possessed.
86. Killed by the followers of a strange cult.
87. Sudden blizzard and ice storm left you stranded in the woods, died of exposure.
88. Left to die by trecherous companions.
89. Bit by a poisonous snake.
90. Angered a powerful host, who had you killed with an axe.
91. Someone thought you were someone else, and beat you to death.
92. Smothered while escaping from prison in a tunnel.
93. Hunting "accident."
94. Never returned after going down the river in a small boat with some "friends."
95. Lost in the woods, ate poisoned berries.
96. Killed by poor peasants, who wanted your shoes/boots.
97. Devoured alive by rats and mice in a torture room.
98. Suicide.
99. Stroke.
100. Killed by a jilted lover.
Monday, March 2, 2015
Three Bored at Work Dungeons
I doodled these up yesterday while I was snowed in at work. They are for the ruins of Castle Vyn in the Blood Moon Rising Labyrinth Lord module. The above image is the first level. There are some black star teleporting symbols. The rest is left up to interpretation.
I really enjoy just drawing up dungeons with a normal ball point pen.
The above dungeon would be a pain in the ass to map as a player. The weird symbols are most likely some sci-fantasy artifacts.
I drew some quick squiggly lines and then put in lines based on the graph paper.
There are spiral stair cases in the four corners that lead from the first level down to the last one.
Saturday, December 6, 2014
Systemless RPG Dungeon Adventure Coming "Soon"
I have been working on a single level of a megadungeon for about a year or so now. It took me quite some time to write up all of the room descriptions and then rewrite them... and rewrite them... I give writers a lot of credit as it was a lot of work. The adventure is under 40 pages long and this thing has been tough for me to finish. Thankfully I have a lot of contacts from people that hang out on YouTube that have helped me in the final stages to complete it.
There are plans to put the adventure up on DriveThruRPG when it is all said and done though I have to figure all of that stuff out once the adventure is finished. Currently my drawings are being colorized and a few of them were inspired from monsters in the AD&D 1st Edition Monster Manual.
The adventure has a bit of a dark tone and I think that is most likely because I have been reading a lot of Lamentations of the Flame Princess adventures over the last year or so. Well, that and I have a sort of demented sense of humor and a knack for coming up with some bizarre and horrible ideas to include in my RPG sessions.
Even though the adventure is systemless I refer to some common D&D mechanics like saving throws and ability scores. It shouldn't be hard at all to run the adventure as is with an OSR retro-clone with some work by the GM.
The adventure is going to be called The Lair of Murcanto Salmanocko: A Megadungeon Level. Sure, it is a fairly long name but I like it. I currently don't have any plans to write another adventure as this one took forever to draw the art for it, but who knows, maybe I will some day.
A friend of mine is colorizing the images right now since I tend to be a black and white only sort of artist. Phil's (Felipe1Gojira) YouTube channel is here:
https://www.youtube.com/user/felipe1gojira
Here is a sample of the work that he is currently doing with my images. This is Murcanto's flesh golem.
Andre Martinez is working on the layout, and he is the main reason that I have continued on with this project. I really don't have a high enough Ambition Stat. Thanks Andre for being my RPG cheerleader to get this finished. Andre has worked on Within the Ring of Fire RPG and he used to be rather active on YouTube as well. Here is a link to the YouTube channel of the author of WtRoF and to where you can pick up a PDF of it.
https://www.youtube.com/user/woodwwad
http://rpg.drivethrustuff.com/product/118313/Within-the-Ring-of-Fire--Saga-Book
Matt over at AFistfulofDice edited the document and his YouTube channel can be found here:
https://www.youtube.com/user/afistfulofdice
I'll let you all know where to get the adventure when it gets completed. Thanks. -Tim
There are plans to put the adventure up on DriveThruRPG when it is all said and done though I have to figure all of that stuff out once the adventure is finished. Currently my drawings are being colorized and a few of them were inspired from monsters in the AD&D 1st Edition Monster Manual.
The adventure has a bit of a dark tone and I think that is most likely because I have been reading a lot of Lamentations of the Flame Princess adventures over the last year or so. Well, that and I have a sort of demented sense of humor and a knack for coming up with some bizarre and horrible ideas to include in my RPG sessions.
Even though the adventure is systemless I refer to some common D&D mechanics like saving throws and ability scores. It shouldn't be hard at all to run the adventure as is with an OSR retro-clone with some work by the GM.
