I plan on running a Dolmenwood hexcrawl campaign eventually, so I've been looking over a variety of OSR systems to use as a chassis to bolt house rules onto. I've always liked Labyrinth Lord and my players tend to like AD&D, so here I am tinkering on classes.
I plan on having the players use the core human classes (cleric, fighter, magic-user, and thief) and a non-magical explorer/ranger class. I want to give them a few extra abilities, and tweak them a bit.
Prime Requisite: STR
Hit Dice: 1D10
Saving Throws: Same As LL Fighter
Fighters can use any armor or weapons. At various levels they get a variety of abilities. At first level they can sacrifice a shield to negate all damage from one attack. They get better at opening doors with force at levels 2 and 6. At 3rd level when a fighter kills an enemy they get a free attack on another target in melee range. They can specialize with a weapon at levels 4 and 8 which grants them a +1 bonus and +2 to damage with it. At levels 5 and 10 the fighter gets additional attacks per round. At levels 7 and 9 fighters deal a dice of extra damage each time they hit.
|0||1||10 HP||Splintered Shields|
|2,035||2||2D10||Open Door +1|
|8,125||4||4D10||Weapon Specialty I|
|16,251||5||5D10||Two Attacks / Rnd.|
|32,501||6||6D10||Open Door +2|
|62,001||7||7D10||Extra Dmg. +1D6|
|120,001||8||8D10||Weapon Specialization II|
|240,001||9||9D10||Extra Dmg. +1D8|
|360,001||10||10D10||Three Attacks / Rnd.|