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Saturday, November 7, 2026

New BRP Skyrealms of Jorune Hack (Part I: Characteristics & Skills)

 


Last Update: 11/8/26

I'm back to the madness of converting The Skyrealms of Jorune over to the newer version of BRP Basic Roleplaying. Wish me luck. I'm going over the Jorune glossary, making up a skill list, modifying stats, etc. 


PERSONAL

Name __________________ Player ____________
Species _______________ Gender ____________
Handedness _____ Height _____ Weight _____
Age ____ Move ____ Birth Moon ____________
Description ________________________________
____________________________________________
Distinctive Features ________________________
____________________________________________


CHARACTERISTICS

Color ____  Luck Roll ____
Constitution ____  Stamina Roll ____
Dexterity ____  Dodge Roll ____
Hearing ____  Listen Roll ____
Intelligence ____  Idea Roll ____
Isho ____  Insight Roll ____
Sight ____  Spot Roll ____
Size ____  Damage Mod. ____
Strength ____  Effort Roll ____

EXPERIENCE POINTS _____

HIT POINTS _____ Major Wound _____

ISHO POINTS _____ 


SKILLS (XP Bonus +1%)

COMBAT (_____)
[] Blind-fight {Tra-Sense} (1)
[] Brawl (25)
[] Energy Weapon (1)
[] Feint (5)
[] Fight Dirty (20)
[] Firearms (20)
[] Grapple / Disarm (25)
[] Heavy Weapon (10)
[] Improvised Weapon (10)
[] Martial Arts (5)
[] Melee Weapon {1H} (25)
[] Melee Weapon {2H} (15)
[] Melee Weapon {Polearms} (15)
[] Missile Weapons (15)
[] Mounted Combat (5)
[] Parry (25)
[] Quickdraw (15)
[] Rapid Reload (10)
[] Shield (30)
[] Throw (25)
[] Two Weapon Fighting (5)

COMMUNICATION (_____)
[] Bargain (5)
[] Bribe (5)
[] Command (5)
[] Fast Talk (5)
[] Interrogation (5)
[] Interrogation (1)
[] Intimidation (10)
[] Lip Reading (1)
[] Mimicry (5)
[] Perform / Music (15)
[] Persuade (15)
[] Public Speaking (10)
[] Teach (10)
[] Ventriloquism (1)

CULTURES / ETIQUETTE (_____)
[] Acubon (10)
[] Blount (40)
[] Boccord (40)
[] Bronth (40)
[] Cleash (1)
[] Corastin (10)
[] Croid (10)
[] Crugar (15)
[] Essle / Jar'Har (10)
[] Lamorri (1)
[] Muadra (40)
[] Ramian (20)
[] Salu (30)
[] Scarmis (5)
[] Shantha (1)
[] Thivin (40)
[] Thriddle (40)
[] Tologra (10)
[] Trarch (10)
[] Woffen (40)

ISHO / MOONS (_____)
[] Black {Gobey} (1)
[] Blue {Shal} (1)
[] Green {Launtra} (1)
[] Orange {Du} (1)
[] Purple {Mogen} (1)
[] Red {Desti} (1)
[] White {Tra} (1)
[] Yellow {Ebba} (1)
*Birth moon grants +10%

LANGUAGES (_____)
[] Acubon (10)
[] Blount {Abahth} (40)
[] Bronth {Boru} (40)
[] Cleash (1)
[] Corastin (10)
[] Croid (10)
[] Crugar & Cygra {Chaun-Tse} (15)
[] Essle & Jar'Har (10)
[] Human {Entren} (100)
[] Lamorri (1)
[] Ramian {Rorch-Ko} (20)
[] Salu (30)
[] Scarmis {Gee'Bo'Ko'Ushic} (5)
[] Shantha (1)
[] Sign Language (5)
[] Thivin (40)
[] Thriddle {Triddis} (40)
[] Tologra {Hotha} (10)
[] Trarch {Troffa} (10)
[] Woffen {Throwtis} (40)

LORE (_____)
[] Cle-Eshtas & Warps (1)
[] Crystals (10)
[] Folklore (30)
[] History (25)
[] Law (20)
[] Maps (15)
[] Occult (1)
[] Poisons (1)
[] Religion (30)
[] Shanthic Devices (1)