The adventure is going to be called The Lair of Murcanto Salmanocko: A Megadungeon Level. Sure, it is a fairly long name but I like it. I currently don't have any plans to write another adventure as this one took forever to draw the art for it, but who knows, maybe I will some day.
A friend of mine is colorizing the images right now since I tend to be a black and white only sort of artist. Phil's (Felipe1Gojira) YouTube channel is here:
https://www.youtube.com/user/felipe1gojira
Here is a sample of the work that he is currently doing with my images. This is Murcanto's flesh golem.
Andre Martinez is working on the layout, and he is the main reason that I have continued on with this project. I really don't have a high enough Ambition Stat. Thanks Andre for being my RPG cheerleader to get this finished. Andre has worked on Within the Ring of Fire RPG and he used to be rather active on YouTube as well. Here is a link to the YouTube channel of the author of WtRoF and to where you can pick up a PDF of it.
https://www.youtube.com/user/woodwwad
http://rpg.drivethrustuff.com/product/118313/Within-the-Ring-of-Fire--Saga-Book
Matt over at AFistfulofDice edited the document and his YouTube channel can be found here:
https://www.youtube.com/user/afistfulofdice
I'll let you all know where to get the adventure when it gets completed. Thanks. -Tim
Monday, December 1, 2014
Keeping a Current House Rules / Rulings List
As a DM/GM I always want to be fair and consistent with the players. So to make sure that happens, I always jot down the rulings I make as we play. This way I can keep my own past rulings straight, and the players feel like they have a consistent and fair interaction with the rules and past precedents. These rulings can also be called house rules if you like, and I think it is always important that your players know what house rules you have come up with for your games. I always try to give my players a list of house rules before we even start playing, but some of them creep up after you start.
So, if you are running a game out there, make sure to keep a list of what makes your game different when it concerns the rules, and your players will greatly appreciate you being organized and fair. Also remember that the players should have some say on your house rules as well and a discussion with them at the start of a campaign about house rules can make sure that everyone is alright with them.
Domain Spell Rituals with Many Casters
I suggested that there would need to be a magic-user that would be the Focus Caster of the Ritual, and they would need to be of a higher level than the rest of those helping with it. So the requirement for a certain Ritual might be that the Focus Caster must be of 5th level or higher. In addition to the Focus Caster, there would need to be a required number of levels of helping casters, or Secondary Casters. So perhaps a Ritual needing a 5th level magic-user might need a total of 10 levels of Secondary Casters. So if you had four 2nd level magic-users, and two 1st level magic-users, then you would have a total of 10 levels of Secondary Casters.
We also thought about the possibility of a Ritual affecting additional adjacent hexes of the world map if there were enough Secondary Casters, or perhaps if the Focus Caster was of a level much higher than the required level for the Ritual. The question comes down to the required extra levels that would be needed. It also depends on how powerful you think that a bunch of clerics or magic-users should be in a setting.
If the setting is high magic, maybe the requirements would be less to affect adjacent hexes, and if the setting is low magic, maybe Rituals that affect adjacent hexes would not even be possible. I think it comes down to the GM and what they would like out of the rules. I'm guessing that the goal should be to come up with rules for those mid fantasy settings, and GMs can modify the requirements as they see fit.
I was trying to think of a quick formula to figure out the costs to affect those adjacent hexes from where the Ritual actually took place. I wanted something simple, so here is my first stab at it. I also wanted to either have a powerful Focus Caster be able to do this, and/or to have a bunch of Secondary Casters in addition to the normal requirements to affect those adjacent hexes. So here goes:
1) If the Focus Caster needs to be of X level to cast the Ritual, then for every +1/2 X additional levels the magic-user has (rounded down) the Ritual can affect an additional adjacent hex.
2) If the Secondary Casters need to have a total of Y levels to cast the Ritual, then for every +1/2 Y additional levels of Secondary Casters the Ritual can affect an additional adjacent hex.
So using the above suggestion let's make up an example Ritual to show how I think this could work.
Ritual: Harvest Boon
Focus Caster Requirement: 5th Level
Secondary Casters Requirement: 10 Levels of Secondary Casters
"This Ritual decreases the growing time of planted vegetables in your hex by half. This would allow a hex to have two harvests in one growing period, thereby doubling the work, and doubling the yield."
Let's say that your Focus Caster is of 7th Level, and that you have 10 total levels of Secondary Casters. Using the above formula, you could affect the hex where the Ritual took place, and one extra hex (because you have a Focus Caster with 2 extra levels than are needed (5 divided by 2 rounded down).
