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Thursday, July 31, 2025

Angstone: A Magical Substance

I came up with this magical substance for one of my homebrewed settings, and maybe you can use it in a game. 


Angstone Recipe:

Every cubic yard of the stuff needs the ground up bones of a cremated wizard, and the souls / spirits of at least 10 animals / people. If humanoids are used in higher concentrations the substance responds better to the ritual that shapes it. The ritual also summons a base material that is gray and clay-like from another dimension. 

The ritual takes one hour for each wizard that was used in the material, but it need not be just one wizard performing the ritual. Others can tag in as long as the ritual is continuously performed. For large Angstone structures it can take weeks, and it might require the "volunteers" from a conquered army / kingdom. 

The ritual itself invokes the true names of forgotten / slain gods and goddesses, and if the bones of saints devoted to those deities are used the ritual has a higher likelihood of being successfully completed. 

During the ritual the wizard chanting can shape the substance that appears gray into any shape imaginable that often can defy the laws of physics and be painful for mortal eyes to stare long at. Once the ritual is performed successfully the structure takes on a dull black appearance that absorbs most light. Doorways and windows must be thought of during this process, as it cannot be shaped or destroyed afterward. 

Large enough structures will bend leylines and other such magical energy lines to them and alter the magical landscape / environment / spirit world.

Wednesday, November 13, 2024

BRP Basic Roleplaying Allegiance System for the Gods of The Kingdoms of Kalamar

 

Hello again folks,

Here is what I came up with for a Basic Roleplaying style Allegiance system for the gods in the Kingdoms of Kalamar setting. I have yet to use it, and I will have to look around online to see if anyone has some examples of how this all should work. I have a feeling this is a mite... more complex than just say Law vs. Neutrality vs. Chaos that seems to be popular with this method. I'm also not sure exactly which gods should be opposite of each other from left to right, but I just went with how they were in alphabetical order (the gods can sue me). hehe.

Here is a link to the PDF.

https://drive.google.com/file/d/1DS1lZkZpGq-5-dn-yz1xHR1uVzYWS3ss/view?usp=sharing

Revised Big BRP D100 Skill List + Hearing & Sight, Kingdoms of Kalamar

 


Hello everyone, 

I find myself making another revised list of BRP skills for a possible Kingdoms of Kalamar game. I took what I made up for my Skyrealms of Jorune campaign and tried to make it more fantasy-based. I need to work on another character sheet for the Allegiance to all of the gods in the setting, but it is looking pretty good so far. Some of the skills I have included don't have BRP rules for them just yet, but this will probably end up being a solo campaign so I can flesh it out over time. Honestly, when I run BRP I try to make it as skills-based as possible. I might not ever need a Meditation skill... but it's there just in case. As an old Rolemaster player I guess I tend to like a big ole list of skills. :)

I took an idea from Dungeon World which says that you get XP from failure as well as success, so if any skill is used it is eligible for a percentage increase at the end of the session. This increase is only +1% however which is a slower progression than standard BRP. I thought it was a good trade off. There is some influence from D&D and standard fantasy tropes for some of the skills, and I took some ideas from High Adventure Roleplaying too. Here is what I have so far. 

I also like the idea of Category Bonuses as a quick way to boost a chunk of skills, so that is included as well. Enjoy.


Front Character Sheet: 

https://drive.google.com/file/d/1yUt1T_7qNu0s_3tzA3BJYy75wQQzYkA8/view?usp=sharing

 

Skill Sheet: 

https://drive.google.com/file/d/1m1D60V2fHIhiUDVZFNDBiKBpfMC8xqYY/view?usp=sharing

 

Skill List in Plain Text:

COMBAT (_____)
 1H Melee Weapons (25)
 2H Melee Weapons (20)
 Ambushing (10)
 Archery / Bows (15)
 Blind-fighting (1)
 Brawling / Unarmed (25)
 Charging (20)
 Dirty Fighting (20)
 Disarming (5)
 Feint (5)
 Grappling / Wrestling (25)
 Improvised Weapons (10)
 Kicking / Leg Sweeps (10)
 Mounted Combat (5)
 Parrying with Weapon (25)
 Polearm / Spears (15)
 Quickdraw (15)
 Rapid Reload (10)
 Shield (Parry) (30)
 Throwing (25)
 Tripping

COMMUNICATIONS (_____)
 Bartering / Haggling (15)
 Bribe / Bureaucracy (5)
 Command / Leadership (5)
 Diplomacy / Persuade (15)
 Fast Talk / Trickery (5)
 Gather Info. / Rumors (5)
 Interrogation / Torture (5)
 Intimidation (10)
 Language: Common (100)
 Language: ___________ (1)
 Language: ___________ (1)
 Language: ___________ (1)
 Language: ___________ (1)
 Language: ___________ (1)
 Language: ___________ (1)
 Lie / Spot Lie (20)
 Lip Reading (1)
 Mimicry (5)
 Public Speaking (10)
 Sign Language (5)
 Storytelling (10)
 Thieves’ Cant (1)
 Ventriloquism (1)

CULTURES (_____)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)
 Culture:___________ (20)

 LORE (_____)
 Alchemy / Potions (1)
 Arcane / Occult (1)
 Artifacts (5)
 Crystals / Minerals (5)
 Folklore / Myth (30)
 Heraldry / Flags (15)
 History (20)
 Law (10)
 Maps / Geography (15)
 Poisons (5)
 Religion (35)

MANIPULATION (____)
 Art: ___________ (10)
 Art: ___________ (10)
 Calligraphy (10)
 Conceal Item (10)
 Craft: ____________ (10)
 Craft: ____________ (10)
 Craft: ____________ (10)
 Craft: ____________ (10)
 Dancing (25)
 Disarming Traps (10)
 Disguise (5)
 Escape Artist (15)
 Forgery (5)
 Juggling (10)
 Lock Picking (10)
 Play Music Instruments (15)
 Pick Pockets / Thievery (10)
 Repair (15)
 Ropes & Knots (15)
 Singing (20)
 Scrounging Food (20)
 Sleight of Hand / Tricks (5)

MENTAL (_____)
 Appraise (15)
 Concentration (25)
 Games / Gambling (35)
 Healing / First Aid (30)
 Hypnotism (1)
 Identify Magic Item (1)
 Meditation / Trance (15)
 Research (25)
 Self Control (10)
 Spellcasting: Arcane (1)
 Spellcasting: Divine (1)
 Strategy / War (10)
 Streetwise (10)
 Teaching (20)

OUTDOORS (_____)
 Animal Handling (15)
 Boating (15)
 Camouflage (5)
 Camping / Firestarting (20)
 Cold / Heat Survival (20)
 Cooking / Foraging (30)
 Dowsing (10)
 Fauna / Animal (10)
 Farming (20)
 Fishing (15)
 Flora / Plants (15)
 Hunting / Trapping (10)
 Navigation / Stars (10)
 Riding (20)
 Sailing / Sea Legs (15)
 Sense Ambush (10)
 Tracking (10)
 Weather (20)

PHYSICAL (_____)
 Balancing (20)
 Blending-in / Crowds (30)
 Climbing (40)
 Contortions (5)
 Driving / Teamster (20)
 Hiding (10)
 Jumping (25)
 Running (40)
 Stalking / Stealth (10)
 Swimming / Diving (35)


 

 

Saturday, August 3, 2024

RPGaDay 2024: Days 1 - 3

 


#RPGaDay #RPGaDay2024 

Day 1: My first RPG bought this year was either some Dungeon Crawl Classics adventures, or a POD copy of the 2nd Edition AD&D Player's Handbook. I forget. 

Day 2: My most recently played RPG was in a sci-fantasy DCC campaign. My two-headed character is an agent of chaos in a setting that is on a giant space turtle. :)

Day 3: My most often played RPG is either the Rolemaster Standard System or D&D 3rd/3.5.


