I have been slowing drawing monsters for my YouTube RPG Brigade Megadungeon Project. Here are a few of the latest ones.
Rest in peace David A. Tramier (The Ratfolk drawing is me doodling up the Lycanthropy drawing in the AD&D Monster Manual).
Here is a Yuanti that is also from AD&D.
This one is just a random chaotic monster that I have dubbed a Walking Nightmare aka Fry Head. hehe.
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Friday, April 18, 2014
Monday, April 7, 2014
LLAECRCS: Labyrinth Lord Advanced Edition Companion / AD&D Race Creation System
I have no idea if this is a good way to go about making Advanced Edition
Companion / AD&D races, but this is what I came up with.
I'm sure that there are other abilities, limitations, restrictions,
flaws, etc. but I think this is a pretty thorough list. If you have any
suggestions put them down below. Thanks.
The idea that I came up with was to have the values of the positive special abilities balance out with the negative costs of the various flaws, restrictions, limitations, etc. so that the end racial point total equals zero.
Race Special Ability Values
AC Bonus +1 vs. Certain Races (+10)
Attack Bonus to hit +1 (+10)
Attack Bonus to hit +2 (+20)
Class Level Limits Increased [For each Plus 2 levels beyond the 10 per available Class Average] (+10)**
Damage Reduction 1 (+20)
Damage Reduction 2 (+40)
Double Damage Dealt (+30)
Dwarf & Gnome Abilities, 2 in 6 chance to detect traps, false walls, hidden construction, etc. (+10)
Elven Detect Secret Doors (+10)
Extra Spells Known at Character Creation: You know three 1st level spells and two 2nd level spells at character creation. (+10)
Familiar: The character can see through the eyes of this familiar. Spells can also be cast through the familiar as if the familiar was the caster (if the character is a Magic-User). (+10)
Hear Noise Skill Boost 1-3 (+10)
Hear Noise Skill Boost 1-5 (+20)
Hide in Nature 90% (+20)
Hide in Nature 50% (+10)
Hit Points +1 Hit Die Step (+20) [Example D4 to a D6]
Hit Points +2 Hit Die Steps (+40) [Example D4 to a D8]
Immunity to Cold/Fire/Electricity/Poison etc. (+30)
Immunity to Certain Types of Spells (+20)
Immunity to Ghoul Paralysis (+10)
Infravision 30' (+5)
Infravision 60' (+10)
Infravision 90' (+20)
Initiative +1 (+10)
Innate Fire/Cold/Electricity/etc. Damage [Like +1D6 Fire Damage Hands] [Per Appendage] (+10)
Innate Spells Once Per Day [Per Spell, 1/Day], Your Level = Magic-User Level (+20)
Languages Known 10+ (+40)
Languages Known 6-9 (+30)
Languages Known 4-5 (+20)
Languages Known 3-4 (+10)
Light Sensitivity [Normally Race also has Infravision] -2 to hit and damage in bright sunlight, -1 to hit and damage on cloudy days. Powerful light spells affect them in a similar fashion. (-20)
Light Susceptibility [Normally Race also has Infravision] -1 Penalty to hit & damage & saves (-10)
Magic Resistance 50% (+50)
Magic Resistance 40% (+40)
Magic Resistance 30% (+30)
Magic Resistance 20% (+20)
Magic Resistance 10% (+10)
Movement Increase 150% Human (+20)
Natural Armor +1 (+20)
Natural Attack [Per Attack] +1D4+Str Mod. (+5)
Natural Attack [Per Attack] +1D6+Str Mod (+10)
Natural Atack [Per Attack] +1D8+Str Mod (+20)
Racial Hatred, +1 to hit and damage (+10)
Racial Hatred, Double Damage (+20)
Resistance to Fire/Cold/Electricity/etc. 50% Less Damage (+20)
Resistance to Sleep & Charm spells 90% (+20)
Resistance to Sleep & Charm spells 50% (+10)
Saving Throw Bonuses, Dwarf Saves [+17 in total] (+30)
Saving Throw Bonuses, Gnome Saves [+13 in total] (+20)
Saving Throw Bonuses, [+8 in total] (+10)
Saving Throw Bonus, [+4 in total] (+5)
Scent Tracking 50% (+20)
Scent Tracking 30% (+10)
Set Pits, Snares, & Traps 90% (+20)
Set Pits, Snares, & Traps 50% (+10)
Snow & Ice Walking [You can walk in a surefooted fashion on the surface of snow & ice like Legolas without movement penalties or dice rolls.] (+10)
Spell Rest Time Reduced: You only need to rest for 4 hours to regain your spell slots. (+20)
Stat Modifiers +1/-1 (+20)
Stat Modifier +1 [Without Penalty To Another Stat] (+30)
Surprise Chance +1 [You Surprise Others] (+10)
Surprised Chance Decrease -1 [You are surprised less often] (+10)
Thief Skill Racial Bonuses if a Thief [Plus 20 in total] (+20)
Thief Skill Racial Bonuses if a Thief [Plus 10 in total] (+10)
Thief Skill That Increases as You Level Without Being a Thief (+20)
Tracking via Tracks 45% (+15)
Tracking via Tracks 25 % (+5)
** For this system I am assuming a 10 level limit average for each available class. So if you have 5 available classes, you have 50 levels to place in those classes. This special ability allows you to place 2 more additional levels into the available class level limits. So if you had a 10 point special ability if you have 5 available classes you could have 52 levels to place where you see fit.
