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Sunday, February 5, 2023

BRP Skyrealms of Jorune (Part 15: Lamorri Powers)

 


My buddy Bill Coulson has a character in my Skyrealms of Jorune campaign who was infected/corrupted by ancient Lamorri skull. These powers are a result of that as well as him dabbling with evil Lamorri tech... The idea is that each power is "free" but with every use of each power the danger to the caster of having their DNA altered increases... Most of those mutations will be vile, but I'm going to sprinkle in some good ones too on a future random table.

Lamorri Powers:

*Alter Flesh
*Destroy Cle-Eshta or Warp
*Dominate Being (Cleash, Corastin, Croid, Ramian, Skarmis, or Thriddle)
*Muadra's Bane
*Poison Isho
*Ray of Mutation
*Remove Disease & Neutralize Poison
*Shan-Theel (Dark Shantha)
*Shape Stone & Warp Metal
*Slaughter Isho

[Evids of the Shantha are resistant or immune to Lamorri powers].

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ALTER FLESH
Range: Touch
Mutation Chance: 1% (+1% per use).
If the touched living being fails a Con/Stamina roll then one random part of the creature changes into another living physical biological form that has the same mass. This power cannot kill, but it can make many unfortunate changes to the creature.

DESTROY CLE-ESHTA OR WARP
Area: 10 meters
Range: 30 meters
Mutation Chance: 1% (+5% per use).

Lamorri energy completely severs the magical pathway between teleporting Cle-Eshtas, gateways, portals, warps, etc. A massive expenditure of Isho is needed to reestablish the pathway.

DOMINATE BEING (Cleash, Corastin, Croid, Ramian, Scarmis, or Thriddle)
Range: 30 meters
Mutation Chance: 1% (+2% per use).

If you win a test of Intelligence vs. Intelligence on the Resistance Table you can control the actions of any Cleash, Corastin, Croid, Ramian, Scarmis, or Thriddle being through a telepathic link that you establish with the subject’s mind. You can force the subject to perform as you desire for a full day, within the limits of its abilities.

Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival. Giving a dominated creature a new command takes one action. Obviously self-destructive orders are not carried out.

MUADRA'S BANE
Range: 100 meters
Mutation Chance: 1% (+4% per use).
If you win a test of Intelligence vs. Intelligence on the Resistance Table vs. a targeted Muadra they will have all of tgeir Isho ripped from them, and it will be infused with corrupting Lamorri energy. If they fail a Con/Stamina roll they die. Those that survive being filled with Lamorri energy will not be able to cast any Dyshas for 1D6 days.

POISON ISHO
Area: 100 meter radius centered on the caster
Mutation Chance: 1% (+2% per use).

All ambient Isho in the area is poisoned. The energy will eventually return to nornal in the area but it will take 1D4 days to do so. Beings that attempt to cast Dyshas in the area will need to try to resist the poisoned energy with an Isho/Empathy roll (albeit with a 30% penalty). If the roll succeeds they avoid the poison effect. Those that fail can't cast Dysha for 1D4 days. Two successful Moon Isho skill rolls are necessary to cast a Dysha in the area.

RAY OF MUTATION
Range: 50 meters
Mutation Chance: 1% (+2% per use).

Those creatures who are hit with this ray and fail a Con/Stamiba roll will manifest a painful random Mutation over the course of the next 1D10 rounds. Roll on the Mutation Table.

REMOVE DISEASE & NEUTRALIZE POISON
Range: Touch
Mutation Chance: 1% (+1% per use).

One disease is removed or type of poison is neutralized in the victim that the caster touches. That creature is immune to that disease or poison from now on.

SHAN-THEEL (DARK SHANTHA)
Range: 100 meters
Mutation Chance: 1% (+5% per use).
If you win a test of Intelligence vs. Intelligence on the Resistance Table vs. a targeted Shantha it will have all of its Isho ripped from it, and it will be infused with corrupting Lamorri energy. The Shantha's flesh will violently be changed. It will obey the caster even to the point of death for 1D4 days. After that the Dark Shantha will flee to follow its own twisted will.

SHAPE STONE & WARP METAL
Range: 50 meters
Mutation Chance: 1% (+1% per use).

The caster can make any type of stone change shape into any other form with the same equal mass and volume. The stone will harden into its new shape in 1D10 minutes. Any form of metal can also be warped into a new shape, but this is mostly used to turn weapons into unusable hunks of metal.

SLAUGHTER ISHO
Area: 50 meter radius centered on the caster
Mutation Chance: 1% (+3% per use).

All ambient Isho in the area is destroyed. The energy will eventually return to the area but it will take 1D4 days to do so. Living beings in the area can attempt to resist having all of their Isho ripped from them if they make a successful Isho/Empathy roll.


2 comments:

  1. Tantanius Engelsmith here...
    Like I've been saying, that's the problems you have with that hippy dippy Isho crap.
    I'm strictly an Earth-Tec guy, remember😉😉

    Are we still playing Sunday? Let me know so I get into character👍👍

    ReplyDelete
    Replies
    1. Hehe, you gotta watch out for those mystical weird powers...

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