Monday, February 19, 2024

Bestiary Project: Making a Monster Manual from Scratch

*Last Update 4/19/25*

I had some old photo albums that I bought at estate sales and secondhand stores that had some sweet old paper in them. Those pages had a great texture and I've always wanted to make something out of them.

Update: I found an A5 3-ring binder for them. :)



I rough cut two A5 sized sheets from the larger pages, and then trimmed them down with an old school slicer-dicer that I found a few years back. 


After all of that slicing & dicing I got out a marker pen and went to work. I messed up in a few places, but here is my first monster. :)


Here is a weird hopping flightless bird.


I messed up that M. Lol.


Look at this quirky lil goofball monster.


I based the drawing off an old school illustration.


Here is the original: 


Another odd floating sack of nonsense.


Those pseudopods... didn't turn out quite right. Haha.


He never skips antler day...


I saw a Call of Cthulhu image posted a few weeks back that inspired this guy.


My version of the Intellect Devourer.


Apparently a magic-user named Xasu made this disgusting thing...


It's got legs and it forgets how to use them... 


Who needs a decapitation fungus? Lol


The Yunth







Sunday, July 16, 2023

Recap 3: AD&D Ice World "Ice Crabs"

 


Dungeon Master: Bill (running his first campaign ever)

Characters & Players:

Bolus II (Male Human Ranger) - BJ

Fern (Female Elf Ranger) - Steve

Kallik of Clan Boarfrost (Male Dwarven Druid) - Tim

Tazgah (Male Elf Wizard) - Wes

Yanni (Male Yeti Barbarian/Ranger) - George

NPCs:

Alvin the Archmage


*Sorry for how long it took me to type this up guys. This is the recap from June's session.*


Alvin invited the characters to visit and he permanently enchanted several of the characters' weapons. Kallik was gifted with a White Dragon Scale shield. The group also was given a stone that could summon Alvin in a dire emergency. 

The Archmage announced his full retirement from adventuring and feasted on mammoth ribs slathered with sweet & spicy sauces. 

The group decided to head toward some Ice Imps to take care of them bit on the way there they were attacked by hungry ice crabs with vorpal claws... eek! Luckily everyone kept their heads. They collected the crab parts to later devour and/or trade to Alvin.

They found the crude stone structure of the Ice Imps and faced their extraplanar Ice shards that they could spit from their mouths. They killed 8 of them and then went after some of the eerie Frostfolk next.

On the way to the Frostfolk some vicious Bugbears ambushed us. Thanks to a local storm and a Call Lightning spell, as well as the Yeti summoning 2 White Dragons... they were easily vanquished.

The group plans on wiping out the rest of the troubled areas described by Alvin in the coming weeks, they they returned to their keep called Luchien's Demise.



Tuesday, June 6, 2023

Random Fantasy Chess Piece Table (for an Alice in Wonderland RPG Campaign)

 




D100

1-2 King (B)

3-4 King (W)

5-8 Queen (B)

9-12 Queen (W)

13-17 Rook, Left (B)

18-22 Rook, Right (B)

23-27 Rook, Left (W)

28-32 Rook, Right (W)

33-36 Archbishop (B)

37-40 Bishop (B)

41-44 Archbishop (W)

45-49 Bishop (W)

50-55 Knight General (B)

56-61 Knight (B)

62-67 Knight General (W)

68-73 Knight (W)

74-86 Pawn (B) [Roll 1D8 for #]

87-99 Pawn (W) [Roll 1D8 for #]

100 Pick Any or Choose ALL



I'm going to be running a Wonderland game soon and I hope to have some fun with random Chess pieces... :)


Random Chess Movement 

2D6

2 Queen

3-5 Bishop

6 Knight

7 Pawn/King 

8 Knight 

9-11 Rook

12 Queen






Sunday, June 4, 2023

Recap 2: AD&D Ice World "Rod of Orcus"

 


Dungeon Master: Bill (running his first campaign ever)

Characters & Players:

Bolus II (Male Human Ranger) - BJ

Fern (Female Elf Ranger) - Steve

Kallik of Clan Boarfrost (Male Dwarven Druid) - Tim

Tazgah (Male Elf Wizard) - Wes

Yanni (Male Yeti Barbarian/Ranger) - George

NPCs:

Alvin the Archmage, and Luchien (Evil Wizard)


The characters started out in the town of Ranier. We learned from a group of Yetis that the Evil Wizard in the North was named Luchien. They Aldo told us about 3 Frost Giants that were killing their folk and poaching their polar bears. 

Alvin gave us a chemical to dip our arrows and weapons into that ignited upon contact with blood or other liquids. Those later were a big help when the fighting began. I thought that was a neat tweak to the burning arrow idea.

On the way to the Yeti compound / settlement a White dragon was seen flying overhead with a rider on its back (Alvin). It landed in front of us before 3 smilodons / sabertooth tigers could ambush us. Kellik the druid and Tazgah the mage held them in place with spells while the others slaughtered them. We harvested the teeth and Alvin kept and preserved the meat for his "kitties."


When we arrived at the Yeti Settlement the damage done by the Giants was evident. They had taken many polar bears and their deep tracks in the snow were easy to spot. Igloos were smashed and the inhabitants were scared. We followed the tracks to the caves where they lived and attacked them at night when they were asleep. Using a lot of calories, summond mammoths, and having an enlarged Yanni the Yeti jump on them from above proved to be effective at killing them. 

Returning victorious to the town enlivened the yetis and Alvin replaced their missing polar bears by summoning swarms of bears and transforming them. In thanks they told us of Luchien and where his wizard's Keep was far to the North of where the elves live. Luchien was an exiled Elf who made a pact with Orcus.

In the town of Ranier, the Elves told us where Luchien's castle was located which was far North of their Elven settlement. He was a banished Elf for committing various Necromantic crimes. The group stayed in town for 2 days to recuperate and then they headed to go see the Evil Wizard.

Three snow leopards appeared in front of the sled the characters were riding and with arrows and a Flaming Sphere they were quickly dispatched. Alvin, traveling with us, collected their corpses to later feed his Kitties (White Dragons).

When they arrived at the Elven town of Tarathiel its tall glass towers and green decor was breathtaking. It looked like magic was heavily used to construct the buildings as well. After some exploring Kallik the Dwarf Cleric thought it was wise to check in with the local temple which happened to be devoted to the moon goddess Seldarine (moon, dreams, moon, mysteries, secrets, and travel). They learned more about Luchien's Keep which was 10 miles from town, and the characters were given some Elven guides and guards to help them remove the keep's inhabitant. They wanted the Undead scourge removed from their lands. The characters wondered why they were able to repel the magic-enhanced Undead for so long since the Evil Wizard was so close to their town. They guessed it was due to some powerful ritual or buried magical circle that surrounded the town.

Alvin (the Good Wizard) went in first to duel with Luchien and to attempt to sever his pact with the Demon Lord Orcus. The characters went in after and slaughtered a horde of skeletal zombies thanks to some spells that held most of them in place (Hold Humanoid & Web) cast by Kellik the Dwarf Cleric and Tazgah the Elven Wizard.

As the group was chopping up and burning the corpses another wave of Undead assaulted us and then suddenly they just... fell over. It seemed that Alvin had won his wizard duel because all of the energy propelling the Undead to move simply seemed to instantly run out.

Stacks of gold were found at the top of Luchien's Keep, the arcane device that had fueled the Undead was banished to another plane of existence, as well as the device needed to talk to Orcus. The group guessed that Alvin kept the Rod of Orcus... but they weren't about to ask such a high level Archmage about that fact. hehe. 


