Total Pageviews

Monday, December 7, 2020

Birthright Revised Solitaire Random Tables (AD&D 2nd Edition)

After playing around for some full turns in my solo Birthright AD&D campaign, and starting a PBP game with a few online friends I wanted to modify the tables I posted earlier to try to figure out what surrounding Regents and their Kingdoms do for each turn. In my solo game too I handwaved a lot, and I want to be a little more exact and specific with other players.


D100 REVISED RANDOM EVENTS TABLE

1 A rare Dragon occupies one province and terrorises it. An Adventure to slay or scare it away will need to be undertaken.

2-3 Blood Challenge*

4-5 Assassination*

6 Festival*

7-9 Feud*

10-16 Natural Event*

17-22 Diplomatic Matter*

23-25 Corruption Crime*

26 No Event*

27-32 Monsters / Brigandage*

33 Trade Matter*

34-37 Intrigue*

38-40 Unrest/Rebellion*

41 Matter of Justice*

42 Great Captain/Heresy*

43-45 Magical Event*

46-47 Ancient Ruins Discovered / Forgotton Magical Source

48-49 Harvest (1D4: 1 Crop Blight, 2-3 Average Yield, 4 Bumper Crop)

50 Troops Disband

51 Founding of a new Order

52 Holy Man Emerges / New Cult

53-55 Birth / Divorce / Marriage

56-58 Mysterious Beast

59-60 Bloodline Dispute (Someone comes forward disputing the Regent's right to rule. They claim to have a better claim to the throne)

61-63 New Resource Discovered (+1D4 Gold Bars per Turn)

64-66 Berserker / Pirate Raids

67 Plague / Pestilence

68-69 Refugees / Settlers

70-73 Shadow World Gateway Opens

74-75 Signs in the Sky

76-80 Major Storms

81-82 Artifact Treasure Found

83 Inquisition / Witch Hunt

84-86 Border Dispubordete (when two governments or more do not agree on the location of the border between their lands. An example is Pakistan and India over the territory of Kashmir)

87-90 Gnoll Raiders

91-94 Orog Attack

95-96 Organized Crime / Thieves Guild

97-98 Death of an Important Person / Regent Dies

99-100 Weird Event / Haunting / Demons / Strange Rituals

*Listed in the Birthright rules. The other results are left up to the GM's interpretation.



REVISED FREE ACTIONS

Ω Optional Actions from the Regency book


Allied Kingdom

1-7 Build  

8-9 Decree  

9-10 Disband  

11 Finances  

12 Grant  

13 Move Ships Ω (or No Action)  

14-15 Move Troops  

16 Move Troops by Sea Ω (or No Action)  

17 Muster Armies  

18-20 No Action


Neutral Kingdom

1-6 Build  

7-10 Decree  

9 Disband  

10-11 Finances  

12 Grant  

13 Move Ships Ω (or No Action)  

10-14 Move Troops  

15-16 Move Troops by Sea Ω (or No Action)  

17-18 Muster Armies  

19-20 No Action


Enemy Kingdom 

(They Declared War in the last 4 turns or they were attacked by your Regent's kingdom in the last 4 turns and not an Ally)

1-2 Build  

3-4 Move Ships Ω (or No Action)  

5-12 Move Troops  

13-14 Move Troops by Sea Ω (or No Action)  

15-19 Muster Armies  

20 No Action


Untamed Kingdom / Wilderlands

Example: The Giantdowns

1 Build

2-3 Move Ships Ω (or No Action)

4 Decree

5-6 Grant

7-9 Move Troops

10-12 Move Troops by Sea/Waterway Ω (or No Action)

13-15 Muster Armies

16-20 No Action




REVISED CHARACTER, DOMAIN, & REALM ACTIONS

Ω Optional Actions from the Regency book


Allied Kingdom

1-4 Adventure (1D20. 1: Regent dies, 2-3: Regent wounded - loses 1 Domain Action recovering, 4-6: Break even/no treasure, 7-9: Treasure: 1d2 GBs, 10-12: Treasure: 1d4 GBs, 13-15: Treasure: 1d6 GBs, 16-19: Magic Item Found, 20: Artifact Found)