Let's say that your Focus Caster is of 5th Level, and that you have 15 total levels of Secondary Casters. Using the above formula, you could affect the hex where the Ritual took place, and one extra hex (because you have 1 1/2 the needed total levels of Secondary Casters).
The nice thing about that, is that you can have both a high level Focus Caster, and extra Secondary Casters and use both to affect more and more adjacent hexes. Once all of the adjacent hexes have been affected by a spell, then you can go out to the next ring of adjacent hexes. This probably would only happen for very large conclaves of magic-users or clerics however.
I think this format could be used for Divine Rituals, as well as Arcane Rituals, as I can see both working out well. I'm not sure what the differences would be between the Divine and Arcane Rituals and their effects, but I'm sure there would be some overlap in areas.
In addition to the above, I was also thinking that other things could help out these types of far reaching Rituals. Perhaps the following could be boons to casting bigger and badder rituals:
1) The stars are right.
2) Sacrifices (animal or humanoid)
3) Burning Spell Slots of the magic-users or clerics involved in the spell. So they would essentially exhaust themselves of every spell slot they had for the day. I'm guessing there would be some formula to give extra levels to either the Focus Caster, or Secondary Casters. This might be a bad idea though.
4) Lay worshipers and lay cultists could help out, but there would need to be many of them to do so. These worshipers/cultists would be chanting, singing hymns, dancing, smoking things, etc.
5) Alignment of the moon(s) in the night sky, or the position of the sun(s).
6) Using magically oriented crystals, or minerals that are particular to your setting. Magic rocks can help in the casting perhaps by multiplying, or adding to the total number of casters, or the level of the Focus Caster.
7) Sacrificing powerful magic-users or clerics themselves might have a powerful effect, but with a heavy price... The Terry Goodkind Sword of Truth series had a lot of magic items and powerful spell effects created by the loss of life of powerful magic-users, so why not here? Perhaps every level that the sacrificed caster had would translate into twice the amount? This might be too dark for some campaigns.
8) Summoned extra planar creatures could perhaps be conjured forth to aid in the spell casting, but with a lot of risks to those performing the ritual. Perhaps there would be a % chance of the Ritual going awry, and perhaps performing a curse instead of a boost to what they were attempting to accomplish.
That's all I can think of right now.
The Hill Canton blog can be found here:
http://hillcantons.blogspot.com/
Elf & Magic-User Sumerian Spell Names / Command Words for Labyrinth Lord
I posted this over on the LL forum, but I figured it would be good to post the full list here. Some of the translations of words are pretty weak, but I did the best I could with the available Sumerian words. I think the worst translation was Reverse Gravity (because Sumerians didn't have a word for gravity). If I couldn't find the word, I tried to boil down what the effects of the spell were, and go from there typing in words till something popped up. I used the link to find all of these words: http://psd.museum.upenn.edu/epsd/nepsd-frame.html
1st Level LL Sumerian Elf & Magic-User Spell Names/Command Words
Charm Person "Namhili Umia"
Detect Magic "Hulu Emegar"
Floating Disk "Dirig Gur"
Hold Portal "Du Daggan"
Light "Geshnu"
Magic Missile "Emegar Gagsisa"
Protection From Evil "Shudul Hulgal"
Read Languages "Gu De Eme"
Read Magic "Gu De Emegar"
Shield "Duksium"
Sleep "Usag"
Ventriloquism "Zulun"