The group decided that they would make the now empty keep their new base of operations, but first they wanted to go back to town to gather their things. They reported their victory to the Elves in Tarathiel, and then back to Ranier, and to Alvin's Keep. 

Alvin talked to the Gnomes and some of them agreed to help the character's fix up the new base of operations for the group. The new name of the place was decided to be Luchien's Demise! Four Gnome guards and 2 general Gnome workers were sent North to fix up the place. Alvin paid their wages to do so ahead of time.

A feast was held in Alvin's Keep with roasted Mammoth ribs slathered in sweet sauce. Everyone ate their fill, and there was much rejoicing. 

After a few days rest the group was accompanied by Alvin to Luchien's Demise where he summoned swarms of insects that he used Alteration / Transformation spells on to turn into various livestock so that the characters could have a ready food supply, and the Gnome workers agreed that they would take care of those as well.

We ended the session at Luchien's Demise. +5,000 XP















Sunday, April 30, 2023

Recap 1: AD&D Ice World "Town of Ranier & Hardin's Rock"

 


Dungeon Master: Bill (running his first campaign ever)

Characters & Players:

Bolus II (Male Human Ranger) - BJ

Fern (Female Elf Ranger) - Steve

Kallik of Clan Boarfrost (Male Dwarven Druid) - Tim

Tazgah (Male Elf Wizard) - Wes

Yanni (Male Yeti Barbarian/Ranger) - George


The characters met in desperation to find work when they answered the call for adventurers. They traveled North from the Southlands (the town of Oakcrest) on Kallik's heavy-duty sled pulled by 6 oxen. They eventually pulled into the frontier town of Ranier and found Alvin's General Store. They were told to wait for Alvin many times ("He'll be here soon...) before he finally transformed & revealed himself as a tall Elven Mage.

Alvin sold the adventurers a few magic items before informing them of an Evil Wizard who had made a pact with the Demon Lord Orcus... This pact had cursed the frigid land that brought about a scourge of undead. Intelligent beings that die rise from the grave soon after if not properly dealt with by burning. 


A series of problems were mentioned to the characters but the foremost one was dealing with the supply line issues due to Orc raiding parties. The group hid in transport sleds and let the Orcs steal their goods before following them and slaughtering them with the help of town reinforcements piling out of portals in the back of the other sleds. 

Kallik the Dwarf learned by talking to a spirit of a fallen Orc about another one of their raiding camps further to the North. The Orcs would not reveal the Evil Wizard's name. It seemed they were forced into service for fear of the Demon's power coursing through the Evil Wizard's body and because he wielded Orcus' Rod of Death. A demonic artifact was also given to the Evil Wizard that causes the Undead scourge befallen the local area.

Alvin cast Reincarnation on an Orc corpse and brought him back as a Gnoll with a change of heart. He agreed to guide and help the group. Kallik nicknamed him Skippy. The Orc-turned-Gnoll didn't seem to care. As they were talking to him a Snow Fox approached Tazgah and became his familiar. He named it Folar.

The group returned with Alvin and were given free room & board at one of the guest houses near to his secure Keep. Alvin showed the group around and introduced them to his "Kitties" that were in actuality a score of White Dragons at various stages of age & development held behind a magical dome. 

After a restful night the characters were given a hot breakfast and informed about their next mission which involved Gnomes who were using magic to help them steal food, iron, yaks, and other sundry items from a Northern Dwarven settlement. 

The group headed North from Alvin's Keep and after a day's travel they arrived at the Dwarven settlement Hardin's Rock. Alvin the Wizard knew a secret way into the mines that avoided several Traps and a false door. They were introduced to the Dwarves and learned more about the magic-wielding Gnome thieves. 

The group set an ambush around the sites that the Dwarves suspected would be robbed with some magic alarms in the form of crunching snow. A few hours after nightfall the invisible Gnomes were caught in the trap when their presence was noted as they stepped on the magic snow. 

Kallik the Dwarf Druid held the Gnomes in place with a spell as Tazgah the Elf Wizard put most of them into a deep sleep. One of them was shot & killed by Bolus II the Human Ranger. After the short battle the surviving Gnomes were questioned, and they revealed the location of the Gnome settlement East of the Dwarven town. They also learned that the Evil Wizard's Keep was far North of where the Gnomes live and he comes once a week to terrify them and threaten them into his service.

Through a few Invisibility and Alter Self spells the group pretended to be the Gnome thieves returning home. The characters convinced the Gnomes to seek forgiveness with the Dwarves and to flee the shadow of the Evil Wizard and head South. Alvin guarantee the Gnomes safe passage and to help them find their path going forward. 

We ended the characters back in the town of Ranier in Alvin's General Store. 















Thursday, April 27, 2023

Fantasy Egypt & Sumer Project: D100 Egyptian Pantheon


*Last Update: 5/4/23*

I have this Fantasy Egypt campaign idea where two rival ancient kingdoms are connected by a Nile-like river. One worships my versions of Egyptian gods, while the other worships Sumerian deities. This setting is burning a hole in my DM brain. So, I'm going to be tinkering on it in the next few weeks.

I am picturing many religious temples and hierarchies of priests in both kingdoms vying for power and also working to fight the sway of heresy from across the river. I'm picturing the characters all being multiclass Clerics in the Egyptian kingdom. Dump in a bunch of khopesh swords, pyramids, and a lot of random encounters with crocodiles & desert creatures and you get the idea.

There are a lot of great older resources (Deities & Demigids, Desert of Desolation, GURPS Egypt, Legends & Lore, Valley of the Pharaohs, etc.) for this idea, and some newer ones like the Egyptian-themed Magic: the Gathering CCG sets, Egyptian Adventures - Hamunaptra, etc.

My versions of the following gods will be slightly different than the source material, and will have more of a fantastical edge to them.

I think I'm going to go with the name of Kemet & Desheret for the setting which are Egyptian names for the dark soil around the rivers and the red dirt/sand of the desert. 