5-6 Break Alliance  

7-11 Agitate (Another Kingdom)  

12-15 Contest (Another Kingdom)  

16-20 Create Holding (1D6: 1-2 Guild, 3-5 Law, 6 Source or Temple)  

21-22 Declare War (Another Kingdom)  

23-24 Diplomancy (Another Kingdom)  

25-26 Espionage (Another Kingdom)  

27 Exploratory Trade Ω (Or No Action)  

28-29 Forge Ley Line (Or No Action)  

30-35 Fortify (1D6: 1-3 Border Province, 4 Internal Province, 5-6 Capital)  

36-39 Gift (1D4 Gold Bars to Your Kingdom)  

40-45 Investiture (Another Kingdom)  

46 Ley Link Ω (Or No Action)  

47-50 Lieutenant (1D6: 1-4 Create New, 5-6 Lieutenant Takes Character or Domain Action)  

51-60 No Action  

61-63 Ply Trade  

64-68 Progress Ω  

69-74 Realm Spell (Or No Action)(1D6: 1-3 Your Kingdom Benificial Spell, 4-5 Their Kingdom, 6 Another Kingdom)  

75 Research (Or No Action)  

76-86 Rule (1D6: 1 All Holdings of One Type, 2-3 One Holding, 4-6 Province)  

87 Sea Trade Route Ω (Or No Action)  

88-89 Trade Chain Ω (Or No Action)  

90-98 Trade Route (Or No Action)  

99-100 Trade Services Ω (Or No Action)


Neutral Kingdom

1-3 Adventure (1D20. 1: Regent dies, 2-3: Regent wounded - loses 1 Domain Action recovering, 4-6: Break even/no treasure, 7-9: Treasure: 1d2 GBs, 10-12: Treasure: 1d4 GBs, 13-15: Treasure: 1d6 GBs, 16-19: Magic Item Found, 20: Artifact Found)

4-8 Agitate (1D6: 1-2 Your Kingdom, 3-6 Another Kingdom)  

9-15 Contest (1D6: 1-2 Your Kingdom, 3-6 Another Kingdom)  

16-20 Create Holding (1D6: 1-2 Guild, 3-5 Law, 6 Source or Temple)  

21-28 Declare War (1D6: 1-2 Your Kingdom, 3-6 Another Kingdom)  

29-34 Diplomancy (1D6: 1-2 Your Kingdom, 3-6 Another Kingdom)  

35-36 Espionage (1D6: 1-2 Your Kingdom, 3-6 Another Kingdom)  

37 Exploratory Trade Ω (Or No Action)  

38 Forge Ley Line (Or No Action)  

39-46 Fortify (1D6: 1-3 Border Province, 4 Internal Province, 5-6 Capital)  

47-48 Gift (1D2 Gold Bars to Your Kingdom)  

49-55 Investiture (1D6: 1-2 Your Kingdom, 3-6 Another Kingdom)  

56 Ley Link Ω (Or No Action)  

57-60 Lieutenant (1D6: 1-4 Create New, 5-6 Lieutenant Takes Extra Character or Domain Action)  

61-65 No Action  

66-67 Ply Trade  

68-70 Progress Ω  

71-74 Realm Spell (Or No Action)(1D6: 1 Your Kingdom, 2-4 Their Kingdom, 5-6 Another Kingdom)  

75 Research (Or No Action)  

76-86 Rule (1D6: 1 All Holdings of One Type, 2-3 One Holding, 4-6 Province)  

87 Sea Trade Route Ω (Or No Action)  

88 Trade Chain Ω (Or No Action)  

89-97 Trade Route (Or No Action)  

98-100 Trade Services Ω (Or No Action)  


Enemy Kingdom

(They Declared War in the last 4 turns or they were attacked by your Regent's kingdom in the last 4 turns and not an Ally).