Limitations, Restrictions, and Flaw Costs
Armor Restrictions (-10)
Attack / To Hit Penalty of Minus 1 with Certain Weapons (-5)
Attack / To Hit Penalty of Minus 2 with Certain Weapons (-10)
Attack / To Hit Penalty of Minus 1 with Many Weapons (-10)
Attack / To Hit Penalty of Minus 2 with Many Weapons (-20)
Bleeder/Frail: Whenever you take damage you take 1 more damage. (-20)
Blind [See Familiar above if you want them to have another way to see.] (-30)
Class Availability 2-3 Classes (-30)**
Class Availablity 4-5 Classes (-20)**
Class Availability 6-8 Classes (-10)**
Class Level +1 [If the character is of a particular Class they are considered 1 level higher] (+30)
Class Level Limits Decreased [For each Minus 2 levels below the 10 per available Class Average] (-10)**
Deaf (-30)
Fear of Something Common [Like Fear of Crossing Water] with a Paralyze Saving Throw to Negate (-10)
Fear of Something Common [Like Fear of Crossing Water] with a Paralyze Saving Throw to Negate, at a -2 Penalty (-20)
Half Damage Dealt (-20)
Hated by Types of Races, they get +1 to hit and damage against you (-10)
Hit Points -1 Hit Die Step (-20) [Example D4 to a D2]
Mute (-30)
Slower Movement 75% Human (-10)
Slower Movement 50% Human (-20)
Slower Movement 25% Human (-30)
Stat Requirements For Each Number Higher (-5) [Example 4/18]
Stat Maximum Limitation For Each Number Lowered (-5) [Example 3/17]*
Susceptibility to Fire/Cold/Electricity/etc. Double Damage (-30)
Susceptibility to Fire/Cold/Electricity/etc. 150% Damage (-15)
Susceptibility to Spells & Wands, -4 penalty to both Saving Throws (-20).
Weapon Restrictions [A Few] (-10)
Weapon Restrictions [A Bunch] (-20)
*There is no penalty if this is as a result of the +1/-1 Stat Modifier
** For this system I am assuming a 10 level limit average for each available class. So if you have 5 available classes, you have 50 levels to place in those classes. If you took the Class Level Limits Decreased option above, in the 50 level example you would have only 48 levels to place between the available Classes.
Balanced Abilities with Zero Cost
Languages Known, Race + Common Tongue (0)
No Weapon Restrictions (0)
Small Sized, Harder to Hit by Large Creatures +1 AC, Weapon Restrictions (0)
Large Sized, Easier to Hit by Small Creatures [They get +1 to hit], Large Weapons (0)
The idea that I came up with was to have the values of the positive special abilities balance out with the negative costs of the various flaws, restrictions, limitations, etc. so that the end racial point total equals zero.