1. Ahti
(Wasp-headed Hippo)
Portfolio: Chaos, Danger, Death, Destruction, Insects, Poison, Venom
51. Manduilis
(Ram-headed Hawk with Crown of Cobras)
Portfolio: Air, Glory, Light, Rams, Scalykind, Snakes, Sun
2. Aker
(Two-headed Lion)
Portfolio: Death, Earth, East, Future, Guardian, Horizon, Law, Lions, Past, Protection, Underworld, West
52. Mehen
(Snake Coiled Around the Sun)
Portfolio: Good, Protection, Scalykind, Snakes, Strength, Sun
3. Amenhotep
(Pharaoh Granted Godhood)
Portfolio: Death, Funerals, Good, Healing, Knowledge, Lore, Medicine, Repose, Sages, Scribes, Wisdom
53. Mehet-Weret
(Cow with a River Pouring Out of her Mouth)
Portfolio: Air, Cows, Good, Flood, Rivers, Sky, Water
4. Ammit / Ammut
(Crocodile-headed Lion-Hippo Hybrid)
Portfolio: Animals, Crocodiles, Hippos, Hunger, Judgement, Lions, Panthers, Truth
54. Meretseger
(Human-faced Naga)
Portfolio: Cobras, Law, Poison, Scalykind, Silence, Snakes, Venom, West
5. Amun / Amon*
(Ram-headed with a Goose on Top)
Portfolio: Creation, Foretelling, Frogs, Geese, Good, Hidden Power, Invisibility, Law, Oracles, Pharaohs, Prophecy, Rams, Secrets, Spirits
55. Meskhenet
(Woman Sitting on a Brick Giving Birth)
Portfolio: Birth, Community, Creation, Destiny, Fate, Good, Healing, Protection
6. Amunet
(Snake-headed)
Portfolio: Hidden, Invisibility, Power, Secrets, Scalykind, Snakes
56. Min
(Mummy Holding a Flail)
Portfolio: Battle, Chaos, Embalming, Fertility, Mining, Repose, War
7. Anat
(Warrior Woman with Axe, Lance, & Shield)
Portfolio: Battle, Good, Loyalty, Protection, War
57. Montu
(Falcon-headed with Cobra Crown Riding a Bull)
Portfolio: Air, Battle, Courage, Destruction, Sacrifice, Sky, Suffering, War
8. Anhur / Onuris
(Arms Raised to Kill his Enemies with 4 Plumes on his Head)
Portfolio: Battle, Chaos, Hunting, Strength, Violence, War, Warrior
58. Mut
(Vulture-headed Mother)
Portfolio: Air, Birds, Birth, Death, Good, Healing, Mothers, Vultures
9. Antewy / Antiway
(Two-headed Falcon)
Portfolio: Air, Balance, Birds, Duality, Falcon, Integration, Opposites, Peace, Punishment, Reconciliation
59. Naunet / Nunet**
(Snake-headed)
Portfolio: Creation, Good, Poison, Rivers, Scalykind, Snakes, Venom, Water
10. Anubis
(Jackal-headed)
Portfolio: Balance, Cemeteries, Death, Embalming, Judgement, Law, Magic, Mummification, Repose, Rites, Rituals, Scales, Stomach, Tombs
60. Nefertem / Nefertum
(Cat-headed with Lotus Flower Staff)
Portfolio: Cats, Creation, Earth, Flowers, Good, Nature, Plants
11. Anuket / Ankhet
(Gazelle-headed with Ostrich Feathers)
Portfolio: Animals, Desert, Hunting, Wilderness
61. Neith
(Warrior Mother Nursing a Crocodile with a Shield with Two Crossed Arrows)
Portfolio: Battle, Birth, Cloth, Creation, Crocodiles, Hunger, Mothers, Nursing, Stomach, Textiles, War, Weaving
12. Apis-Buchis-Nemur
(Bull-headed with Sun Between his Horns)
Portfolio: Bulls, Cows, Fate, Glory, Good, Justice, Law, Oracles, Sun, Vengeance, Visions
62. Nekhbet
(Vulture-headed)
Portfolio: Air, Birds, Good, Law, Sky, Vultures
13. Ahy / Ihy (Youth with Cobra Through his Chest)
Portfolio: Children, Dancing, Good, Music, Sound
63. Nempty
(Falcon-headed Ferryman)
Portfolio: Air, Birds, Falcons, Foolishness, Mistakes, Punishment, Rivers, Travel, Water
14. Apophis / Apep
(Netherworld Snake of Darkness)
Portfolio: Assassins, Chaos, Evil, Fire, Poison, Scalykind, Serpents, Venom
64. Neper
(Holding Grain)
Portfolio: Earth, Farming, Grain, Harvest, Plant, Seasons, Sowing
15. Apshai
(Praying Mantis)
Portfolio: Faithfulness, Farming, Insects, Plague
65. Nephthys / Nebethet*
(Crowned with a Bowl Holding a Castle in Front of a Sun)
Portfolio: Breath, Castles, Chaos, Civilization, Community, Death, Frontiers, Good, Grief, Home, Lungs, Protection, Repose, Wealth, Women
16. Astarte
(Woman with Bull's Horns Riding a Horse)
Portfolio: Battle, Beauty, Chaos, Good, War
66. Nu / Nun**
(Snake-headed and Frog-headed with Baboon Body Holding a Boat Above his Head)
Portfolio: Chaos, Destruction, Floods, Rivers, Water
17. Baal
(Warrior with a Pointed Beard Holding a Club & Spear)
Portfolio: Air, Chaos, Destruction, Sky, Storms
67. Naunet / Nunet**
(Snake-headed)
Portfolio: Chaos, Destruction, Floods, Rivers, Water
18. Banebdjedet
(Ram-headed with Long Horns)
Portfolio: Air, Law, Rams, Virility, Sky
68. Nut*
(Blue-skinned with a Pot on Her Head with Stars Above her)
Portfolio: Air, Birth, Crafts, Creation, Death, Law, Light, Pottery, Repose, Sky, Stars, Wind

19. Bastet / Bast
(Cat-headed)
Portfolio: Art, Cats, Chaos, Children, Destruction, Fertility, Good, Household, Joy, Love, Music, Perfume, Pregnancy, Protection, Sight, Strength, Vengeance, Vision, War
69. Opet / Ipet
(Lion-headed Hippo)
Portfolio: Contentment, Drink, Food, Hippos, Light, Lions, Nourishment, Pleasure, Pregnancy, Protection from Magic, Warmth
20. Bat
(Human with Cow Ears & Horns)
Portfolio: Community, Family, Farms, Fertility, Harvest, Love
70. Osiris*
(Green-skinned Mummy Holding Crook & Flail)
Portfolio: Air, Civilization, Death, Drought, Earth, Eternity, Farming, Fertility, Floods, Good, Grain, Harvest, Intuition, Judgement, Law, Nature, Plants, Rebirth, Repose, Underworld, Vegetation
21. Bennu
(Fiery & Heron-headed)
Portfolio: Air, Birds, Glory, Light, Rebirth, Sky, Sun
71. Ptah
(Mummy with a Staff with 4 Pillars & Ankh)
Portfolio: Crafts, Creation, Knowledge, Good, Law, Names, Nobility, Protection, Royalty, Secrets, Teleportation, Travel, True Names

