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Monday, December 14, 2020

A Song of Ice and Fire Historical Events for Birthright AD&D 2nd Edition

The Historical Events table from the ASoIaF RPG can be folded into the Birthright Random Events table, or be another step in the turn. It could be a way to randomly increase/decrease holdings & provinces every so often. I'm going to try to translate that table into AD&D 2nd Edition Birthright lingo below.

Call it a Destiny / Winds of Chaos / Winds of Fate sort of thing perhaps. Maybe it would only once a year (at the end of every 4th Turn).


Roll 3D6

3). Doom

4). Defeat

5). Catastrophe

6). Madness

7). Invasion/Revolt

8). Scandal

9). Treachery

10). Decline/Descent

11). Infrastructure

12). Ascent

13). Favor

14). Victory

15). Villain

16). Glory

17. Conquest

18). Windfall


Ascent: +1 to Diplomacy rolls, Regain a lost Holding or Province (Treat as an automatically successful Contest & Investiture), +1 Free Army, and +1D6 GBs.

Catastrophe: -1 to a Law Holding, Population loss (-1 to Province), Lose 1 Army, and -1D4 GBs.

Conquest: -1 to a Fortification, +1 to Diplomacy rolls, Gain a free new Non-Law Holding, -1 to a Law Holding, Population increases (+1 to Province), and +1D4 GBs.

Defeat: -1 to a Fortification, -1 to Diplomacy rolls, Population loss (-1 to Province), Lose a Holding or Province (Automatic loss to a Contest and Divestiture), Lose 1 Army, and -1D4 GBs.

Decline/Descent: -1 to Diplomacy rolls, Lose a Holding (Automatic loss to a Contest and Divestiture), Lose 1 Army, and -1D4 GBs.

Doom: Lose 2 levels of Fortification, -2 to Diplomacy rolls, Lose 1 Province (Automatic loss to a Contest and Divestiture), -2 to a Law Holding, Deadly Plague -1D4 to a Province, Lose 1D4 Armies, -1D6 GBs.

Favor: +1 to Diplomacy rolls, Gain a new free Holding, +1 to a Law Holding, and Gain one free Army.

Glory: +1 to a Fortification, +1 to Diplomacy rolls, +1 to a Law Holding, and Gain one free Army.

Infrastructure: Choose 1D4 of the following: +1 to a Fortification, +1 to Diplomacy rolls, Gain a new free Holding, +1 to a Law Holding, Population Explosion +1 to a Province, Gain a free Army, +1D6 GBs.

Invasion/Revolt: -2 to a Law Holding, Lose population -1 to a Province, Lose one Army, and -D4 GBs.

Madness: 1D4 - 1D6 (total is gain or loss to a Fortification), 1D2-1D4 (total is a modifier to Diplomacy rolls), 1D2- 1D2 (total is how many Provinces you gain or lose), 1D4 - 1D2 (total is how many Holdings of your choice you gain or lose), 1D4 - 1D6 (total is how many levels of law holdings you gain or lose), 1D6 - 1D6 (total is how much you increase or decrease Provinces), 1D4 - 1D6 (total is how many Armies you lose or gain for free), and 1D6 - 1D8 (total is how many GBs you gain or lose).

Scandal: -1 to a Fortification, -1 to a Holding of your choice, and Lose 1 Army.

Treachery: -1 to Diplomacy rolls, -1 to a Law Holding, and Lose 1 Army.

Victory: +1 to a Fortification, +1 to Diplomacy rolls, and Add one free Army.

Villain: +1 to Diplomacy rolls, -1 to a Law Holding, Lose population -1 to a Province, and Add one free Army.

Windfall: +1D2 to a Fortification, +2 to Diplomacy rolls, Gain a Province (Treat as an automatically successful Contest & Investiture), +2 to a Holding, +2 to a Law Holding, Population Explosion +2 to a Province, +1D6 free Armies, +1D10 GBs.

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