2nd Level LL Sumerian Elf & Magic-User Spell Names/Command Words
Arcane Lock "Emegar Za"
Continual Light "Duri Geshnu"
Detect Evil "Hulu Tuku"
Detect Invisibile "Hulu Nu Igi Duh"
ESP "Ningdirig Shu Gid"
Invisibility "Nu Igi Duh"
Knock "Gal Taka"
Levitate "Dirig"
Locate Object "Hulu Barutum"
Mirror Image "Zarbarshu Mete"
Phantasmal Force "Gidim Gu"
Web "Ash Ningdu"
Charm Person "Namhili Umia"
Detect Magic "Hulu Emegar"
Floating Disk "Dirig Gur"
Hold Portal "Du Daggan"
Light "Geshnu"
Magic Missile "Emegar Gagsisa"
Protection From Evil "Shudul Hulgal"
Read Languages "Gu De Eme"
Read Magic "Gu De Emegar"
Shield "Duksium"
Sleep "Usag"
Ventriloquism "Zulun"
2nd Level LL Sumerian Elf & Magic-User Spell Names/Command Words
Arcane Lock "Emegar Za"
Continual Light "Duri Geshnu"
Detect Evil "Hulu Tuku"
Detect Invisibile "Hulu Nu Igi Duh"
ESP "Ningdirig Shu Gid"
Invisibility "Nu Igi Duh"
Knock "Gal Taka"
Levitate "Dirig"
Locate Object "Hulu Barutum"
Mirror Image "Zarbarshu Mete"
Phantasmal Force "Gidim Gu"
Web "Ash Ningdu"
3rd Level LL Sumerian Elf & Magic-User Spell Names/Command Words
Clairvoyance "Mushma Igi Bar"
Dispel Magic "Hash Emegar"
Fireball "Izi Ellag"
Fly "Barash"
Haste "Kusham Tag"
Hold Person "Du Umia"
Infravision "Mashgik"
Invisibility 10' Radius "Nu Igi Duh Eshe"
Lightning Bolt "Saggul"
Protection From Evil 10' Radius "Shudul Hulgal Eshe"
Protection From Normal Missles "Shudul Gagsisa"
Water Breathing "Asura Pag"
4th Level LL Sumerian Elf & Magic-User Spell Names/Command Words
Magic Eye "Emegar Igi"
Charm Monster "Namhili Mushhush"
Confusion "Suh"
Dimension Door "Anshag Daggan"
Hallucinatory Terrain "Kur Kalam"
Massmorph "Mah Giri Kur"
Plant Growth "Abushu Dubul"
Polymorph Others "Giri Kur Balare"
Polymorph Self "Giri Kur Ni"
Remove Curse "Hash Ash"
Wall of Fire "Egar Izi"
Wall of Ice "Egar Halba"
5th Level LL Sumerian Elf & Magic-User Spell Names/Command Words
Animate Dead "Zi Shag Gal Dugdugurhi"
Cloudkill "Dungu Gaz"
Conjure Elemental "Dim Lahama"
Contact Other Plane "Di Anshag"
Feeblemind "Huba Sag"
Hold Monster "Du Mushhush"
Magic Jar "Emegar Tigul"
Passwall "Dib Egar"
Telekinesis "Sa Sag"
Teleport "Emegar Zid"
Transmute Rock to Mud "Shu Bala Na Luhum"
Wall of Stone "Egar Na"
6th Level LL Sumerian Elf & Magic-User Spell Names/Command Words
Anti-Magic Shell "Nu Emegar Murguba"
Control Weather "Ku Gal An"
Death Spell "Dugdugurhi En"
Disintergrate "Sugzag Gu"
Geas "Gasham Duga"
Invisible Stalker "Nu Igi Duh Gissu"
Lower Water "Kita Asura"
Move Earth "Sa Lag"
Part Water "Na Deg Asura"
Project Image "Sig Mete"
Reincarnation "Kunu Sug"
Stone to Flesh "Na Ushmeda"
7th Level LL Sumerian Elf & Magic-User Spell Names/Command Words
Grasping Hand "Tab Silig"
Delayed Blast Fireball "Giri Gub Tab Izi Ellag"
Instant Summons "Inesh Dim"
Duo-Dimension "Min Anshag"
Limited Wish "Kisher Kurku"
Mass Invisibility "Mah Nu Igi Duh"
Magic Sword "Emegar Ugur"
Phase Door "Alad Daggan"
Power Word Stun "A Shum En Udi"
Reverse Gravity "Balare Shu Dub"
Simulacrum "De Uludin"
Statue "Alan"
8th Level LL Sumerian Elf & Magic-User Spell Names/Command Words
Antipathy/Sympathy "Umul Kunu" / "Umul Kar"
Clenched Fist "Mir Geshba"
Clone "Gabari"
Glass Like Steel "Anzah Kugan"
Incendiary Cloud "Manu Dungu"
Irresistible Dance "Gu Gud"
Mass Charm "Mah Namhili"
Maze "Dih Dus"
Mind Blank "Sag Nunignam"
Polymorph Any Object "Giri Kur Ningnam"
Symbol "Zib"
Trap The Soul "Ellagdu Shedu"
9th Level LL Sumerian Elf & Magic-User Spell Names/Command Words
Crushing Hand "Gum Silig"
Imprisonment "Egal"
Meteor Storm "An Amargu Ud"
Power Word Kill "A Shum En Gaz"
Prismatic Sphere "Bara Ni Karkar"
Shape Change "Egar Shu Bala"
Temporal Stasis "A'udtegiba Nu Sa"
Time Stop "A'udtegiba Gala Dag"
Wish "Kurku"
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