22. Bes
(Dwarf Dressed in Panther Fur)
Portfolio: Entertainment, Games, Gambling, Household, Luck, Music, Protection, Trickery
72. Qadesh / Qatesh
(Standing on a Lion Holding Flowers)
Portfolio: Animals, Chaos, Flowers, Good, Lions, Night, Plants, Pleasure, Stars
23. Duamutef
(Jackal-headed Funeral Jar)
Portfolio: Cemeteries, Death, East, Embalming, Funerals, Intestines, Jackals, Mummification, Repose, Stomach
73. Qebehsenuef
(Falcon-headed Funeral Jar)
Portfolio: Cemeteries, Death, Embalming, Falcons, Funerals, Intestines, Mummification, Repose, Stars
24. Geb*
(Greenskinned & Goose-headed)
Portfolio: Animals, Air, Birds, Earth, Fertility, Geese, Nature
74. Qebhet
(Snake-headed, Filled with Stars, Holding a Bowl of Water)
Portfolio: Death, Drinking, Refreshment, Replenishment, Renewal, Souls, Spirits, Truth, Underworld, Water
25. Hapi
(Baboon-headed Funeral Jar)
Portfolio: Cemeteries, Chaos, Death, Embalming, Fertility, Flood, Good, Harvest, Lungs, Mummification, North, Plant, Repose, Rivers, Water
75. Qerh / Niau**
(Frog-headed)
Portfolio: Chaos, Darkness, Evil, Frogs, Night
26. Hathor
(Human-headed Cow)
Portfolio: Alcohol, Birth, Children, Community, Cows, Dance, Fate, Fortelling, Good, Happiness, Love, Luck, Moon, Mothers, Music, Prophecy, Sky, Sun
76. Qerhet / Niaut**
(Frog-headed)
Portfolio: Chaos, Emptiness, Evil, Frogs, Hollowness, Void 
27. Hatmehyt
(Fish-headed)
Portfolio: Fish, Good, Lakes, Rivers, Water
77. Ra / Re
(Hawk-headed with Cobra Headress)
Portfolio: Combat, Courage, Creation, Fire, Glory, Good, Life, Light, Nobility, Pharoahs, Travel, War
28. Hedjhotep
(Holding Royal Garments and Loose Cloth)
Portfolio: Cemeteries, Clothing, Death, Embalming, Fashion, Healing, Law, Style, Tapestries, Weaving
78. Renenutet / Ernutet
(Cobra-headed Naga)
Portfolio: Children, Cobras, Good, Harvest, Mothers, Names, Protection, Secrets, Snakes, Underworld
29. Hedjwer-Babi
(Pale Baboon with Human Head)
Portfolio: Ancestors, Aggression, Baboon, Combat, Fertility, Strength, Sun, Underworld, Violence
79. Reshef / Resheph
(Centaur Wearing a White Crown with a Beard Holding a Spear)
Portfolio: Combat, Disease, Gazelles, Healing, Horses, Plague, Protection, War
30. Hehet / Hauhet**
(Snake-headed)
Portfolio: Chaos, Destruction, Floods, Formlessness, Scalykind, Snakes
80. Sah / Saah
(Holding Wine and a Star)
Portfolio: Hunter Constellation, Night, Sky, Spirits, Stars, Vineyards, Wine
31. Hehu / Heh / Huh**
(Snake-headed)
Portfolio: Chaos, Destruction, Flood, Formlessness, Infinity
81. Satet / Satis
(White Crown with Antelope and Gazelle Horns)
Portfolio: Archery, Flooding, Gazelles, Good, Law, Protection, River, South, Water
32. Heka
(Snake-handed)
Portfolio: Chaos, Duality, Incantations, Magic, Rituals, Spells, Summoning
82. Sekhmet / Pahket
(Lion-headed with Sharp Claws)
Portfolio: Claws, Combat, Desert, Drought, Fire, Glory, Healing, Heat, Hunter, Light, Poison, Powerful, Protection, Strength, Sun, Venom, War
33. Heket
(Frog-headed with Green Skin)
Portfolio: Childbirth, Fortitude, Good, Healing, Magic, Motherhood, Protection
83. Selket / Serket / Serqet
(Human-headed Scorpion)
Portfolio: Amulets, Assassins, Elbalming, Intestines, Justice, Magic, Murder, Poison, Protection, Repose, Scorpions, Vengeance, Venom, Wrath
34. Heptet
(Snake-headed with Long Dagger)
Portfolio: Dreams, Healing, Monkeys, Protection, Nightmares, Renewal, Rest, Sleep, Snakes
84. Seshat
(Wearing a Horned Tree snd 7 Pointed Star Crown with a Panther-skin Robe and Holding a Crooked Time Staff with a Frog on Top)
Portfolio: Knowledge, Languages, Lore, Plants, Reading, Scribes, Stars, Trees, Writing
35. Herishef
(Ram-headed)
Portfolio: Creation, Glory, Good, Law, Light, Rams, Sun
85. Set*
(Aardvark/Donkey-headed with Square-tipped Ears, a Canine Body, and Seepents Coiled Around his Arms)
Portfolio: Air, Assassins, Barreness, Chaos, Darkness, Death, Desert, Destruction, Drought, Evil, Infertility, Night, Pain, Poison, Storms, Strength, Suffering
36. Horus
(Falcon-headed)
Portfolio: Air, Falcons, Fire, Justice, Kingship, Law, Life, Mind, Nobility, Pharoahs, Righteousness, Sky, Sphinx, Vengeance 
86. Shai / Shay
(Serpent-headed Pig)
Portfolio: Birth, Chance, Chaos, Destiny, Fate, Good, Kismet, Luck, Rebirth
37. Hu
(Sphinx)
Portfolio: Authority, Creation, Lawful, Magic, Spells, Tradition
87. Shezmu / Shesmu
(Lion-headed Hawk Holding Wine with a Snake and 2 Stars Above)
Portfolio: Alcohol, Beauty, Blood, Death, Murder, Oils, Slaughter, Underworld, Violence, Wine
38. Imhotep
(Pharaoh Granted Godhood Wearing Skullcap and Holding Papyrus Scroll)
Portfolio: Artifice, Crafts, Carpentry, Fertility, Healing, Knowledge, Medicine, Sculpting, Wisdom
88. Shu*
(Lion-headed with a Feather Crown Sitting on a Throne)
Portfolio: Air, Birds, Clouds, Elementals, Emptiness, Fire, Knowledge, Lions, Lore, Sky
39. Imsety
(Human-headed Funeral Jar)
Portfolio: Cemeteries, Death, Embalming, Good, Law, Liver, Mummification, Repose, South
89. Sia / Saa
(Bleeding Eyes & Holding a Papyrus Scroll)
Portfolio: Fire, Law, Perception, Sight, Speech, Sun, Understanding, Vision, Wisdom
40. Isis*
(Pharaoh with Throne Crown)
Portfolio: Beauty, Children, Commitment, Devotion, Fertility, Good, Heart, Liver, Love, Magic, Marriage, Mothers, Nobility, Pharoahs, Protection, Rebirth, Resurrection, Rituals, Spells, Water
90. Sobek
(Crocodile-headed)
Portfolio: Animals, Chaos, Combat, Crocodiles, Evil, Lakes, Lizards, Pharoahs, Reptiles, Rivers, Scalykind, Strength, Swamps, Violence, War, Water, Wetlands
41. Kekui / Kek**
(Frog-headed)
Portfolio: Chaos, Darkness, Evil, Formlessness, Night
91. Sokar / Seker
(Falcon-headed Mummy)
Portfolio: Embalming, Death, Endurance, Glory, Good, Justice, Law, Light, Mummifacation, Repose
42. Kekuit / Keket**
(Frog-headed)
Portfolio: Chaos, Destruction, Darkness, Evil, Formlessness, Secrets
92. Sopdet / Sothis
(Cow-headed with a White Crown & a Star Above)
Portfolio: Fertility, Floods, Law, Light, New Year, Night, Rain, Rivers, Sky, Stars
43. Khentamentiu
(Jackal Skeleton with a Bushy Tail)
Portfolio: Cemeteries, Death, Guards, Protection, Law, Skeletons, Tombs, Underworld, West
93. Tatenen
(Ram-headed with Blue Skin Holding a Falcon-headed Mace and Magic Staff)
Portfolio: Air, Archery, Combat, Falcons, Floods, Good, Magic, Plants, Soil, Silt, Water
44. Khepri / Kheper
(Scarab-headed)
Portfolio: Creation, Glory, Good, Lawful, Light, Sun
94. Taweret
(Crocodile/Lion/Hippo Hybrid)
Portfolio: Animals, Birth, Crocodiles, Fertility, Hippos, Household, Mothers, North, Rebirth, Rivers, Water
45. Kherty / Aken
(Ram-headed Ferryman Holding Bread and Standing on a Boat)
Portfolio: Boats, Bread, Death, Guide, Rams, Sleep, Souls, Spirits, Underworld
95. Tayet
(Shrouded Woman Holding a Mummy)
Portfolio: Bandages, Cemeteries, Cloth, Death, Embalming, Good, Healing, Herbs, Mummification, Repose, Weaving
46. Khnum
(Ram-headed with Pottery Wheel in his Hands)
Portfolio: Artifice, Crafts, Creation, Earth, Good, Pottery, Rams, Soil
96. Tefenet / Tefnut*
(Lion-headed Serpent)
Portfolio: Air, Destruction, Good, Law, Rain, Storms, Water, Wind
47. Khonsu
(Falcon-headed with Moon Crown)
Portfolio: Animals, Good, Light, Moon, Night 
97. Thoth
(Ibis-headed with Moondisk Crown Holding an Ankh, Sometimes a Baboon)
Portfolio: Knowledge, Law, Learning, Light, Lore, Magic, Mind, Moon, Order, Protection, Rituals, Rune, Sages, Scribes, Secrets, Spells, Teaching, Time, Wisdom, Writing
48. Maahas / Mihos
(Lion-headed with a Crown of Snakes)
Portfolio: Courage, Lions, Scalykind, Snakes, Strength, War
98. Wadjet
(Cobra Twined Around a Papyrus Stem)
Portfolio: Cobras, Embalming, Knowledge, Lore, Mummification, Pharoahs, Purification, Repose, Scalykind, Snakes
49. Ma'at
(Pharaoh with Ostrich Feather Crown) 
Portfolio: Balance, Equality, Fairness, Good, Justice, Law, Order, Righteousness, Stability, Truth
99. Wadj-Wer
(Green Long Hair and Blue-skinned Pregnant Body Filled with Water)
Portfolio: Life, Mothers, Pregnancy, Prosperity, Rivers, Salt, Sea, Water, Wealth
50. Mafdet
(Lynx with Snake in her Mouth)
Portfolio: Good, Protection (especially vs. scorpions & snakes), Snakes
100. Wepwawet
(Wolf-headed)
Portfolio: Death, Dogs, Guide, Hunting, Travel, Underworld, Wolves

