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Wednesday, October 9, 2019

Fantasy Age: Yeti Homebrew Race



Fantasy Age: Yeti Homebrew Race

* +1 Str
* Sturdy (Big Oaf, Knock Prone and Skirmish Stunts used on you need +1SP).
* Pick One: Con (Stamina), or Str (Climbing).
* Speed 10 + Dex (minus armor pen.).
*  Yeti, and Wolfen languages.
* Roll Twice (2D6)
2) +1 Perception
3) Armored (Natural Fur: +2 Armor Rating).
4) Focus: Str (Might)
5) Focus: Perception (Tracking)
6) +1 Fighting
7) Focus: Fighting (Bite) [1D6 + Str]
8) Focus: Str (Intimidation)
9) Focus: Fighting (Claws) [1D6 + Str]
10) Focus: Perception (Smelling)
11) Focus: Communication (Animal Handling)
12) +1 Con

#FantasyAge

Fantasy Age: Wolfen Homebrew Race


Fantasy Age: Wolfen Homebrew Race

* +1 Perception
* Pick One: Accuracy (Brawling), or Perception (Smelling).
* Pick One: Dex (Stealth), or Int (Natural Lore).
* Speed 14 + Dex (minus armor pen.).
* Wolfen, Elven, and Yeti languages.
* Roll Twice: (2D6)
2) +1 Str
3) Focus: Dex (Acrobatics)
4) Focus: Perception (Hearing)
5) Focus: Str (Jumping)
6) Focus: Int (Navigation)
7) +1 Dex
8) Focus: Int (Cultural Lore)
9) Focus: Perception (Tracking)
10) Focus: Perception (Seeing)
11) +1 Fighting
12) +1 Con

#FantasyAge

Monday, October 7, 2019

Fantasy Age: Blood Elf Homebrewed Race


Fantasy Age: Blood Elf

* +1 Dex
* Pick One: Dex (Crafting), or Perception (Hearing).
* Pick One: Int (Natural Lore), or Perception (Tracking).
* Speed 12 + Dex (minus armor pen.).
* Elven, Wolfen, and Common Tongue
* Roll Twice (2D6)
2) +1 Perception
3) Focus: Int (Navigation)
4) Focus: Perception (Seeing)
5) Focus: Dex (Riding)
6) +1 Accuracy
7) Weapon Group: Bows
8) +1 Fighting
9) Focus: Willpower (Courage)
10) Focus: Perception (Smelling)
11) Focus: Int (Cultural Lore)
12) +1 Str

#FantasyAge

Fantasy Age: Twilight Elf Homebrewed Race


Fantasy Age: Twilight Elf

* +1 Int
* Pick One: Int (Arcane Lore), or Willpower (Morale).
* Novice Level in Fate Arcana (2 spells).
* Speed is 10 + Dex (minus armor pen.).
* Elven, Dwarven, and Common Tongue.
* Roll Twice (2D6)
2) +1 Communication
3) Novice level in Divination Arcana (2 spells).
4) Focus: Communication (Etiquette).
5) Focus: Dex (Calligraphy)
6) Focus: Int (Research)
7) Focus: Int (Natural Lore)
8) Focus: Int (Musical Lore)
9) Focus: Perception (Empathy)
10) Focus: Communication (Leadership)
11) Novice level Healing Arcana (2 spells).
12) +1 Perception

#FantasyAge

Fantasy Age: Shadow Elf Homebrewed Race


Fantasy Age: Shadow Elf

* +1 Con
* Pick One: Dex (Acrobatics), or Con (Stamina).
* Novice Level in Shadow Arcana (2 spells)
* Speed 12 + Dex (minus armor pen.).
* Elven & Common Tongue
* Roll Twice (2D6)
2) +1 Int
3) Focus: Communication (Deception)
4) Focus: Int (Healing)
5) Focus: Dex (Riding)
6) Weapon Group: Bows
7) Focus: Dex (Stealth)
8) +1 Accuracy
9) Weapon Group: Light Blades
10) Focus: Int (Brewing) [Poisons]
11) Focus: Perception (Tracking)
12) +1 Dex

#FantasyAge

Fantasy Age: Ice Dwarf Homebrewed Race


Fantasy Age: Ice Dwarf

* +1 Con
* Pick One: Con (Stamina), or Strength (Climbing)
* Pick One: Dex (Stealth), or Willpower (Self-discipline)
* Dwarven & Common Tongue
* Speed 8 + Dex (minus armor pen.).
* Roll Twice (2D6)
2) +1 Dex
3) Focus: Perception (Hearing)
4) Focus: Dex (Initiative)
5) Weapon Group: Bows
6) Accuracy +1
7) Fighting +1
8) Focus: Int (Natural Lore)
9) Weapon Group: Axes
10) Novice Level in either Air or Water Arcana.
11) Focus: Con (Swimming)
12) +1 Con

#FantasyAge

Fantasy Age: Fire Dwarf Homebrewed Race


Fantasy Age: Fire Dwarf

* +1 Intelligence
* Pick One: Perception (Searching), or Willpower (Faith).
* Novice Level in the Fire Arcana Talent (2 spells).
* Dwarven & Common Tongue
* Speed 8 + Dex (minus armor pen.).
* Roll Twice (2D6)
2) +1 Willpower
3) Focus: Int (Nature Lore)
4) Focus: Int (Healing)
5) Focus: Dex (Initiative)
6) Focus: Per (Seeing)
7) Weapon Group: Light Blades
8) +1 Accuracy
9) Focus: Int (Arcane Lore)
10) Focus: Int (Religious Lore)
11) Focus: Willpower (Morale)
12) +1 Perception

#FantasyAge

Fantasy Age: Mountain Dwarf Homebrewed Race

Fantasy Age: Mountain Dwarf

* +1 Con
* Pick One: Communication (Bargain), or Strength (Climbing)
* Pick One: Con (Drinking), or Willpower (Self-discipline)
* Dwarven & Common
* Speed 8 + Dex (minus armor pen.).
* Roll Twice (2D6)
2) +1 Communication
3) Focus: Int (Historical Lore)
4) Focus: Dex (Crafting)
5) Focus: Accuracy (Brawling)
6) Con (Stamina)
7) Fighting +1
8) Weapon Group: Axes
9) Focus: Dex (Stealth)
10) Focus: Dex (Lock Picking)
11) Focus: Str (Smithing)
12) +1 Str

#FantasyAge

Fantasy Age: Deep Dwarf Homebrewed Race


Fantasy Age: Deep Dwarf

* +1 Str
* Pick One: Int (Brewing), or Accuracy (Brawling)
* Pick One: Str (Might), or Per (Secret Doors)
* Dwarven & Common
* Speed 8 + Dex (minus armor pen.).
* Roll Twice (2D6)
2) +1 Con
3) Focus: Str (Jumping)
4) Focus: Dex (Traps)
5) Focus: Str (Intimidation)
6) Weapon Group: Spears
7) Focus: Str (Smithing)
8) Fighting +1
9) Weapon Group: Bludgeons
10) Focus: Dex (Lock Picking)
11) Focus: Willpower (Courage)
12) +1 Dexterity


I modified the format a bit of the races in the core Fantasy Age book.  I added some more random results and removed Dark Sight (I am going to push for torch and lantern use as well as bring in more of the fear of the dark).

#FantasyAge