MANIPULATION (____)
[] Art (5)
[] Craft (5)
[] Dance (25)
[] Disguise (1)
[] Escape Artist (15)
[] Forgery (5)
[] Juggling (10)
[] Locks & Traps (10)
[] Repair (15)
[] Ropes & Knots (15)
[] Singing (20)
[] Slap Hands (30)
[] Sleight of Hand (5)

MENTAL (_____)
[] Appraise (15)
[] Bio-Tec (10)
[] Concentration (20)
[] Discipline & Self Control (10)
[] First Aid (30)
[] Games / Gambling (Color + INT)
[] Limilates & Medicine (5)
[] Hypnotism (1)
[] Math (20)
[] Meditate & Trance (15)
[] Research (25)
[] Strategy (1)
[] Streetwise (10)
[] Teach (20)
[] Thriddle Devices (5)

OUTDOORS (_____)
[] Animal Handling (10)
[] Boats & Sailing (15)
[] Camouflage (10)
[] Cook (30)
[] Dowsing & Find Water (5)
[] Fishing (15)
[] Herbs / Plants (15)
[] Hunting / Trapping (10)
[] Navigate (10)
[] Ride (20)
[] Survival (15)
[] Track (10)
[] Weather (20)

PHYSICAL (_____)
[] Balance (20)
[] Climb (40)
[] Contortions (5)
[] Drive (20)
[] Hide (10)
[] Jump (25)
[] Pilot (1)
[] Run (40)
[] Stealth (10)
[] Swim (25)

Thursday, July 31, 2025

Angstone: A Magical Substance

I came up with this magical substance for one of my homebrewed settings, and maybe you can use it in a game. 


Angstone Recipe:

Every cubic yard of the stuff needs the ground up bones of a cremated wizard, and the souls / spirits of at least 10 animals / people. If humanoids are used in higher concentrations the substance responds better to the ritual that shapes it. The ritual also summons a base material that is gray and clay-like from another dimension. 

The ritual takes one hour for each wizard that was used in the material, but it need not be just one wizard performing the ritual. Others can tag in as long as the ritual is continuously performed. For large Angstone structures it can take weeks, and it might require the "volunteers" from a conquered army / kingdom. 

The ritual itself invokes the true names of forgotten / slain gods and goddesses, and if the bones of saints devoted to those deities are used the ritual has a higher likelihood of being successfully completed. 

During the ritual the wizard chanting can shape the substance that appears gray into any shape imaginable that often can defy the laws of physics and be painful for mortal eyes to stare long at. Once the ritual is performed successfully the structure takes on a dull black appearance that absorbs most light. Doorways and windows must be thought of during this process, as it cannot be shaped or destroyed afterward. 

Large enough structures will bend leylines and other such magical energy lines to them and alter the magical landscape / environment / spirit world.

Wednesday, November 13, 2024

BRP Basic Roleplaying Allegiance System for the Gods of The Kingdoms of Kalamar

 

Hello again folks,

Here is what I came up with for a Basic Roleplaying style Allegiance system for the gods in the Kingdoms of Kalamar setting. I have yet to use it, and I will have to look around online to see if anyone has some examples of how this all should work. I have a feeling this is a mite... more complex than just say Law vs. Neutrality vs. Chaos that seems to be popular with this method. I'm also not sure exactly which gods should be opposite of each other from left to right, but I just went with how they were in alphabetical order (the gods can sue me). hehe.

Here is a link to the PDF.

https://drive.google.com/file/d/1DS1lZkZpGq-5-dn-yz1xHR1uVzYWS3ss/view?usp=sharing

Revised Big BRP D100 Skill List + Hearing & Sight, Kingdoms of Kalamar

 


Hello everyone, 

I find myself making another revised list of BRP skills for a possible Kingdoms of Kalamar game. I took what I made up for my Skyrealms of Jorune campaign and tried to make it more fantasy-based. I need to work on another character sheet for the Allegiance to all of the gods in the setting, but it is looking pretty good so far. Some of the skills I have included don't have BRP rules for them just yet, but this will probably end up being a solo campaign so I can flesh it out over time. Honestly, when I run BRP I try to make it as skills-based as possible. I might not ever need a Meditation skill... but it's there just in case. As an old Rolemaster player I guess I tend to like a big ole list of skills. :)

I took an idea from Dungeon World which says that you get XP from failure as well as success, so if any skill is used it is eligible for a percentage increase at the end of the session. This increase is only +1% however which is a slower progression than standard BRP. I thought it was a good trade off. There is some influence from D&D and standard fantasy tropes for some of the skills, and I took some ideas from High Adventure Roleplaying too. Here is what I have so far. 