*Ennead, **Ogdoad


Egyptian Links:

https://www.nemo.nu/ibisportal/0egyptintro/1egypt/index.htm

https://en.m.wikipedia.org/wiki/List_of_Egyptian_deities

https://www.worldhistory.org/article/885/egyptian-gods---the-complete-list/

https://www.google.com/amp/s/egypttimetravel.com/ancient-egyptian-gods-and-goddesses/amp/

https://www.egypttoursportal.com/en-gb/the-most-famous-ancient-egyptian-mythology-gods-goddess/

https://en.m.wikipedia.org/wiki/Ogdoad_(Egyptian)

https://en.m.wikipedia.org/wiki/Ennead

http://www.jeszika.com/egyptian-deities









Wednesday, April 19, 2023

Recap 9: Skyrealms of Jorune RPG Campaign "Crystal Crime Time, Corastin Bar Fight, & Red Shantha"

 


Characters:

*Ahte, Muadra Caji (played by Bill).
*Blogren, Muadra Caji (played by my son Wes).
*Bruus, Boccord Soldier (played by George).
*Titanius Englesmith, Human Explorer (played by Kris).

*Addacar (Corastin NPC), Hookbeard (Human Guide/Thief)


Ahte with the help of Hookbeard found a reputable dealer of crystals but quickly learned how expensive they were. Hookbeard (not seeming to be squeamish about committing crimes) provided some cover and a distraction so that Ahte could steal a few. Ahte botched the attempt badly... but he did get his greedy hands on 3 powerful and charged Boccrods. Hookbeard knocked out the owner and tied him up so that they could escape. 

Titanius spent a relaxing time at the research facility while his fellow adventurers were committing crimes. He learned that the Zero-Point Energy Source can now recharge a Power Cell in one week's time. The researchers hope to improve that recharge rate.

Bruus and Addacar decided to get in some of the local bar scene and Addacar convinced Bruus to meet him at a Corastin brothel. It didn't take long before Addacar was upstairs with two Corastin ladies. That left Bruus to brush up on his Corastin Culture skills... which proved to be sorely lacking. He managed to irritate the remaining bar patrons with rude egg comments. Ahte showed up and then a bar Brawl ensued. The characters fled hoping that Addacar would meet up with them later. He did, and apparently he got married! His wife barely spoke, and the characters never asked what her name was. 

Hookbeard gave everyone a quick tutorial on all things criminal and thiefy (they bumped up some larceny skills). 

After their lesson they agreed to head back to the Bronth Tonista's farm to see what was going on in the South. On the way there Blogren was kidnapped by a Shantha through a Warp that suddenly opened and closed. Ahte was able with the aid of the red crystals from the Shanthis temple to reopen the Warp so that the characters could follow after to rescue Blogren.

The characters found themselves in what they thought was some sort of chemical factory, but later it was revealed that they were in a settlement on one of Jorune's moons! There was a blend of old Earth-tec, Lamorri, and Shanthic technology present around them. The characters marveled at being able to see the whole world beneath them through a series of small windows.

As they explored the moon settlement the characters were greeted by the Thriddle Canth Lor Snoggis from their earlier travels. He was brimming with potent Isho & Lamorri power, but his Aura looked unhealthy to Ahte as if the powers were slowly ripping him apart or warring inside him. Canth revealed about the Crugar, Ramian, Shantha, & Thriddle alliance to try to destroy Ardoth and the rest of humanity's influence on Jorune. A battle broke out and Canth was effectively slaughtered despite his best efforts to kill the characters.

The Red Shantha appeared with two other Shanthas who quickly waded into the characters with violence. Their Shanthic Blades sliced and diced up the characters, but eventually they were slaughtered. Ahte was tempted to use his Lamorri powers again... but he resisted that temptation. 

Titanius got in a wicked hit on the Red Shantha that disrupted its connection to Isho (thanks to a 30 on a D30 critical hit table) and it seemed utterly under the control of Titanius. 

Further in the settlement they discovered 4 flesh-tech construct creatures with crystals for heads, wires for fingers, and Shantha corpses for bodies. They seemed to be flushed with Lamorri energy and... their blood. Titanius ordered the Red Shantha to give control over the constructs to the characters and then fall on its blade and it did so quickly without any last statement. The constructs each chose a character to follow.

Blogren was released from the medical device that had wires in his brain... Holes were left in many places from the constructs' fingers as well. Ahte and Bruus wrapped up his wounds, healed him, and plan to take his unconscious body back to Jorune. 

Lastly the group found silver-white crystals that give off light as if they were very bright lanterns. These they learned were infused with the Isho Spirits of fallen Shantha warriors.


Edit: Due to losing a vital player and gaining 2 new players we opted to wrap up this campaign and start a new one. I had a blast running a campaign in the Skyrealms of Jorune. Something I could finally scratch off my bucket list. :)









Wednesday, April 12, 2023

Recap 8: Skyrealms of Jorune RPG Campaign "Shattered Lamorri Skull"



Characters:

*Ahte, Muadra Caji (played by Bill).
*Blogren, Muadra Caji (played by my son Wes).
*Bruus, Boccord Soldier (played by George).
*Titanius Englesmith, Human Explorer (played by Kris).

*Addacar (Corastin NPC), Hookbeard (Human Guide/Thief)


The characters started off in the capital city of Ardoth. They were given free room and board by the Dharsage... on the condition that they stay away from him and his royal palace.

They underwent an odd Isho transformation during their stay in their free rooms that seemed to alter their very being. The end result of that change is still unknown. 

In the morning in the common room there were rumors of Ramian shock troops and raids on human settlements, as well as Crugar attacks to the South. 

Hookbeard was recommended as a city guide and the group hired him on. Other than his greasy homeless look he had the ever-so-pleasant habit of coughing out infected masses of writhing worms. 

They were lead to Korron's Estate which had several unusual items for sale. Hookbeard got Korron to open up since his hours were very limited. The group bought rare crystals, Cleash Capsules, and a few weapons. 

Titanius bought some illegal Earth-Tec, and he was able to cut some corks and use them in some incupods to generate some reco-creatures. The most notable one was a reco-milkshake-maker. :) They spent time in the botanical gardens and bought some limilates too.

In Korron's practice yards the ancient Lamorri skull that Blogren had kept secret this whole time in his backpack was discovered by the other characters. The group destroyed it, which thereby destroyed Ahte's Lamorri Black Box of Death (which Bill was greatly disappointed by). Korron wrote an official writ stating that they were cleared of Lamorri energy so that they could once again talk to the Dharsage. 

Titanius started a foundation to study the Zero-Point Energy device that he brought North and he is very invested in learning how it works. The researchers later stated that they believed that they might learn how to recharge Power Cells with it. 