Race Special Ability Values
AC Bonus +1 vs. Certain Races (+10)
Attack Bonus to hit +1 (+10)
Attack Bonus to hit +2 (+20)
Class Level Limits Increased [For each Plus 2 levels beyond the 10 per available Class Average] (+10)**
Damage Reduction 1 (+20)
Damage Reduction 2 (+40)
Double Damage Dealt (+30)
Dwarf & Gnome Abilities, 2 in 6 chance to detect traps, false walls, hidden construction, etc. (+10)
Elven Detect Secret Doors (+10)
Extra Spells Known at Character Creation: You know three 1st level spells and two 2nd level spells at character creation. (+10)
Familiar: The character can see through the eyes of this familiar. Spells can also be cast through the familiar as if the familiar was the caster (if the character is a Magic-User). (+10)
Hear Noise Skill Boost 1-3 (+10)
Hear Noise Skill Boost 1-5 (+20)
Hide in Nature 90% (+20)
Hide in Nature 50% (+10)
Hit Points +1 Hit Die Step (+20) [Example D4 to a D6]
Hit Points +2 Hit Die Steps (+40) [Example D4 to a D8]
Immunity to Cold/Fire/Electricity/Poison etc. (+30)
Immunity to Certain Types of Spells (+20)
Immunity to Ghoul Paralysis (+10)
Infravision 30' (+5)
Infravision 60' (+10)
Infravision 90' (+20)
Initiative +1 (+10)
Innate Fire/Cold/Electricity/etc. Damage [Like +1D6 Fire Damage Hands] [Per Appendage] (+10)
Innate Spells Once Per Day [Per Spell, 1/Day], Your Level = Magic-User Level (+20)
Languages Known 10+ (+40)
Languages Known 6-9 (+30)
Languages Known 4-5 (+20)
Languages Known 3-4 (+10)
Light Sensitivity [Normally Race also has Infravision] -2 to hit and damage in bright sunlight, -1 to hit and damage on cloudy days. Powerful light spells affect them in a similar fashion. (-20)
Light Susceptibility [Normally Race also has Infravision] -1 Penalty to hit & damage & saves (-10)
Magic Resistance 50% (+50)
Magic Resistance 40% (+40)
Magic Resistance 30% (+30)
Magic Resistance 20% (+20)
Magic Resistance 10% (+10)
Movement Increase 150% Human (+20)
Natural Armor +1 (+20)
Natural Attack [Per Attack] +1D4+Str Mod. (+5)
Natural Attack [Per Attack] +1D6+Str Mod (+10)
Natural Atack [Per Attack] +1D8+Str Mod (+20)
Racial Hatred, +1 to hit and damage (+10)
Racial Hatred, Double Damage (+20)
Resistance to Fire/Cold/Electricity/etc. 50% Less Damage (+20)
Resistance to Sleep & Charm spells 90% (+20)
Resistance to Sleep & Charm spells 50% (+10)
Saving Throw Bonuses, Dwarf Saves [+17 in total] (+30)
Saving Throw Bonuses, Gnome Saves [+13 in total] (+20)
Saving Throw Bonuses, [+8 in total] (+10)
Saving Throw Bonus, [+4 in total] (+5)
Scent Tracking 50% (+20)
Scent Tracking 30% (+10)
Set Pits, Snares, & Traps 90% (+20)
Set Pits, Snares, & Traps 50% (+10)
Snow & Ice Walking [You can walk in a surefooted fashion on the surface of snow & ice like Legolas without movement penalties or dice rolls.] (+10)
Spell Rest Time Reduced: You only need to rest for 4 hours to regain your spell slots. (+20)
Stat Modifiers +1/-1 (+20)
Stat Modifier +1 [Without Penalty To Another Stat] (+30)
Surprise Chance +1 [You Surprise Others] (+10)
Surprised Chance Decrease -1 [You are surprised less often] (+10)
Thief Skill Racial Bonuses if a Thief [Plus 20 in total] (+20)
Thief Skill Racial Bonuses if a Thief [Plus 10 in total] (+10)
Thief Skill That Increases as You Level Without Being a Thief (+20)
Tracking via Tracks 45% (+15)
Tracking via Tracks 25 % (+5)
** For this system I am assuming a 10 level limit average for each available class. So if you have 5 available classes, you have 50 levels to place in those classes. This special ability allows you to place 2 more additional levels into the available class level limits. So if you had a 10 point special ability if you have 5 available classes you could have 52 levels to place where you see fit.
