Tuesday, July 13, 2021

OSR Thief: Revised Labyrinth Lord Class

I plan on running a Dolmenwood hexcrawl campaign eventually, so I've been looking over a variety of OSR systems to use as a chassis to bolt house rules onto. I've always liked Labyrinth Lord and my players tend to like AD&D, so here I am tinkering on classes.

I plan on having the players use the core human classes (cleric, fighter, magic-user, and thief) and a non-magical explorer/ranger class. I want to give them a few extra abilities, and tweak them a bit.


THIEF

Requirements: None

Prime Requisite: DEX

Hit Dice: 1D6

Saving Throws: Same As LL Thief, but see class abilities for a bonus vs. traps.

Thieves have a THAC0 as per the standard LL rules.


A thief usually belongs to a Thieves Guild from the character's local town, where they can seek protection, shelter, and information between adventures as long as they pay their dues... Thieves cannot wear armor heavier than leather, and they cannot use shields (but their AC improves at levels 4, 7, and 9). They can use any weapon. A thief can backstab if they can roll a successful move silently and hide in shadows skill. This grants them a +4 to hit and will multiply all damage by 2 (but this increases at higher levels). They get a bonus to saving throws vs. traps at 2nd and 5th level. Finally, Thieves at 3rd and 8th level can reduce their falling damage by the amount in feet shown if they can use a nearby wall to slow themselves.

Note that there are a few new thief skills below and that their percentages are higher than the core LL ones.


XP Lvl HD Abilities
0 1 6 HP Backstab, Thief Skills
1,251 2 2D6 Save vs. Traps: +3
2,501 3 3D6 Slowfall: 30'
5,001 4 4D6 AC: 1 Better
10,001 5 5D6 Save vs. Traps: +6
20,001 6 6D6 Backstab: x3 Dmg.
40,001 7 7D6 AC: 1 Better
80,001 8 8D6 Slowfall: 60'
160,001 9 9D6 AC: 1 Better
280,001 10 10D6 Backstab: x4 Dmg.

Thief Skill Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9 Lvl 10
Climb Walls 90 91 92 93 94 95 96 97 98 99
Escape Bonds 35 44 52 60 67 74 80 85 89 92
Find and Remove Traps 41 50 58 66 73 80 86 91 95 98
Find Secret Doors 1-2 1-2 1-3 1-3 1-3 1-4 1-4 1-4 1-5 1-5
Forgery 39 48 56 64 71 78 84 89 93 96
Hear Noise 1-2 1-2 1-3 1-3 1-3 1-4 1-4 1-4 1-5 1-5
Hide in Shadows 33 42 50 58 65 72 78 83 87 90
Pick Lock 43 52 60 68 75 82 88 92 96 99
Pick Pockets 45 54 62 70 77 84 90 93 97 99
Move Silently 60 65 70 75 80 85 90 94 97 99

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