Saturday, March 4, 2023

Recap 7: Skyrealms of Jorune RPG Campaign "Slaughter Isho"

 

Characters:

*Ahte, Muadra Caji (played by Bill).
*Blogren, Muadra Caji (played by my son Wes).
*Bruus, Boccord Soldier (played by George).
*Titanius Englesmith, Human Explorer (played by Kris).

*Addacar (Corastin NPC).

 

I tend to get burnout as a GM, so I told the guys that I would plan to run this campaign up to about 20ish sessions and then let someone else run a game. We have a bunch of sessions still until that point though.

The group watched as a creature comprised of mostly pure Isho energy formed on the mysterious Shanthic Leyline. As per Blogren's vision the Shanthas at both ends of the Leyline had summoned it to fight them. Eventually it materialized enough for weapons to harm it and the battle began. Titanius got to use his new Field-Ram Earth-Tec on it to good effect. The Isho Creature hurt many of the characters with odd seemingly deadly spiritual abilities.

The Slaughter Isho Lamorri power that the group just got access to (from past exposure to that Lamorri skull and tampering with Lamorri tech) was used twice and by doing so Blogren got another vision of not only the creature dying, but ALL of the Shanthas, the many birds resting on the biers in the cemetery, and all surrounding life died too. The Leyline full of Isho and Life... became a demarcation of Death. Twenty five feet to either side of the line all through the lands from the Southern Jungle to the Northern Forest were instantly slain. Bugs were seen flying over the line... and instantly dying. Later a bird likewise died instantly above the line. The land was horrendously scarred by their actions. As a GM I love to see unexpected things like that happen. The setting has been altered in a MAJOR way that I could not have foreseen.  > : )

The group eventually noticed a weird dark smudge on the green moon of Launtra... They put two and two together to realize that the ascending Lamorri Death Tech Rods must have returned to some settlement there to wreak mass destruction. It made them wonder who or what resided there, perhaps Shantha using ancient Lamorri secrets to fight humanity? Perhaps other alien species? A mystery, but whoever resided there, they seem to have been behind the attack on the nearby town of Dharmery with their floating cloud ship/structure/skyrealm thing.

The characters walked on the sides of the Death Line and eventually decided to head to another nearby town (Advan) that they suspected might also be under attack. They found it and it was being attacked by a contingent of Crugar who were hurling Lightning Blasts at a protective Isho Wall (cast by the Dharsage's Muadra Caji). They group attacked the Crugars who either seemed to be in league with the ones from the mood settlement, or just taking advantage of the now war torn kingdom. Addacar collected the Crugar pelts after they had slaughtered them quickly. 

The protective Isho Wall came down, and they met with some soldiers and... the Dharsage of Ardoth. It seems he had traveled there to inspect the goings on in the South and to relax away from the hustle and bustle of city life. As they were speaking a 2nd group of Crugars could be seen charging the town riding on Dharme lizards... The Dharsage revealed the only Warp / Gateway that led to the city of Ardoth and that all of them should travel through it and destroy it from the other side. This was accomplished right after Ahte's Black Lamorri Box of Death wiped out some of the charging horde. Unknown to the characters... destroying the Warp with Lamorri Energy also had some interesting effects. hehe.

The group was glad to be in the capital city of Ardoth where the Dharsage gave them extra marks on their Challisks for their help. Titanius got a special write stating that he could retain his Earth-Tec devices in the confines of Ardoth (instead of turning them in as usual). 

Then terrible things happened. The Lamorri energy residing in the characters seemed to desperately want to assassinate the Dharsage. It billowed out of the characters and attacked and slayed the Dharsage's Muadra Caji. The Dharsage fled to safety... or at least so he thought. The dead Caji crumbled into ashes, then formed into a shadowy figure. It pointed at the Dharsage's castle and several towers fell as the world quaked. The group was told that they would be given room and board far away from the Dharsage to keep him safe and to find out what had happened.

 

Friday, March 3, 2023

BRP Skyrealms of Jorune (Part 16: Lamorri Power Mutations)

                                                      (Videodrome Reference)

So this is basically just another mutation table for those unfortunate player characters who use the dangerous Lamorri Powers and get corrupted / changed by them. *Evil GM Chuckle* Most of these were revised from this great blog post: https://coinsandscrolls.blogspot.com/2018/01/osr-1d500-biological-mutations.html

 

1. Hair grows out down your spine, and out along the tops of your shoulders.

2. Tusks form and grow from your lower jaw.

3. Burst of Speed. Once per day, can double movement for 10 minutes.

4. Two of your legs now end in hooves instead of feet.

5. Crab Arm. One hand becomes a claw. 1d8 damage + damage bonus. You can't use that hand to hold tools, weapons, etc. 

6. Hole. Mysterious hole right through your forehead.

7. Extra Mouths. Gain 1d4 extra mouths on your head and neck. 

8. Leathery Hide. You have an extra 1D6 worth of armor protection with every hit.

9. Spiky Teeth. Your teeth grow long and they have serrated edges. You have a slight speech impediment now.

10. Milk. Your body produces 1 ration's worth of milk per day. It is painful if neglected for more than 3 days.

11. Bizarre Skin. Your skin flickers between two random colors.

12. Pheromones. Repels insects, 20m radius.

13. Stabbing Limb. One arm becomes a sharp point of bone. As a dagger. You can't use that limb to hold items or write.

14. Bird Wings. Vestigial. Cannot fly.

15. Unusual Genitals. Whatever you had going on down there is different and weird now...

16. Feeble Jaw. Enormous overbite.

17. Third Eye. On your forehead. +1D10 to Spot Stat.

18. Dog Face. Face of a hybrid humanoid/canine.

19. Perfect Memory. Can roll vs Intelligence/Idea to recall incredibly trivial details.

20. Skin Flaps. Like flying squirrel wings. Cannot use them to fly or even fall slowly.

21. Crown of Tentacles. 2D10 tiny tentacles grow in a ring around your head.

22. Hair Migration. All of it migrates to one side of your head in a huge weird tuft.

23. Grinding Throat. Can eat tough objects (leather, wood) and non-food items can sustain you as if they were food.

24. Finger Mouths. Every finger ends in a tiny lamprey mouth. Can eat with them.

25. Neck Pouch. Inflates, becomes big and red.

26. Second Face. On your stomach. It can see and smell but not hear or speak

27. 100 Eyes. They cover your body. You cannot be Surprised. Darkvision 30m. Spot Stat increases by +1D10.

28. Spider Gland. You can excrete 10' of rope per day.

29. Bilious Vomit. 10' cone, 1d4 damage. Requires 1 ration to recharge.

30. Strange Voice. Something has gone awry with your vocal cords...

31. Any body part chopped off combusts in 1d6 rounds dealing 2D10 fire damage to all of those in a 10m radius.

32. Tentacle Fingers. All wiggly.

33. All bodily fluids can be used as (smelly) lamp oil. 1 flask per day normally.

34. Thick Skull. -1D6 Intelligence, +1D6 Constitution. Cannot be stunned by physical attacks, and 1D6 damage reduction to any hit that hits the head.

35. Extra Lobes. +1D6 Intelligence.

36. Suckers. Your fingers end in suction cups. You can pick up anything and it is impossible for anyone to knock an item held out of your hands.