I also like the idea of Category Bonuses as a quick way to boost a chunk of skills, so that is included as well. Enjoy.


Front Character Sheet: 

https://drive.google.com/file/d/1yUt1T_7qNu0s_3tzA3BJYy75wQQzYkA8/view?usp=sharing

 

Skill Sheet: 

https://drive.google.com/file/d/1m1D60V2fHIhiUDVZFNDBiKBpfMC8xqYY/view?usp=sharing

 

Skill List in Plain Text:

COMBAT (_____)
 1H Melee Weapons (25)
 2H Melee Weapons (20)
 Ambushing (10)
 Archery / Bows (15)
 Blind-fighting (1)
 Brawling / Unarmed (25)
 Charging (20)
 Dirty Fighting (20)
 Disarming (5)
 Feint (5)
 Grappling / Wrestling (25)
 Improvised Weapons (10)
 Kicking / Leg Sweeps (10)
 Mounted Combat (5)
 Parrying with Weapon (25)
 Polearm / Spears (15)
 Quickdraw (15)
 Rapid Reload (10)
 Shield (Parry) (30)
 Throwing (25)
 Tripping

COMMUNICATIONS (_____)
 Bartering / Haggling (15)
 Bribe / Bureaucracy (5)
 Command / Leadership (5)
 Diplomacy / Persuade (15)
 Fast Talk / Trickery (5)
 Gather Info. / Rumors (5)
 Interrogation / Torture (5)
 Intimidation (10)
 Language: Common (100)
 Language: ___________ (1)
 Language: ___________ (1)
 Language: ___________ (1)
 Language: ___________ (1)
 Language: ___________ (1)
 Language: ___________ (1)
 Lie / Spot Lie (20)
 Lip Reading (1)
 Mimicry (5)
 Public Speaking (10)
 Sign Language (5)
 Storytelling (10)
 Thieves’ Cant (1)
 Ventriloquism (1)

CULTURES (_____)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)

 LORE (_____)
 Alchemy / Potions (1)
 Arcane / Occult (1)
 Artifacts (5)
 Crystals / Minerals (5)
 Folklore / Myth (30)
 Heraldry / Flags (15)
 History (20)
 Law (10)
 Maps / Geography (15)
 Poisons (5)
 Religion (35)

MANIPULATION (____)
 Art: ___________ (10)
 Art: ___________ (10)
 Calligraphy (10)
 Conceal Item (10)
 Craft: ____________ (10)
 Craft: ____________ (10)
 Craft: ____________ (10)
 Craft: ____________ (10)
 Dancing (25)
 Disarming Traps (10)
 Disguise (5)
 Escape Artist (15)
 Forgery (5)
 Juggling (10)
 Lock Picking (10)
 Play Music Instruments (15)
 Pick Pockets / Thievery (10)
 Repair (15)
 Ropes & Knots (15)
 Singing (20)
 Scrounging Food (20)
 Sleight of Hand / Tricks (5)

MENTAL (_____)
 Appraise (15)
 Concentration (25)
 Games / Gambling (35)
 Healing / First Aid (30)
 Hypnotism (1)
 Identify Magic Item (1)
 Meditation / Trance (15)
 Research (25)
 Self Control (10)
 Spellcasting: Arcane (1)
 Spellcasting: Divine (1)
 Strategy / War (10)
 Streetwise (10)
 Teaching (20)

OUTDOORS (_____)
 Animal Handling (15)
 Boating (15)
 Camouflage (5)
 Camping / Firestarting (20)
 Cold / Heat Survival (20)
 Cooking / Foraging (30)
 Dowsing (10)
 Fauna / Animal (10)
 Farming (20)
 Fishing (15)
 Flora / Plants (15)
 Hunting / Trapping (10)
 Navigation / Stars (10)
 Riding (20)
 Sailing / Sea Legs (15)
 Sense Ambush (10)
 Tracking (10)
 Weather (20)

PHYSICAL (_____)
 Balancing (20)
 Blending-in / Crowds (30)
 Climbing (40)
 Contortions (5)
 Driving / Teamster (20)
 Hiding (10)
 Jumping (25)
 Running (40)
 Stalking / Stealth (10)
 Swimming / Diving (35)


 

 

Saturday, August 3, 2024

RPGaDay 2024: Days 1 - 3

 


#RPGaDay #RPGaDay2024 

Day 1: My first RPG bought this year was either some Dungeon Crawl Classics adventures, or a POD copy of the 2nd Edition AD&D Player's Handbook. I forget. 