1-2 Adventure (1D20. 1: Regent dies, 2-3: Regent wounded - loses 1 Domain Action recovering, 4-6: Break even/no treasure, 7-9: Treasure: 1d2 GBs, 10-12: Treasure: 1d4 GBs, 13-15: Treasure: 1d6 GBs, 16-19: Magic Item Found, 20: Artifact Found)

3-15 Agitate (Your Kingdom)  

16-25 Contest (Your Kingdom)  

26-28 Create Holding (1D6: 1-3 Law, 4-6 Source or Temple)  

29-60 Declare War (Your Kingdom)  

61-63 Diplomancy (1D6: 1-4 Another Kingdom, 5-6 Your Kingdom)  

64-70 Espionage (Your Kingdom)  

71-75 Fortify (1D6: 1-4 Border Province, 5-6 Capital)  

76-81 Investiture (Your Kingdom)  

82-84 Lieutenant (1D6: 1-4 Create New, 5-6 Lieutenant Takes Extra Character or Domain Action)  

85-96 Realm Spell (Or No Action)(1D6: 1-4 Your Kingdom, 5-6 Their Kingdom)  

97-100 Rule (1D6: 1 All Holdings of One Type, 2-3 One Holding, 4-6 Province)


Untamed Kingdom / Wilderlands

Example: The Giantdowns

1-15 Adventure (1D20. 1: Regent dies, 2-3: Regent wounded - loses 1 Domain Action recovering, 4-6: Break even/no treasure, 7-9: Treasure: 1d2 GBs, 10-12: Treasure: 1d4 GBs, 13-15: Treasure: 1d6 GBs, 16-19: Magic Item Found, 20: Artifact Found)

16-18 Agitate (1D6: 1-2 Your Kingdom, 3-6 Another Kingdom)  

19-21 Contest (1D6: 1-2 Your Kingdom, 3-6 Another Kingdom)  

22-24 Create Holding (1D6: 1-2 Guild, 3-5 Law, 6 Source or Temple)  

25- 30 Declare War (1D6: 1-2 Your Kingdom, 3-6 Another Kingdom)  

31-34 Diplomancy (1D6: 1-2 Your Kingdom, 3-6 Another Kingdom)  

35 Espionage (1D6: 1-2 Your Kingdom, 3-6 Another Kingdom)  

36 Exploratory Trade Ω (Or No Action)  

37-40 Forge Ley Line (Or No Action)  

41 Fortify (1D6: 1-3 Border Province, 4 Internal Province, 5-6 Capital)  

42-43 Gift (1D2 Gold Bars to Your Kingdom)  

44-48 Investiture (1D6: 1-2 Your Kingdom, 3-6 Another Kingdom)  

49 Ley Link Ω (Or No Action)  

50-60 Lieutenant (1D6: 1-4 Create New, 5-6 Lieutenant Takes Extra Character or Domain Action)  

61-80 No Action  

81 Ply Trade  

82-83 Progress Ω  

84-88 Realm Spell (Or No Action)(1D6: 1 Your Kingdom, 2-4 Their Kingdom, 5-6 Another Kingdom)  

89 Research (Or No Action)  

90-93 Rule (1D6: 1 All Holdings of One Type, 2-3 One Holding, 4-6 Province)  

94 Sea Trade Route Ω (Or No Action)  

95 Trade Chain Ω (Or No Action)  

96 Trade Route (Or No Action)  

97-100 Trade Services Ω (Or No Action)  



For the sake of completeness here is that Oracle again.

D20 ORACLE (When in doubt, ask a question, apply the modifier, then roll and interpret the results).


Modifiers

Impossible -6

Highly Unlikely -3

Unlikely -2

Possible 0

Likely +3

Highly Likely +5

A Certainty +7


D20 Oracle

Natural 1: Interrupt. Roll on the Random Events Table. Lose 1 Free Action and one Domain Action.

1-3 No, And...

4-8 No

9-10 No, But...

11 Maybe. Roll again or use GM Fiat.

12-13 Yes, But...

14-17 Yes

18-20 Yes, And...

Natural 20 Interrupt. Roll twice on the Random Events Table and pick one. Gain one more Free Action and one more Domain Action.


2 comments:

  1. Replies
    1. Thanks. I just added tables for Untamed Kingdom / Wilderlands. Example: The Giantdowns. :D

      Delete