37. Chameleon Eyes. Bulge, can look in 2 directions at once. Spot Stat increases by +2D6.

39. Glow Pockets. Can glow (as a candle) at will.

40. Goat Horns. Small and pointy form on your skull. 

41. Mantis Arm. One arm gains several extra joints. Can extend to 3m long, folds up to normal size.

42. Worm Blood. Your blood is now infested with extraplanar bloodworm parasites.

43. Mimic. You can mimic all voices, music, and natural sounds.

44. No Lips. Exposed teeth and gums. Dribbly.

45. Compound Eyes. Whole bunch of little eyeballs, like a raspberry. Spot Stat increases by +1D10.

46. Colored Pupils. Pick a color.

47. Unsettling Laughter. Your laugh requires small children, hirelings, NPCs etc. to make a morale check.

48. Retractable Head. Can shrink into torso, leaving only hair exposed.

49. Resilient. Reduce all incoming physical damage by 1D10.

50. Two Necks. Attached to one head. Tricky to decapitate. Can sing in harmony with self.

51. Slime Trail. You sweat a horrible stinking ooze. -10% to Stalking/Stealth skill. Creatures with a scent ability will always be able to track you.

52. Sensitive Eyes. Cannot bear direct sunlight.

53. Swap. GM picks a mutation you currently have and replaces it with one rolled on this table.

54. Horrible Bloating. Something is wrong with your guts. Roll Constitution/Stamina every time you eat a ration or take 1 damage.

55. Foul Stench. Rotting fish and boiled hooves. -30% to Stalking/Stealth skill. Creatures with a scent ability will always be able to track you.

56. Mental Backsliding. -1D6 to Intelligence. Cannot read or write.

57. Strange Walk. You joints fire in an odd order. Reduce your Movement by 1/3rd.

58. Mute. Your tongue withers and disappears.

59. Inverted. Legs swap with arms. Movement unimpeded. Writing and delicate tasks are difficult.

60. Atrophy. One your limbs becomes withered and useless.

61. Foul Stench. You smell like burnt meat and hair. -20% to Stalking/Stealth skill. Creatures with a scent ability will always be able to track you.

62. Inside Out. Horrible. Your total Hit Points are halved. Two random Stats are reduced by -1D10.

63. At death, parasitic limbs will try to grapple nearby targets and fuse to them.

64. Grotesque. Distressingly deformed, scarred, or mangled. Agility -1D6 & Constitution -1D6, then roll again on this table. 

65. Corrupted Organs. Your guts writhe. Whenever you sustain a Major Wound, everyone in 30' must roll to resist being overcome with fear.

66. Pheromones. Insects find you very attractive. 

67. 1D100 Sores. They cover your entire body. -1D10 to Agility, Constitution, and Strength.

68. Cold Blooded. Extremely slow at low temperatures.

69. Goat Horns. Large and curled make it strenuous to hold your head up, and make balancing and other physical activities difficult (-20% penalty).

70. Gaseous Guts. Whenever you gain a Major Wound, everyone in 10m must roll Constitution/Stamina or be poisoned (1d4 damage).

71. Egg Laying. Once a week. Eggs are self-fertilized, hatch into horrible malicious mini-clones.

72. Neuter. Your genitals wither and fall off.

73. Wracked. Your body twists and deforms. -1D6 Agility, and -1D4 Constitution.

74. Duplication. Split in half. Reduce all your Stats by -1D6 and your hit points by half. Your "twin" rolls new stats and HP and has the same skills as you.

75. Evil Eye. One of your eyes becomes green and wobbly. If you die, it becomes a slime. Spot Stat is decreased by -1D10.

76. Evil Eye. One of your eyes becomes black and weeps tar-like tears. Spot Stat is decreased by -1D8. 

77. Hunchback. Agility -1D4, Strength -1D2.

78. Crown of Useless Arms. 1D6 tiny arms grow in a ring around your head.

79. Carnivore. Can only eat meat for rations. You get violently ill if you ingest other forms of food.

80. Spare Legs. Current legs divide into three. Shuffle at almost normal speed.

81. Fish Hatred. All aquatic creatures instinctively fear and/or hate you. People are immune.

82. Extra Useless Head. Identical to your current one, but mirrored, and it has a constant migraine (-10% to all skill rolls).

83. Hideous Violent Morphing. Remove all current mutations. Roll once on this table for each mutation removed.

84. Cyclops. All your eyes migrate to the center of your forehead and fuse into one. Spot Stat is decreased by -1D6. 

85. Anosmic. Your nose disappears and you completely lose your sense of smell. 

86. Tentacle Leg. Horrible and bendy, but it still works. Your movement is halved, but it can hold an item.

87. Multiple Heads. 1D6 additional heads on your neck. The size of apples. They mutter almost constantly and glare. Reduce Stalking/Stealth and Hiding by half unless the mouths can be somehow silenced.

88. When you are hit in combat take 1d6 extra damage as blood sprays out from your pores 10m in all directions.

89. Unbalanced Legs. One grows strong and thick. The other withers. Movement is halved.

90. Age +2D10 years in the course of a single day.

91. Life-Eater. Need to eat 1 living creature a day or take 1d6 damage. Vermin work.

92. Toxic Blood. Immune to poison and disease. At 0 HP or below, any hits deal 1D4 damage to attacker. Those who attempt to heal you also sustain 1D4 damage if they get your blood on them.

93. Cravings. You are hungry all the time. You consume twice as many rations as normal.

94. Skin Slough. Sections of your skin falls off every day, exposing muscles and sinew. This happens in the morning as soon as direct sunlight hits you and you take 1D4 damage.

95. Joint Reversal. All your knees and elbows now bend the other way. Those who see you move are often disturbed by it, making social situations problematic.

96. Swap. Pick a mutation you currently have and replace it with one rolled on this table.

97. Misshapen. May no longer run or ride a horse. Reduce Movement by half.

98. Sensitive Skin. Unpleasant, itchy rash from touching any form of metal, or having metal on your person anywhere or even in a backpack (-10% penalty to all skill rolls).

99. Blindness. You can only barely see light and shadows.

100. Dire Straits. Roll again twice. You get both mutations.

Sunday, February 26, 2023

Recap 6: Skyrealms of Jorune RPG Campaign "Experiments, Lamorri Domination, & Shanthic Leyline"

Characters:

*Ahte, Muadra Caji (played by Bill).
*Blogren, Muadra Caji (played by my son Wes).
*Bruus, Boccord Soldier (played by George).
*Titanius Englesmith, Human Explorer (played by Kris).

*Addacar (Corastin NPC).

 

The group searched the ruins of Dharmery but an odd looking cloud descended from far above. It cast its shadow over the town, and the characters could make out some sort of ship or structure within its strange mists. Townsfolk were taken over by small black spheres that came from above. They acted zombie-like and seemed not to have a will of their own any longer.

In one of the ruins the group found Doctor Mathis' laboratory. There was a mechanically animated Shantha skeleton that used Earth-Tec to propel its limbs. They rescued a prisoner named Lorrit who had his eyes removed and replaced with computer wires that were directly linked to the computer systems found there. When the characters did not know the password the computer voice enacted a self-desctruct sequence. They fled, but not before finding some more Earth-Tec power cells.  

Outside again the group faced off against the mind-controlled townsfolk who seemed to be changing from the inside out. Ahte's brother was one of those controlled in this way.  The characters eventually fled as more townsfolk were being taken over. A half-sphere of energy was created around the town of Dharmery, seemingly isolating it from the world around it.

The group headed toward the own of Advan but stopped when they found a Shanthic river of energy (Leyline). Blogren, the Muadra, got a vision of Shanthas painting obelisks with blood and performing rituals at both end points of the line. One the group thinks was North, and the other far to the South, but both were in heavily wooded areas or forests (Glounda Forest and East Trinnu Jungle). One of those obelisks was in a cemetery of biers with lots of birds looking directly at Blogren in his vision.

As Blogren's vision ended a hideous monstrosity was forming on the Leyline right where the characters had crossed it. A palpable sense of fear was bubbling up inside of them before the session ended. hehe.

Today we will play our next session, and I hope to type up a summary soon. I was slacking this month.