Day 2: My most recently played RPG was in a sci-fantasy DCC campaign. My two-headed character is an agent of chaos in a setting that is on a giant space turtle. :)

Day 3: My most often played RPG is either the Rolemaster Standard System or D&D 3rd/3.5.


Monday, February 19, 2024

Bestiary Project: Making a Monster Manual from Scratch

*Last Update 4/19/25*

I had some old photo albums that I bought at estate sales and secondhand stores that had some sweet old paper in them. Those pages had a great texture and I've always wanted to make something out of them.

Update: I found an A5 3-ring binder for them. :)



I rough cut two A5 sized sheets from the larger pages, and then trimmed them down with an old school slicer-dicer that I found a few years back. 


After all of that slicing & dicing I got out a marker pen and went to work. I messed up in a few places, but here is my first monster. :)


Here is a weird hopping flightless bird.


I messed up that M. Lol.


Look at this quirky lil goofball monster.


I based the drawing off an old school illustration.


Here is the original: 


Another odd floating sack of nonsense.


Those pseudopods... didn't turn out quite right. Haha.


He never skips antler day...


I saw a Call of Cthulhu image posted a few weeks back that inspired this guy.


My version of the Intellect Devourer.


Apparently a magic-user named Xasu made this disgusting thing...


It's got legs and it forgets how to use them... 


Who needs a decapitation fungus? Lol


The Yunth







Sunday, July 16, 2023

Recap 3: AD&D Ice World "Ice Crabs"

 


Dungeon Master: Bill (running his first campaign ever)

Characters & Players:

Bolus II (Male Human Ranger) - BJ

Fern (Female Elf Ranger) - Steve

Kallik of Clan Boarfrost (Male Dwarven Druid) - Tim

Tazgah (Male Elf Wizard) - Wes

Yanni (Male Yeti Barbarian/Ranger) - George

NPCs:

Alvin the Archmage


*Sorry for how long it took me to type this up guys. This is the recap from June's session.*


Alvin invited the characters to visit and he permanently enchanted several of the characters' weapons. Kallik was gifted with a White Dragon Scale shield. The group also was given a stone that could summon Alvin in a dire emergency. 

The Archmage announced his full retirement from adventuring and feasted on mammoth ribs slathered with sweet & spicy sauces. 

The group decided to head toward some Ice Imps to take care of them bit on the way there they were attacked by hungry ice crabs with vorpal claws... eek! Luckily everyone kept their heads. They collected the crab parts to later devour and/or trade to Alvin.

They found the crude stone structure of the Ice Imps and faced their extraplanar Ice shards that they could spit from their mouths. They killed 8 of them and then went after some of the eerie Frostfolk next.

On the way to the Frostfolk some vicious Bugbears ambushed us. Thanks to a local storm and a Call Lightning spell, as well as the Yeti summoning 2 White Dragons... they were easily vanquished.

The group plans on wiping out the rest of the troubled areas described by Alvin in the coming weeks, they they returned to their keep called Luchien's Demise.



Tuesday, June 6, 2023

Random Fantasy Chess Piece Table (for an Alice in Wonderland RPG Campaign)

 




D100

1-2 King (B)

3-4 King (W)

5-8 Queen (B)

9-12 Queen (W)

13-17 Rook, Left (B)

18-22 Rook, Right (B)

23-27 Rook, Left (W)

28-32 Rook, Right (W)

33-36 Archbishop (B)

37-40 Bishop (B)

41-44 Archbishop (W)

45-49 Bishop (W)

50-55 Knight General (B)

56-61 Knight (B)

62-67 Knight General (W)

68-73 Knight (W)

74-86 Pawn (B) [Roll 1D8 for #]

87-99 Pawn (W) [Roll 1D8 for #]

100 Pick Any or Choose ALL



I'm going to be running a Wonderland game soon and I hope to have some fun with random Chess pieces... :)


Random Chess Movement 

2D6

2 Queen

3-5 Bishop

6 Knight

7 Pawn/King 

8 Knight 

9-11 Rook

12 Queen