Limitations, Restrictions, and Flaw Costs
Armor Restrictions (-10)
Attack / To Hit Penalty of Minus 1 with Certain Weapons (-5)
Attack / To Hit Penalty of Minus 2 with Certain Weapons (-10)
Attack / To Hit Penalty of Minus 1 with Many Weapons (-10)
Attack / To Hit Penalty of Minus 2 with Many Weapons (-20)
Bleeder/Frail: Whenever you take damage you take 1 more damage. (-20)
Blind [See Familiar above if you want them to have another way to see.] (-30)
Class Availability 2-3 Classes (-30)**
Class Availablity 4-5 Classes (-20)**
Class Availability 6-8 Classes (-10)**
Class Level +1 [If the character is of a particular Class they are considered 1 level higher] (+30)
Class Level Limits Decreased [For each Minus 2 levels below the 10 per available Class Average] (-10)**
Deaf (-30)
Fear of Something Common [Like Fear of Crossing Water] with a Paralyze Saving Throw to Negate (-10)
Fear of Something Common [Like Fear of Crossing Water] with a Paralyze Saving Throw to Negate, at a -2 Penalty (-20)
Half Damage Dealt (-20)
Hated by Types of Races, they get +1 to hit and damage against you (-10)
Hit Points -1 Hit Die Step (-20) [Example D4 to a D2]
Mute (-30)
Slower Movement 75% Human (-10)
Slower Movement 50% Human (-20)
Slower Movement 25% Human (-30)
Stat Requirements For Each Number Higher (-5) [Example 4/18]
Stat Maximum Limitation For Each Number Lowered (-5) [Example 3/17]*
Susceptibility to Fire/Cold/Electricity/etc. Double Damage (-30)
Susceptibility to Fire/Cold/Electricity/etc. 150% Damage (-15)
Susceptibility to Spells & Wands, -4 penalty to both Saving Throws (-20).
Weapon Restrictions [A Few] (-10)
Weapon Restrictions [A Bunch] (-20)
*There is no penalty if this is as a result of the +1/-1 Stat Modifier
** For this system I am assuming a 10 level limit average for each available class. So if you have 5 available classes, you have 50 levels to place in those classes. If you took the Class Level Limits Decreased option above, in the 50 level example you would have only 48 levels to place between the available Classes.
Balanced Abilities with Zero Cost
Languages Known, Race + Common Tongue (0)
No Weapon Restrictions (0)
Small Sized, Harder to Hit by Large Creatures +1 AC, Weapon Restrictions (0)
Large Sized, Easier to Hit by Small Creatures [They get +1 to hit], Large Weapons (0)
Wednesday, April 2, 2014
A Bunch of Weird Monster Drawings II
So it seems I have some more old drawings lurking on my laptop waiting to pounce on your feet that are hanging off of your bed... Hopefully some of you can use this nightmare fuel for your games. :)
I think of this one as some sort of corpse worm. That, or it is eating the inside of your ear canal right now.
This is the face of... something. This was one of the last drawings that I did with mechanical pencil. I prefer drawing with just a ball-point pen these days.
A rock elemental.
I had this idea of repeating the same humanoid shape over and over again in different ways to make up a creature. This was the result. This one may end up in a RPG supplement but I'm not sure. I sent it in awhile ago. I think it may end up being a Dungeon Crawl Classics Patron.
I sent this one in to the same RPG author and it may be a Dungeon Crawl Classics Patron as well. Worship it... or else!
I just drew the next 2 up last night. I'm working on populating my level for my YouTube RPG Brigade Megadungeon Project. This is the creature with a teleporting mouth that gets you in and out of the level to send you to other levels. This one may end up in Theater of the Mind Magazine.
http://rpg.drivethrustuff.com/browse.php?manufacturers_id=4531
A bunch of these things live in a chasm in the center of the dungeon and they mutter in unison. Every "turn" (not every round) characters need to make a saving throw or they have to roll a 1D6.
1) Walk slowly until you fall in the chasm.
2-3) Stand in one place for 1D6 minutes.
5-6) Fall into a deep slumber for 1D6 hours.
That's all that I have for now. Have a good one. Cya.
I think of this one as some sort of corpse worm. That, or it is eating the inside of your ear canal right now.
This is the face of... something. This was one of the last drawings that I did with mechanical pencil. I prefer drawing with just a ball-point pen these days.
A rock elemental.
I had this idea of repeating the same humanoid shape over and over again in different ways to make up a creature. This was the result. This one may end up in a RPG supplement but I'm not sure. I sent it in awhile ago. I think it may end up being a Dungeon Crawl Classics Patron.
I sent this one in to the same RPG author and it may be a Dungeon Crawl Classics Patron as well. Worship it... or else!
I just drew the next 2 up last night. I'm working on populating my level for my YouTube RPG Brigade Megadungeon Project. This is the creature with a teleporting mouth that gets you in and out of the level to send you to other levels. This one may end up in Theater of the Mind Magazine.
http://rpg.drivethrustuff.com/browse.php?manufacturers_id=4531
A bunch of these things live in a chasm in the center of the dungeon and they mutter in unison. Every "turn" (not every round) characters need to make a saving throw or they have to roll a 1D6.
1) Walk slowly until you fall in the chasm.
2-3) Stand in one place for 1D6 minutes.
5-6) Fall into a deep slumber for 1D6 hours.
That's all that I have for now. Have a good one. Cya.
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